Gcubedude Posted February 23, 2012 Share Posted February 23, 2012 Crap, I just realized. I'm going to have to learn to competently use code boxes. Why? Quote Link to comment Share on other sites More sharing options...
Gcubedude Posted February 25, 2012 Share Posted February 25, 2012 Continuing from last time, I was at Chp 19 Base Wow, the Brave Bow sells for nearly 3k. I also sold Tornado and a Master Seal, and forged a Max Mt/Max Hit Silver Axe Chp 19: 3/114 Rushed Mordecai and my Paladins, drawing Naesala out on turn 2. I talked to him with Ulki, then since Reyson can't talk to him, I tried something. I put Kieran in front of the boss with the Red Axe+, which would kill him on the EP counterattack. Then I ended to see if Naesala would talk to Reyson before the boss suicided into Kieran. It didn't work, so I missed the Knight Ring. Oh well Chp 20: 4/118 Ulki took the Demi Band and took on all of the Wyvern Riders, taking only a few hits thanks to Vigilance. He gained a lot of Exp this way, which helped. Kieran and Titania rushed along the normal route while Gatrie went for the Smite scroll and Ike followed the Paladins, snagging the Rescue staff. Sothe was able to steal a Mend, and Mist spammed Ward and was able to reach B-rank Staff. I forged another Silver Axe and gave Smite to Gatrie since he may sometimes be able to Smite Ulki or something. Chp 21: 8/126 Demi Band Ulki grabbed Mist and followed Kieran and Titania as they rushed down the short path. On Turn 3, they used Pink Axes to clear away the Mage and Sage, allowing Ulki to drop Mist on the now-uninhabited corner. Mordecai rescued Ike, and on Turn 4, Mist used the Rescue staff on Mordecai. Kieran and Titania ran around the usual way while Ike and Mordecai started clearing out the enemies. Ike was able to recruit Tauroneo, and was then just barely able to reach the Seize point after Mordecai and Kieran defeated Ena. Gatrie took on the reinforcements from the northeast and gained some levels, and Ulki stayed asleep after dropping Mist off. I didn't get any treasure. Chp 22: 2/128 Mordecai Smited while Kieran, Titania, and Ike rushed. Gatrie got two kills, and I got the Ashera staff. Not much to report. Chp 23: 6/134 Everyone rushed, Gatrie stayed back to take care of the reinforcements near the start point, and Jill stayed near him until she was able to recruit Haar. Kieran ferried Ike part of the way and got the boss kill. Chp 24: 4/138 Mordecai used Smite on Kieran every turn to get him there one turn early. Haar got some kills from the enemies near the start point as well as the northeast reinforcements, and Titania got the Savior scroll. Chp 25: 7/145 This chapter sucked because Mordecai was my only unit who could approach the Ballista, yet he couldn't counter the boss when I wanted him to. I almost beat it in 6 turns, but Mordecai had to take care of the rock-launching Sniper on the right side (he had come up the left), but to do that, he had to waste a turn pushing a boulder. Chp 26: 4/149 Rushed to the boss, with Haar using Savior to ferry Ike up. Geoffrey got plenty of nice level ups and the boss kill, which earned him an everything-but-Magic level. Chp 27: 4+1/154 Everyone rushed, yada yada yada. Since I can't sell the Regal Sword, I had Ike use it up as much as he could on the initial enemies. Before Arriving, Sothe got me the Physic staff and Ulki snagged the Silver Lance. Also, this was the first time I've ever fled from the Black Knight battle. I've always beaten him or, in one playthrough, I couldn't pull off an Aether at all and ran out of time. Chp 28: 4/158 Haar Savior'd Ike and started moving straight for the tower while everyone else went the usual route. Ike was dropped on Turn 3 eight spaces away from the seize point. Luckily, Mordecai was able to just barely reach him to shove him the extra space needed, and Titania was able to ORKO the boss, allowing Ike to seize. Most of the laguz had died during the EP, so there wasn't much to clear out of the way. Final Chapter: 7/165 By this line in your log... Endgame - 10 turns Lets see here, I BEXP a lot of dudes to at least level 15 I assume I'm allowed to shove the rest of my BEXP into my units in any way I please once I'm at the final chapter. So I did. I also gave Titania Sol, which was vital for my plan. On Turn 1, I had Mist run around the fountain wall and use Rescue on Titania. This put her in range to attack Bryce with the Pink Axe, which cut him down by half. Everyone else rushed forward, either blocking the left/right passages or just moving forward. Haar Savior'd Ike and moved forward as far as he could. During that EP, Titania only managed to survive because she was able to pull off enough Sols to recover her lost health. She either weakened or killed most of the Paladins. Luckily, because all the enemies were badly beaten up, the central Bishop actually used Fortify instead of trying to Sleep someone. Turn 2, she teamed up with Kieran and Geoffrey to finish off all but one of the remaining Bow Paladins. This, combined with Haar's ability to OHKO the Bishop, allowed Haar to move forward his full movement without any fear. Turn 3, Haar dropped off Ike on Ashnard's platform. Mist used the last Rescue shot to pull Tibarn forward 9 spaces, and he flew around and killed the central Dragon. Mordecai used Smite afterwards, then again before Tibarn moved on Turn 4. This allowed him to attack Ashnard immediately. Ike had already cleared away all of the Paladins, so it just came down to seeing how quickly Ike/Tibarn could kill Ashnard. I accidentally got Mist killed when I tried to move her in range to Physic Ike, but I didn't restart. Eventually, I defeated Ashnard. Total Turn Count: 164 Turns The game says I took 8 turns on Chp 13, but I had put down 9. IIRC, it was because I was surprised when the chapter ended when the last raven retreated, and I hadn't looked to see what turn it was. So I guessed 9, and turned out to be one turn over. So yeah. EVALUATION TIME Mist: Fallen in Final At first she was such dead weight and I actually had to work to get hurt just so she could heal and gain some dang Exp. But her Rescue staff did help in Chp 21, although I'm sure I could've gotten the same amount of turns without doing such a tricky strategy. She was also extremely helpful with Rescue in the final chapter, as it allowed me to block off Bryce so that he had to attack Titania and get himself killed. She also Rescued Tibarn, which helped him get to Ashnard one turn earlier. Other than that, though, the only big contribution to the team was Restoring Mordecai when he got put to sleep in Chp 21. Everytime she used a staff to heal, it was unnecessary, as they either could've kept going without the heal, or could just use a Vulnerary/Elixir and kept moving. Tibarn: 2 kills He was my free last-chapter royal, so there isn't much to say that isn't obvious. I had him rush to Ashnard and go to town on him. His 2 kills were a dragon he attacked while flying to Ashnard and some other enemy he killed during the EP, I can't remember. Sothe: 4 kills Terrible in combat, which is to be expected, I only drafted him because at the time, the only units left were bad late-game prepromotes and Brom, I chose him because I figured he could help with the treasures, specifically on Chp 13. Thinking back, I think I had enough Chest keys to open most of them and leave the rest to the crows. Besides, most of what I got from the chests I sold, except for the obvious stuff like stat boosters and powerful weapons that I could use. Ulki: 16 kills He was the second key to my Chp 21 plan, but like I said before, I think I could've done that chapter in the same amount of turns by just running around the usual way at max speed. Also, he was constantly overshadowed by Mordecai, who, by the time Ulki arrived, was already much stronger than him, and he had been given the Boots, making untransformed Mordecai faster than transformed Ulki. Mordecai had also already proven to be totally capable even with the Demi Band reductions. He really didn't do much other than that Chp 21 thing. Haar: 20 kills This guy is the reason Chp 25 was slightly bearable. I gave him Savior so that he could rush Ike to the Seize spot in Chp 26 and 28, but I could've just as easily given it to a Paladin and they would've done the same thing but without a bow weakness. Of course, then Chp 28 would've taken an extra turn. Geoffrey: 28 kills. He turned out to be my toughest Paladin, but he didn't cap Str, and his Spd stayed low, preventing him from doubling some of the enemies in the final chapter, like the Dragons. He did come at a time when I was thinking how I really needed another Paladin, and he did level up incredibly fast. Not great, but not horrible. Mordecai: 78 kills This guy. This guy is awesome. Especially once I gave him the Boots and the Demi Band. There were times when he couldn't double some enemies that needed to be doubled, and he almost never double Myrmidons/Swordmasters. But he hit so hard even when he didn't double, plus his huuuuuge HP and decent Def helped him to take plenty of hits. This is the first time I've used any Laguz, so I was a little surprised when Mordecai's HP ended up at 70. I checked, and apparently it could go up to 75. Wow. Great unit, absolutely vital in the desert/cliff chapter since he didn't get the horrible movement penalties that my Paladins got. This guy combined earlygame utility (Smite + the Con to use it on either Paladin, even when untransformed) with powerful lategame combat and still more utility. Gatrie: 83 kills Never once did the thought "Oh, Gatrie's in danger, I should heal him" ever cross my mind. In fact, whereas I occasionally had to alter my plans because Ike/Kieran/whomever was too weak to survive thHe e enemy onslaught, that never happened to me with Gatrie. I left his Knight Ward with him because 1) Kieran and Titania didn't need it, and 2) thanks to it, he actually capped his Spd by the final chapter. I laughed so hard when he was able to double a feral cat in Chp 27. His only problem was his bad movement, but I'm willing to forgive that since he made my earlygame significantly easier. He also saved me a penalty in Chp 8, which is always nice. Ike: 92 kills I've never played Fixed Mode before now, so I didn't know what to expect. When Ike didn't cap Str at Lv20 Ranger, even with an Energy Drop, I was a little surprised. But still, he was strong earlygame, although his Str lagged for so long, he couldn't use Steel Swords without a Spd loss until Chp 10 or so. Kieran: 123 kills He came with great bases at a time when I really needed a reliable combat unit, as Ike was still relying on the power of Blue Swords, Mordecai never wanted to transform, and lolMist. At first he only helped to clear the way for Titania, but after the Chp 12, when he gained a bunch of Exp killing those ravens, he began to become more like mini-Titania, and after promoting and gaining more levels, he actually surpassed her in every stat but Res, which she had an significant 8 point lead (This higher Res is why I sent Titania instead of Kieran to fight Bryce in the final chapter. If the Bishop had used Sleep, Kieran would've had a hard time dodging it, but Titania had no trouble at all). Titania: 188 kills It's FE9 Titania. Do I really need to explain why she's so dang good, especially in Fixed Mode? Quote Link to comment Share on other sites More sharing options...
Refa Posted February 25, 2012 Share Posted February 25, 2012 Why? I can't take screenshots of my TV screen. Quote Link to comment Share on other sites More sharing options...
Gcubedude Posted February 25, 2012 Share Posted February 25, 2012 (edited) I can't take screenshots of my TV screen. Okay then. And this reminded me, I might as well put my final stats here as well. These are taken from before the final chapter, but since everyone's mostly capped, there wasn't much change by the end of the game: Name Lv.Exp HP/Str/Mag/Skl/Spd/Lck/Def/Res WeaponLevels Skills Ike 14.60 55/26/09/27/28/16/24/13 Sword-A Aether Titania 20.00 51/25/07/26/26/17/22/18 Lance-B/Axe-S Sol Gatrie 14.49 55/29/02/26/24/12/29/08 Sword-E/Lance-A Smite Mist 4.19 26/08/19/10/15/14/07/15 Sword-D/Staff-B Miracle Mordecai20.00 70/35/02/25/22/15/21/09 Vantage/Smite Kieran 20.00 53/26/06/26/27/16/23/10 Lance-E/Axe-S Sol Sothe 6.88 25/09/01/12/16/10/04/00 Blossom Ulki 19.25 27/29/05/27/23/13/21/13 Vigilance/Guard/Adept Haar 20.00 53/26/08/24/20/13/24/11 Lance-B/Axe-A Savior/Guard Geoffrey20.00 56/24/11/22/24/13/26/13 Lance-S Bow-C Paragon/Provoke EDIT: So in replaying through the final chapter, I found that I was able to beat it in 5 turns instead of 7 thanks to a lucky Aether and some dodging. Am I allowed to switch my turn count? Edited February 25, 2012 by Gcubedude Quote Link to comment Share on other sites More sharing options...
Refa Posted May 19, 2012 Share Posted May 19, 2012 Remember me? Prologue- 5/5 turns Ike beats Boyd, and then he beats up his dad! Good times. Chapter 1- 3/8 turns Ike rushes ahead with Titania, who nabs the Steel Sword AND the Seraph Robe and then kills bossman! Chapter 2- 4/12 turns Well, this one wasn't too bad once I got the hang of it. IKE RUSH TITANIA BAIL Chapter 3 may be my greatest enemy yet. Quote Link to comment Share on other sites More sharing options...
Refa Posted May 22, 2012 Share Posted May 22, 2012 Chapter 3- 3/15 turns Ike and Titania rush onwards to victory! Oh, and Ike needs to equip Steel on Turn 2 to kill 7HP Myrmidon what a dissapointment. Chapter 4- 3/18 turns No problemo for Ike the sassmaster! Oh, and I guess Titania rushed, but that's not important. Oh, and Soren, hope he's useful later on. Chapter 5- 6/24 turns OK, so now I'm actually glad I picked Soren. He helped Ike through the crucial task of NOT DYING and bitchwrecked bossman. Oh, and Titania did everything else because she's motherfreaking TITANIA. Quote Link to comment Share on other sites More sharing options...
Refa Posted May 22, 2012 Share Posted May 22, 2012 Chapter 6- 5/29 turns So Titania finally made use of her neato RESCUE function again to get Ike to goal. She even got to escape for herself! Soren took care of the archer duo near the front. Quote Link to comment Share on other sites More sharing options...
Refa Posted September 13, 2012 Share Posted September 13, 2012 (edited) Welp, I'm rere...remaybe-starting this thing. This must be like the fiftieth time, I know, but this time I'll finish! Prologue- 5/5 turns Ike waltzed up to Boyd, poked him in the face a few times, then sparred with Greil for a turn or two and won me the map. Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 02.67 20 05 01 07 08 07 06 00 D Swords Chapter 1- 3/8 turns Noone could stop the Ike train from heading straight for seize. Titania got the Steel Sword, then cantoed to get the Seraph Robe, then killed the boss. It was pretty groovy. Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 03.43 20 06 01 07 08 07 06 01 D Swords Titania Paladin Base stats all around Chapter 2- 4/12 turns Took a bit of AI manipulation to make sure undrafted Oscar (who was rescuing undrafted Rhys in his undrafted horse) and Boyd wouldn't be attacked. As soon as Titania showed up, she killed the vulnerary myrmidon (otherwise enemies would take the vulnerary), and mozzied on over to the boss and ORKOed him with an ordinary not Gold, not Silver, not Brave, Iron Axe. Ike cleaned up the rest of the bottom enemies in the meantime. Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 04.90 21 06 02 08 09 07 06 01 D Swords Titania Paladin 01.87 33 12 04 13 14 11 11 07 A Axes C Lances Chapter 3- 4/16 turns Ike rushed straight forwards, while Titania got the Elixir and then boogied on over to the boss. Ike talked to Marcia because I kind of have her drafted and all, and Titania ORKOes boss with base stats with Steel Axe. Oh, and she gets the Hand Axe. Can't forget that! I do end up like dropping two vulneraries (one with 2 uses), because wow, this fucking game gives so many of them. Ike also ate the Speedwings and the Seraph Robe in this chapter to boost his odds come Chapter 4. Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 06.46 30 07 02 09 12 08 07 02 C Swords Titania Paladin 02.41 34 13 04 13 14 12 11 07 A Axes C Lances Chapter 4- 2/18 turns Titania soloed the whole battalion, whilst Ike killed a few scraps here and there. Soren unfortunately did not get very many kills due to the AIs tendency to spam vulneraries, so hopefully I can remedy that in future chapters. Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 07.09 31 08 02 10 13 08 07 02 C Swords Titania Paladin 03.36 35 13 04 14 15 12 12 07 A Axes C Lances Soren Mage 01.48 18 00 06 08 08 05 02 07 D Wind E Fire E Thunder Chapter 5- 6/24 turns Titania's main job for the first two turns was clearing out all of the enemies swarming, then she wazzled down to the south to kill bossman and get more EXP. This was made easier because bossman was dumb and attacked her at 1 range despite having a Javelin. Ike's job for the rest of this was to go left and help Soren get some EXP. It worked to some extent! Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 08.46 31 08 02 10 13 08 08 02 C Swords Titania Paladin 04.85 36 14 04 14 15 13 12 08 A Axes C Lances Soren Mage 02.72 18 00 07 08 08 05 02 08 D Wind E Fire E Thunder Chapter 6- 5/29 turns Soren chipped at the archer on turn 1 while Titania took care of the two dudebros on the left. Then Ike killed the Pole Axe guy, Titania took care of the Knight, and then it was a nice smooth rush to the throne (she procced SPD which let her double the myrmidon and the mage while holding Ike with a Javelin; Titania~. Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 09.55 32 09 02 11 14 09 08 03 B Swords Titania Paladin 05.75 37 14 05 15 16 13 12 08 A Axes C Lances Soren Mage 03.73 19 00 08 09 09 05 02 09 D Wind E Fire E Thunder Chapter 7- 7/36 turns Titania takes the west, killing all of the dudes there with various ranged weaponry. Ike and Soren go through the right treasure room and end up taking out the reinforcements while Titania cleans up north. I even got a funky Miracle Scroll! Name Class Level HP STR MAG SKL SPD LCK DEF RES Wepon Levels Ike Ranger 11.81 34 10 03 12 15 09 09 04 B Swords Titania Paladin 07.35 39 15 05 16 17 14 13 09 A Axes C Lances Soren Mage 08.25 21 00 11 11 11 09 02 11 D Wind E Fire E Thunder Edited September 13, 2012 by Refa Quote Link to comment Share on other sites More sharing options...
PKL Posted December 4, 2012 Share Posted December 4, 2012 Jill, Boyd, Tanith, Neph, Calill, Elincia, Rolf, Devdan Took over for Creeper. Prologue 5/5 Weird. Ike cant reach Boyd in Turn 1. Chapter 1 3/8 Usual strat. Chapter 2 4/12 ^ Chapter 3 3/15 Derp Chapter 4 2/17 Weeee Chapter 5 6/23 ;_; Chapter 6 5/28 \o/ Chapter 7 5/33 Haha Normal Mode. Also, Body da bess Chapter 8 8/41 Yep Chapter 9 4/45 Lulz Chapter 10 4/49 Neph get. Chapter 11 4/53 \o/ Chapter 12 7/60 JIIIIILLLL Chapter 13 7/67 All da keyz Chapter 14 3/70 Fly fly my pretty Chapter 15 2/72 JIIIILLLL Chapter 16 4/76 Moar JILLLL and Titania I guess Chapter 17-1 2/78 JIIIILLLLL Chapter 17-2 3/81 Jill Chapter 17-3 10/91 sigh Chapter 17-4 2/93 :) Chapter 18 5/98 Tanith + Jill together = epic Chapter 19 2/100 Read what I said above Chapter 20 2/102 Double fliers looool Chapter 21 5/107 Double fliers ftw Chapter 22 1/108 Calill saving all the turns Chapter 23 4/112 Double fliers Chapter 24 3/115 Rescue chain Reyson with double fliers gogogogo. Also, Savior get Chapter 25 3/118 Tanith takes one side. jill takes the rest. Oh and Calill and Neph helped too Chapter 26 3/121 Rescue Elincia. Jill etc. Gonna try to finish the rest soon before I concentrate on the other FE9 draft. Quote Link to comment Share on other sites More sharing options...
PKL Posted December 4, 2012 Share Posted December 4, 2012 Chapter 27 4/125 Resolve get. Chapter 28 3/128 Tanith and Jill too good. Final 3/131 Takes a turn longer because Ashnard doesnt move. Quote Link to comment Share on other sites More sharing options...
PKL Posted December 4, 2012 Share Posted December 4, 2012 Wait, I made a typo. Checked the epilogue. And C11 was 5 not 4 turns. Quote Link to comment Share on other sites More sharing options...
Refa Posted February 14, 2013 Share Posted February 14, 2013 Well, I took over for uh...myself! Actually, I just accidentally deleted the savefile. ALL THE RAGE. Prologue- 5/5 turns Ike beats up Greil like there was no tomorrow and gets a great fixed level out of it to boot. It was worth it! Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks Supports Ike Ranger 02.67 20 05 01 07 08 07 06 00 D Swords Chapter 1- 3/8 turns Without Oscar, I couldn't get the 2 turn, but it did let me have Titania gallant about for two turns getting the Steel Sword and the Angelic Robe whilst Ike slowly but surely meandered his way to the boss. Titania is the best! Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks Supports Skills Ike Ranger 03.43 27 06 01 07 08 07 06 01 D Swords Titania Paladin 01.38 33 12 04 13 14 11 11 07 A Axes C Lances Counter Chapter 2- 4/12 turns Thanks to the Seraph Robe I gave him last chapter, Ike is remarkably resilient against the bandits and manages to do pretty darn good for himself (minus some bad luck with the RNs) until Titania shows up. And Tittania...well, she's still in that "I ORKO all the enemies with Iron weapons and never ever die while doing it" phase. Also I really like how PoR gives me a preparations menu so early on! Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks Supports Skills Ike Ranger 04.81 28 06 02 08 09 07 06 01 D Swords Titania Paladin 01.87 33 12 04 13 14 11 11 07 A Axes C Lances Counter Chapter 3- 3/15 turns I gave Ike the Speedwings so he could double with the Steel Sword. Worth it! Oh, and Titania cruised ahead, killed the Hand Axe bandit, and wiped the boss off the face of the earth with a nice Steel Axe ORKO. My only regret was that I couldn't get the elixir, I just KNOW that's going to bite me in the butt later on. Oh, and also I regret Titania's supremely lame HP LCK level, this is fixed mode, what gives? Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks Supports Skills Ike Ranger 05.81 29 07 02 08 11 07 07 01 D Swords Titania Paladin 02.49 34 12 04 13 14 12 11 07 A Axes C Lances Counter Chapter 4- 2/17 turns Titania zerg rushed ahead and killed a bunch of people. Ike actually killed a bunch of people too. Soren...didn't, I was rather afraid he'd drop dead actually. I used up more Hand Axe than I would have liked on turn 2, but them's the breaks. Good thing it has 25 uses in FE9. Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks Supports Skills Ike Ranger 07.00 31 08 02 09 12 08 07 02 C Swords Titania Paladin 03.32 35 13 04 14 15 12 12 07 A Axes C Lances Counter Soren Mage 01.26 18 00 06 08 08 05 02 07 D Wind E Fire E Thunder Adept Chapter 5- 6/23 turns Defense map is defense map. Ike sucks up a lot of kills because he's amazing, which kinda leaves Soren SOL, which makes me sad. Oh, and Titania does what Titania does and be amazing. Kinda out of that ORKO everything with iron/steel and onto that "Can still 2RKO with 2-range weapons" phase. Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks Supports Skills Ike Ranger 09.92 32 09 02 10 13 09 08 03 B Swords Titania Paladin 04.73 36 14 04 15 15 13 12 08 S Axes C Lances Counter Soren Mage 01.26 18 00 06 08 08 05 02 07 D Wind E Fire E Thunder Adept Chapter 6- 4/27 turns Ike does a good job ORKOing some dudes, and Titania rescues him and drops him at just the right range so she can like, kill the boss and let him escape next turn. Even Soren did something! Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon Ranks Supports Skills Ike Ranger 10.86 33 10 03 11 14 09 09 03 B Swords Titania Paladin 05.50 37 14 05 15 16 13 13 08 S Axes C Lances Counter Soren Mage 02.32 18 00 07 08 08 05 02 08 D Wind E Fire E Thunder Adept Quote Link to comment Share on other sites More sharing options...
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