Ziose0 Posted April 6, 2012 Share Posted April 6, 2012 What I'm asking is, can you change the bonuses for a certain terrain to be all negative? like make negatives only decrease stats once stepped on. And following up on that, can you make it so that certain units get a different bonus on the same type of terrain? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 6, 2012 Share Posted April 6, 2012 Not that I know of. I'm working on a method of coding custom tilesets right now, but I dunno how to make it class/unit specific Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted April 7, 2012 Share Posted April 7, 2012 For the first question, the game may already handle the bonuses as signed bytes, so yes, you could. If not, it would probably only take like changing one opcode to make it happen (it's ASM hacking). As for second, you can always create a new class that is otherwise identical to the second and then give it to the unit that you want to have different stat bonuses. Creating new sets of terrain bonuses requires some use of hex editor and Class editor module, but is relatively simple. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted April 7, 2012 Share Posted April 7, 2012 ^^ Terrain bonuses are attributed to classes, usually in sets (i.e. various classes share the same terrain bbonus set). I've certainly abused this to give a certain unit of a certain class certain terrain bonuses for some certain reason. Just elaborating a little on Nintenlord's awesome answer Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 7, 2012 Share Posted April 7, 2012 i was aware that terrain movement penalties were by class, and that you can control whether or not one recieves bonuses pretty much the same way, but i can't seem to see any way to make it so that myrmidon gets +20 avo from a forest but the armor only gets +10 (for example)? Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted April 9, 2012 Share Posted April 9, 2012 Give them different pointers? Quote Link to comment Share on other sites More sharing options...
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