Wen Yang Posted January 11, 2012 Share Posted January 11, 2012 (edited) Drafting: 1. This draft is for 4 players. 2. Eirika/Ephraim, Orson, Tethys, and Myrrh are free for all to use. 3. Seth is banned from all use. 4. The game will be played on Hard Mode. 5. The use of the Rescue function is banned. 6. Drafting will follow the usual snake pattern of 12344321. Exception: The second round will have 2 picks for each player. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, and opening Doors or Chests. 3. Map shopping is allowed. 4. Skirmishes/use of the Tower or Ruins is disallowed. Skirmishes that are blocking your path may be activated and immediately fled from. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter. 2. Seth has a special 8 turn penalty per chapter. Exceptions: 1. Vanessa may be used to Rescue Ross in Chapter 2. 2. Trainees may be trained in the tower up to level 10/1/0 with the aid of undrafted units. Undrafted units may only meatshield and heal during this process. 3. Thieves may be used to acquire necessary promotion items. Teams: 1. PKL - Franz, Kyle, Natasha, Syrene, Gilliam, Neimi, Ewan. 2. Bolting - Vanessa, Moulder, Cormag, Duessel, Joshua, Larachel, Dozla. 3. The Creeper - Garcia, Tana, Lute, Forde, Rennac, Innes, Marisa. 4. Kopfjager - Artur, Saleh, Colm, Ross, Gerik, Amelia, Knoll. Edited January 12, 2012 by Kopfjager Quote Link to comment Share on other sites More sharing options...
13th Posted January 11, 2012 Share Posted January 11, 2012 (edited) With Wen's permission, I am also using PKL's team. Prologue: 2 turns BURN RN BURN Eirika level was expected/10 Chapter 1: 5 turns Much harder, but easier than ever due to Franz and Gilly. Eirika critblicked the boss. It was great. Stats Eirika 4.4317 HP 6 Strength 9 Skill 12 Speed 7 Luck, 5Defense 1 Resist Franz 1.98 20 HP 7 Strength, 5 Skill, 7 Speed, 2 Luck, 6 Defense 1 Resist Gilliam 4.90 25 HP 9 Strength 6 Skill 3 Spd 3 Luck 9 Defense 3 Resist Edited February 2, 2012 by 13th Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted January 11, 2012 Author Share Posted January 11, 2012 (edited) Prologue - 2/2 turns. Usual. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 2.45 16 5 8 10 6 3 1 Chapter 1 - 5/7 turns. Same deal as usual. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 4.79 18 7 10 12 7 3 3 Chapter 2 - 5/12 turns. Blessed Eirika makes the impossible possible. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 7.31 21 10 11 14 10 3 4 Ross Journeyman 1.0 15 5 2 3 8 3 0 Chapter 3 - 7/19 turns. Oh well, at least Eirika and Ross levelled well. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 9.72 22 11 13 15 11 3 5 Ross Journeyman 2.63 15 6 2 4 9 4 0 Colm Thief 2.96 18 4 4 10 8 3 1 Chapter 4 - 6/25 turns. Woo Eirika going ORKO happy. Woo Ross getting kickass levels. Woo for finally getting Artur. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 11.40 22 11 15 15 13 3 6 Ross Journeyman 6.33 19 9 3 8 10 6 2 Colm Thief 4.53 20 5 5 12 9 3 1 Artur Monk 5.7 21 7 8 10 4 3 9 Edited January 11, 2012 by Kopfjager Quote Link to comment Share on other sites More sharing options...
charlie_ Posted January 11, 2012 Share Posted January 11, 2012 (edited) Prologue - 2 turns Standard, down to the level up. Chapter 1 - 5 turns Easy enough. Chapter 2 - 6 turns Vanessa went right, Eirika down. Moulder got the villages and healed once or twice. Chapter 3 - 7 turns Broke down walls with a Steel Sword/Javelin combo. Colm was left to his own devices as an NPC. Moulder kept Vanessa from dying, while Eirika charged the boss. Chapter 4 - 7 turns I could've done better, but I would've needed an extra combatant. Maybe I should've took Gilliam. Chapter 5 - 7 turrns Archers can die in a hole. I could've 6 turned, but that would've meant that I couldn't recruit Joshua, who will probably be worth that 1 turn considering no rescue. Chapter 5x - 10 turns This is the minimum with no rescue I think. Ephraim only got two levels. Edited January 11, 2012 by Bolting Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted January 11, 2012 Author Share Posted January 11, 2012 Chapter 5 - 6/31 turns. Eirika charges Saar and kills anything in her way, Joshua included. Colm nabs stuff. Everyone else self-improves. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 11.40 22 11 15 15 13 3 6 Ross Journeyman 6.33 19 9 3 8 10 6 2 Colm Thief 4.53 20 5 5 12 9 3 1 Artur Monk 5.7 21 7 8 10 4 3 9 Chapter 5x - 10/41 turns. Welcome to the Ephraim and Orson Show! Artur receives a Dracoshield. Ross receives a Secret Book. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 14.71 25 13 15 16 16 4 6 Ephraim Lord 5.18 24 9 10 12 8 8 2 Ross Journeyman 8.86 20 10 5 9 10 7 2 Colm Thief 4.53 20 5 5 12 9 3 1 Artur Monk 6.18 21 8 8 10 4 6 10 Quote Link to comment Share on other sites More sharing options...
Kngt_Of_Titania Posted January 11, 2012 Share Posted January 11, 2012 (edited) Prologue - 2/2 I DID THIS AWESOME STRAT AND THEN -- no, wait, I didn't. Standard fare. UNIT LEVEL HP ST SK SP LK DF RS WEP LEVEL Eirika 2.66 17 05 09 10 05 03 01 E Swords C1 - 5/7 Again, nothing new. UNIT LEVEL HP ST SK SP LK DF RS WEP LEVEL Eirika 4.65 19 06 10 11 07 05 02 D Swords Gilliam 4.48 25 09 06 03 03 09 03 C Lances Franz 2.41 21 07 05 08 03 07 01 E Swords D Swords C2 - 5/12 Yay for Franz and blessed Eirika (oh yeah, and Gilliam for Red Gem and Elixir)! Tried to swing for a 4 turn clear, but it wouldn't work. UNIT LEVEL HP ST SK SP LK DF RS WEP LEVEL Eirika 6.61 20 08 11 13 09 05 02 D Swords Gilliam 4.48 25 09 06 03 03 09 03 C Lances Franz 3.55 22 07 06 09 04 07 01 E Swords D Swords C3 - 7/19 Why the hell was this so hard for me? This chapter is usually easy as balls. I think me having Franz actually made this HARDER by tempting me to provoke the archer/thief too soon. ... UNIT LEVEL HP ST SK SP LK DF RS WEP LEVEL Eirika 8.01 22 09 12 14 10 06 03 C Swords Gilliam 4.59 25 09 06 03 03 09 03 C Lances Franz 4.97 23 08 07 10 05 07 01 D Swords D Swords Neimi 2.05 18 05 05 07 05 03 02 D Bows C4 - 5/24 Took me a few tries for RNG to break my way. I won't lie. On a plus side, Franz got like 5 good levels in a row. He's literally mini-Seth now. UNIT LEVEL HP ST SK SP LK DF RS WEP LEVEL Eirika 9.29 23 10 12 15 11 06 04 C Swords Gilliam 5.46 26 09 07 03 04 10 03 C Lances Franz 9.00 27 11 09 14 09 11 01 D Swords D Swords Neimi 2.98 18 05 05 07 05 03 02 D Bows EDIT: "2. Trainees may be trained in the tower up to level 10 with the aid of undrafted units. Undrafted units may only meatshield and heal during this process." <--LOVE THIS RULE Edited January 12, 2012 by Kngt_Of_Titania Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted January 11, 2012 Author Share Posted January 11, 2012 Chapter 6 - 5/46 turns. Amusingly, Artur of all people did the heavy lifting of tanking the crap out of the enemies on a fort. Artur kicks ass. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 16.17 26 14 16 17 18 5 7 Ephraim Lord 5.18 24 9 10 12 8 8 2 Ross Fighter 1.0 24 14 8 9 11 7 3 Colm Thief 5.45 21 6 5 13 10 3 1 Artur Monk 8.89 22 9 9 12 4 6 12 Chapter 7 - 7/53 turns. Eirika took the water route. Everyone else gets exp (and an energy ring courtesy of Colm). Artur receives an Energy Ring. Name Class Level HP Str/Mag Skl Spd Lck Def Res Eirika Lord 17.59 26 14 16 17 18 6 7 Ephraim Lord 5.18 24 9 10 12 8 8 2 Ross Fighter 3.56 25 16 8 10 11 8 3 Colm Thief 7.63 22 6 7 14 12 3 2 Artur Monk 10.38 23 12 10 13 5 6 13 Quote Link to comment Share on other sites More sharing options...
Kngt_Of_Titania Posted January 12, 2012 Share Posted January 12, 2012 (edited) Chapter 5 - 5/29 Franz moves max distance every turn, and he HAS to ORKO both fighters on turn 1 EP; Natasha heals Franz on turn 2 and Eirika blocks off the brigand's path so she won't get raped by them. Gilliam collects a free Dracoshield and Natasha collects an armorslayer on turn 5 (and I got Franz to D swords, so he can use it...hehehe). Franz kills Joshua on his way, reaches 2 spaces away from the boss on turn 4, does two rounds of javelin combat, and kills off the boss on turn 5. Javelin had no crit chance against the boss, which pissed me off. Could've 4 turned it with perseverence. @Kopf: I think you might want to do something with Franz. Even without rescue function, he's just owning shit with high MOV and saving turns that way (although I could do similar things with Vanessa). UNIT LEVEL HP ST SK SP LK DF RS WEP LEVEL Eirika 9.98 23 10 12 15 11 06 04 C Swords Gilliam 5.46 26 09 07 03 04 10 03 C Lances Franz 12.37 29 13 12 17 09 11 02 D Swords C Lances Neimi 3.46 19 06 06 08 05 03 02 D Bows Natasha 1.14 18 02 04 08 06 02 06 D Staves Chapter 5x - 10/39 The minimum for this chapter w/o rescue function. Since I had Kyle drafted (well, PKL did, but I'm sharing the units), I could (with a little luck) nab both treasures JUST IN TIME and get Kyle a couple levels as well. Basically jav raped everything. Edited January 12, 2012 by Kngt_Of_Titania Quote Link to comment Share on other sites More sharing options...
13th Posted January 13, 2012 Share Posted January 13, 2012 (edited) Funky save crap happened. Resulting in the deletion of all my post C4 data... RETRY Let me just post Prologue now. 2 turns. BURN RN BURN Eirika 2.45 16 HP 5 Strength 8 Skill 10 Speed 6 Luck 3 Defense 1 Resist Chapter 1: 5 turns Easy easy easy. 2 Defense on Eirika, but no Strength. Hmm... Eirika 2.45 16 HP 5 Strength 9 Skill 11 Speed 6 Luck 5 Defense 2 Resist Franz 1.65 20 HP 7 Strength 5 Skill 7 Speed 2 Luck 6 Defense 1 Resist Gilliam 4.10 9 Strength 6 Skill 3 Speed 3 Luck 9 Defense 3 Resist Edited January 14, 2012 by 13th Quote Link to comment Share on other sites More sharing options...
13th Posted January 19, 2012 Share Posted January 19, 2012 (edited) Damn it, I made the mistake of shuffling my Emulator folders a bit. Now my save is screwy. AND THIS IS WHY I WANT A CART Anywho, generic Prologue is Generic Prologue: 2 turns Chapter 1: 5 turns Its not hard when your army consists of all but Seth. Name Class Level.EXP HP Str Skl Spd Lck Def Res Eirika Lord 4.43 17 6 9 12 7 5 1 Franz Cav 1.98 20 7 5 7 2 6 1 Gilly Armor 4.90 25 9 6 3 3 9 3 Chapter 2: 6 turns Garcia has to not get to about 11 HP, or he will waste turns and heal. Eirika Lord 6.42 18 HP 7 Str 11 Skill 13 Spd 8 Lck 5 Def 1 Res Franz Cav 2.52 21 7 5 7 3 7 2 Gilly Armor 5.38 26 10 6 3 3 10 3 Edited February 2, 2012 by 13th Quote Link to comment Share on other sites More sharing options...
MacLovin Posted February 1, 2012 Share Posted February 1, 2012 Done in 160 turns. Not rescueing made it harder to complete some chapters fast. Quote Link to comment Share on other sites More sharing options...
PKL Posted February 2, 2012 Share Posted February 2, 2012 Sorry. But can someone get my spot in this? I wont be able to finish this anytime soon. Im focusing more on finishing the FE10 and FE12 drafts. Quote Link to comment Share on other sites More sharing options...
13th Posted February 2, 2012 Share Posted February 2, 2012 I'm already doing it, PKL. No worries. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted April 23, 2012 Share Posted April 23, 2012 I've been secretly working on this forever lol Pre Route Split Prologue - 2 turns (2) Standard Chapter 1 - 5 turns (7) Standard Chapter 2 - 5 turns (12) See a trend? Chapter 3 - 7 turns (19) Clever wall breaking timing was the key. Chapter 4 - 6 turns (25) Gah not enough units for a 5 turn Chapter 5 - 6 turns (31) Got all the villages, and hat who turned out practically useless in the end. Chapter 5x - 10 turns (41) No rescue damnit Chapter 6 - 3 turns (44) Vanessa is op and managed to dodge an Archer, and reached Novala in time. Cool. Chapter 7 - 7 turns (51) Eirika runs across a river. Yay. Chapter 8 - 9 turns (60) Eirika runs to the boss. Yay! EPHRAIM ROUTE Chapter 9 - 18 turns (78) Fuck this level Chapter 10 - 10 turns (88) Fuck a defense mission I couldn't beat but yay Duracell and Cormag Chapter 11 - 8 turns (96) Speedwing Duracell kills everything and Vanessa promotes Chapter 12 - 4 turns (100) Vanessa flies to the boss and kills him with the Axereaver Chapter 13 - 8 turns (108) Pirates cost me like 2 turns >.> Chapter 14 - 7 turns (115) Pretty much pray that only one staff hits per turn so I can keep on top of statuses. Spammed a lot of PWs and Duracell got Hammerine Chapter 15 - 6 turns (121) 2 Fliers and Duracell kind of broke it Late Game Chapter 16 - 4 turns (125) Boots to Ephraim Warp him and he charges Orson himself and kills him. Chapter 17 - 2 turns (127) Ephraim is warped and kills Lyon Chapter 18 - 7 turns (134) Moulder Warped everyone but Dozla at least once lol. L'Arachel spammed Hammerine Chapter 19 - 1 turn (135) Reiv is awful but Ephraim was moreso so I had to rely on a Killer Lance crit Chapter 20 - 3 turns (138) Everyone rushes, Moulder warps Ephraim to seize on turn 3 after Cormag killed Movra Final Chapter - 2+1 turns (141) Warped Duracell who cleared the way and Ephraim too. Ephraim somehow crits so I Latona with Moulder so Duracell has enough health to finish off Lyon Part 2 was Moulder using the rest of his Warp on Duracell again and Ephraim, Duracell, Cormag and Joshua gg Demon King 141 turns. Wonder what I could've pulled with rescue... Quote Link to comment Share on other sites More sharing options...
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