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So, I'm doing a draft...


Baldrick
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Experimenting to see who should get the kill on Cameron.

Eliwood - 100 EXP

No surprises there.

Lowen - 80 EXP

Not half bad! Let's see Marcus, at his level, if he gets more than half of that it may be worth giving it to him...

Marcus - 95 EXP

I casually fall out of my seat. I try Lowen again, just to be sure.

Lowen - 80 EXP

It's official. Marcus has become the anti exp stealer. My cup overfloweth with exp.

AND IT IS GLORIOUS.

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My theory;

Marcus: Hey guys can I have super EXP gain

IS Programmer: Uh no

Marcus: *Glare*

IS Programmer: OK fine! Just avert your piercing gaze and I'll program it in!

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Math based on http://serenesforest.net/fe7/calc.html:

(Cameron's stats from http://shrines.rpgcl...7/cameron.shtml)

Experience from defeating enemy=(Experience from doing damage + [Experience from defeating (base) + 20 + Boss bonus + Thief bonus, take as 0 if negative]) x Assassinate coefficient

=(Experience from doing damage + [Experience from defeating (base) +20+40+0]x1

=Experience from doing damage + [Experience from defeating (base) +60, take as 0 if negative]

Experience from doing damage=[31 + (enemy's Level + enemy's Class bonus A) - (Level + Class bonus A)] / Class power

=[31+(4+20)-(Level+Class bonus A)]/3=(55-Level-Class Bonus)/3

Experience from defeating (base)= [(enemy's Level x enemy's Class power) + enemy's Class bonus B] - { [(Level x Class power) + Class bonus B] / Mode coefficient }

=[(4x3)+60]-[(Level x3)+Class bonus B]/Mode coefficient = 72 - (Level x 3-Class Bonus B)/Mode coefficient

(In this case, I'm assuming Level of promoted class is just the level within the promoted class and Cameron is a boss).

Then, Experience from defeating enemy=(55-Level-Class Bonus A)/3+{72-[(Level x 3)+Class bonus B]/Mode coefficient+60}

Now, we know Marcus is promoted, class bonuses are activated. Given Baldrick's result of 95 exp and assuming M=1,

95=(35-Level)/3+{72-[(Level x 3)+60]+60}=(35-Level)/3+{72-(Level x 3)}

Since {} must be positive, 95=(251-10 x Level)/3, which gives a result of L=-3.4, which can't be true.

Then M=2, and 95=(35-Level)/3+{72-[(Level x 3)+60]/2+60}=(35-Level)/3+{102-(Level x 3)/2}.

Since {} must be positive, 95=(682-11 x Level)/6, and L=~10.2.

Then checking our work, Experience from defeating enemy=(55-10-20)/3+{72-[(10 x 3)+60]/2+60}=25/3+87=~96 (a little too high, with rounding up according to formula)

Trying again with L=11, Experience from defeating enemy=(55-11-20)/3+{72-[(11 x 3)+60]/2+60}=8+85.5=~94 (a little too low, even with rounding up)

Wait, are my numbers wrong, or did the formulae not work? blink.gif

Let's assume it works with L=10 for Marcus.

Then let's try Baldrick's result for Lowen, 80.

Then assuming Lowen is unpromoted, Experience from defeating enemy=(55-Level)/3+{72-[(Level x 3)]/Mode coefficient+60}

(AH-HA! we have our culprit! Mode coefficient remains 1![since the highest unpromoted level times 3 is<72])

Again, {} is always positive, so 80=(55-Level)/3+132 - Level x 3=(451 - Level x 10)/3. Then Level=21.1

Facepalm_emote_gif.gif

But wait! This means Lowen is promoted, and we can use Marcus's math!

Then with M=1, 80=(251-10 x Level)/3, which gives Level=~1.1. SUCCESS!

NewYearsEmoticon.gif

So, yeah. The reason is you're doing it on normal mode. Weird math doesn't kick in in hard mode.

M=Mode Coefficient, L=level

Edited by The Spanish Inquisition
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