Baldrick Posted April 3, 2012 Share Posted April 3, 2012 Experimenting to see who should get the kill on Cameron. Eliwood - 100 EXP No surprises there. Lowen - 80 EXP Not half bad! Let's see Marcus, at his level, if he gets more than half of that it may be worth giving it to him... Marcus - 95 EXP I casually fall out of my seat. I try Lowen again, just to be sure. Lowen - 80 EXP It's official. Marcus has become the anti exp stealer. My cup overfloweth with exp. AND IT IS GLORIOUS. Quote Link to comment Share on other sites More sharing options...
Raven Posted April 3, 2012 Share Posted April 3, 2012 Really? That does not make sense. How can IS fuck that up? Quote Link to comment Share on other sites More sharing options...
Baldrick Posted April 3, 2012 Author Share Posted April 3, 2012 My theory; Marcus: Hey guys can I have super EXP gain IS Programmer: Uh no Marcus: *Glare* IS Programmer: OK fine! Just avert your piercing gaze and I'll program it in! Quote Link to comment Share on other sites More sharing options...
Elieson Posted April 3, 2012 Share Posted April 3, 2012 Is Lowen promoted? Quote Link to comment Share on other sites More sharing options...
The Spanish Inquisition Posted April 3, 2012 Share Posted April 3, 2012 (edited) Math based on http://serenesforest.net/fe7/calc.html: (Cameron's stats from http://shrines.rpgcl...7/cameron.shtml) Experience from defeating enemy=(Experience from doing damage + [Experience from defeating (base) + 20 + Boss bonus + Thief bonus, take as 0 if negative]) x Assassinate coefficient =(Experience from doing damage + [Experience from defeating (base) +20+40+0]x1 =Experience from doing damage + [Experience from defeating (base) +60, take as 0 if negative] Experience from doing damage=[31 + (enemy's Level + enemy's Class bonus A) - (Level + Class bonus A)] / Class power =[31+(4+20)-(Level+Class bonus A)]/3=(55-Level-Class Bonus)/3 Experience from defeating (base)= [(enemy's Level x enemy's Class power) + enemy's Class bonus B] - { [(Level x Class power) + Class bonus B] / Mode coefficient } =[(4x3)+60]-[(Level x3)+Class bonus B]/Mode coefficient = 72 - (Level x 3-Class Bonus B)/Mode coefficient (In this case, I'm assuming Level of promoted class is just the level within the promoted class and Cameron is a boss). Then, Experience from defeating enemy=(55-Level-Class Bonus A)/3+{72-[(Level x 3)+Class bonus B]/Mode coefficient+60} Now, we know Marcus is promoted, class bonuses are activated. Given Baldrick's result of 95 exp and assuming M=1, 95=(35-Level)/3+{72-[(Level x 3)+60]+60}=(35-Level)/3+{72-(Level x 3)} Since {} must be positive, 95=(251-10 x Level)/3, which gives a result of L=-3.4, which can't be true. Then M=2, and 95=(35-Level)/3+{72-[(Level x 3)+60]/2+60}=(35-Level)/3+{102-(Level x 3)/2}. Since {} must be positive, 95=(682-11 x Level)/6, and L=~10.2. Then checking our work, Experience from defeating enemy=(55-10-20)/3+{72-[(10 x 3)+60]/2+60}=25/3+87=~96 (a little too high, with rounding up according to formula) Trying again with L=11, Experience from defeating enemy=(55-11-20)/3+{72-[(11 x 3)+60]/2+60}=8+85.5=~94 (a little too low, even with rounding up) Wait, are my numbers wrong, or did the formulae not work? Let's assume it works with L=10 for Marcus. Then let's try Baldrick's result for Lowen, 80. Then assuming Lowen is unpromoted, Experience from defeating enemy=(55-Level)/3+{72-[(Level x 3)]/Mode coefficient+60} (AH-HA! we have our culprit! Mode coefficient remains 1![since the highest unpromoted level times 3 is<72]) Again, {} is always positive, so 80=(55-Level)/3+132 - Level x 3=(451 - Level x 10)/3. Then Level=21.1 But wait! This means Lowen is promoted, and we can use Marcus's math! Then with M=1, 80=(251-10 x Level)/3, which gives Level=~1.1. SUCCESS! So, yeah. The reason is you're doing it on normal mode. Weird math doesn't kick in in hard mode. M=Mode Coefficient, L=level Edited April 3, 2012 by The Spanish Inquisition Quote Link to comment Share on other sites More sharing options...
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