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No light magic?


Kaplan
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But Nosferatu was a Dark time in the GBA series.

And there was a lot less other magic in the GBA games to compete with: ~10 regular spells, depending on your definition of regular. With FE13 bringing back full wind/fire/thunder branches while keeping dark, it seems to have ~20 at minimum. Those spells can span a wide range of basic characteristics, likely encompassing every tiny detail the series likes to pretend will matter. Even with different positions on the magic triangle to give it more differences, light magic could never stand out, and now, there isn't even a magic triangle. To compete with all that and matter without the triangle and without fancy effects? I can't see that happening.

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This is out there, but maybe high level staves can cast light spells? I'm just speculating.

Not likely, since we've never seen attack staves in the entire series. We've only seen status staves.

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If the new game is set in Akaneia, I would really like to have an explanation how the spell changed from white magic to dark suddenly.

Granted, black magic isn't just dark magic either but considering it was the sister class most basic spell I can't see it associated with dark magic.

I'm just guessing that when they screw with the rules of Akaneia like that, then probably because the game mechanics require it. A separate magic school doesn't have much else to show otherwise and they probably figured they rather need dark then light magic.

Edited by BrightBow
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You're reading too much into this. They made it dark magic because they thought it would fit better as dark magic. Shaman was a light caster class for precisely one game before FE6; it wasn't some classic element of the series.

FE13 is set in Archanea and Valencia, but about 1000 years in the future compared to FE1/2/3. If it's enough time for the continents to change names, it's enough for other things to change, as well. The FE3 Nosferatu was females-only; it may well be that that version fell out of use entirely and was replaced with a new one that happened to be dark instead. And if you're bringing FE2's magic system into the question, you may as well ask why spells cast by FE2 characters cost tome uses instead of costing HP.

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You're reading too much into this. They made it dark magic because they thought it would fit better as dark magic. Shaman was a light caster class for precisely one game before FE6; it wasn't some classic element of the series.

FE13 is set in Archanea and Valencia, but about 1000 years in the future compared to FE1/2/3. If it's enough time for the continents to change names, it's enough for other things to change, as well. The FE3 Nosferatu was females-only; it may well be that that version fell out of use entirely and was replaced with a new one that happened to be dark instead. And if you're bringing FE2's magic system into the question, you may as well ask why spells cast by FE2 characters cost tome uses instead of costing HP.

I'm sorry for editing that part out. It was off-topic and I was pulling stuff out of the air and all. I hoped nobody read it.

That explanation would work for the spell. But why would they just turn a class upside-down? You really don't think this had anything to do with the oddities of the setting?

When the same game coincidental also had a shaman who turned out to be a corrupted divine dragon?

When the only two other members of the class shared the blood of divine dragons?

And they did turn Nosferatu back into Light magic anyway so I doubt the reason was because it fitted better.

Not that I really believe they will bother to come up with an explanation for the change. I would just prefer it that way.

And btw, they probably did use spell books in Gaiden, they just don't appear as items this time around.

It's stated in the Erk - Nino support that learning a single magic spell takes a lot of time, reflected in Gaiden by needing levels for using spells whose books they probably possessed all the time but hadn't learned how to use yet.

The Erk-Pent conversation also had him collapse from exhaustion because of him casting too much. Gaiden just so happens to be the only game reflecting this in it's game mechanics.

The laws of the universe didn't change there. Just the game mechanics.

Edited by BrightBow
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Gaiden was a wierd installment in the series.. Back then it wasn't as much as it was today. Aside from the continent and map travel, I'm hoping this won't be a Gaiden 2 of sorts.

I haven't played any of the non-american FE titles, only Radiant Dawn and Shadow Dragon. I am a very big fan from what I have, and I plan to be getting PoR sooner or later.

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I don't think we can assume that. They could just switch to being Sages.

I'm also hesitant to assume the presence of any more new classes. It seems to me that we've seen all the regulars except a couple of obvious classics, like Sniper and Warrior. But then, I thought that before seeing Dark Mage and Sorcerer, as well.

I also feel the same,it looks kinda unrealistic that there are more basic classes,but I also gave up already on dark magic,when the dark mage was introduced

And I think it woul look kinda weird to change the magic type she can use,with all her light-theme

And about nosferatu:

I think nosferatu was more or less forced to go back to being light magic in PoR/RD,because PoR didn't have any dark magic and RD simply left it as a light spell.

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Gaiden was a wierd installment in the series.. Back then it wasn't as much as it was today. Aside from the continent and map travel, I'm hoping this won't be a Gaiden 2 of sorts.

I haven't played any of the non-american FE titles, only Radiant Dawn and Shadow Dragon. I am a very big fan from what I have, and I plan to be getting PoR sooner or later.

It's not Gaiden 2. If it was magic would cost HP, mages would learn spells with levels, weapon uses wouldn't exist, weapon ranks wouldn't exist and units would only have a one item inventory. Blimey Gaiden was weird.

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I'll miss Bishops. With the Undead returning they could have their own specialist role for taking them out again with the Slayer skill, obviously just like in Sacred Stones. Light magic using classes aren't up there with the best, but I still like them. Serra, Lucius, Artur, PoR Rhys, Mikky are amongst my favourite units in their respective games. Also I dislike when there's no magic triangle, without a magic triangle, whether it be the light/anima/dark triangle or the anima triangle, magic just seems like another weapon outside the melee weapon triangle like bows and knives. Radiant Dawn's magic system was perfect, and I hoped that system would remain for all future entries, but ah well.

Still, I love the look of the Battle Monks/Clerics, can't wait to use one. It's great to see that they've taken one of the tired old classes that's pretty much always been the same and done something different with it, I do wish Bishop (or maybe Valkyrie/Mage Knight for the Clerics) was an alternate promotion, but I don't mind that much.

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You know, if tomes are a single category and there's not magic triangle, it's entirely possible that any light magic that appears could simply be put in the "tomes" class. FE8 Sages could use light magic; I don't think it's too much of a stretch.

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