I don't play for turns Posted May 5, 2012 Share Posted May 5, 2012 I'm just wondering how the chracters stack up stat-wise. I'm curious, eager, and very desperate. I don't want spoilers, but I would like to know how the Gen-1 characters perform stat-wise, and I need no hints on what types of enemies you have to fight. Feel free to be specific if they have one or two stats that stand out. It's really these guys: Every initial member of the vigilante group. (Especially Krom) Tiamo Gaia Serge Grego Donny Ronku Sariya Henry Quote Link to comment Share on other sites More sharing options...
Othin Posted May 5, 2012 Share Posted May 5, 2012 http://serenesforest.net/fe13/char_base.html We don't have reliable info beyond that and other things you can find on the site. At present, no one has any info regarding growth rates. The main things I can say beyond this are that Krom and MU kick ass, Frederick is a lot like a bulkier FE7 Marcus, Sorcerers and Griffin Knights are fucking amazing, Falcon Knights and Dark Pegasi are also really great, and Great Knights seem to not grow too well. Also Donny seems to be terrible. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted May 5, 2012 Share Posted May 5, 2012 Viole's bases are actually making me cry. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 5, 2012 Share Posted May 5, 2012 Viole's bases are actually making me cry. I found him to ultimately be quite effective, personally. Quote Link to comment Share on other sites More sharing options...
Melonhead Posted May 5, 2012 Share Posted May 5, 2012 Does MU seem to have pretty good growths? What stats does he excel/fail in? Quote Link to comment Share on other sites More sharing options...
Othin Posted May 5, 2012 Share Posted May 5, 2012 Does MU seem to have pretty good growths? What stats does he excel/fail in? MU does have good growths. You choose a strong stat and a weak stat, so that's up to you. Quote Link to comment Share on other sites More sharing options...
ISRMMBV Posted May 5, 2012 Share Posted May 5, 2012 Of course, bases are that big a deal. If your willing to grind and make use of the Change seals (why wouldn't you?) it's likely everyone should end up great. Quote Link to comment Share on other sites More sharing options...
Exiledwolf Posted May 5, 2012 Share Posted May 5, 2012 To people who have the game: How would you rate Krom's Vigilante group in terms f earlygame usefulness, all the way to endgame? I would like to see opinions. Quote Link to comment Share on other sites More sharing options...
Only My Unit Posted May 5, 2012 Share Posted May 5, 2012 Mmkay. It took me several days, but I made my skill builds for every single character, and none of them suck (except for maybe Brady). You can basically use whoever you want, but it just depends on the pairings you make, and the grinding you're willing to do. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 6, 2012 Share Posted May 6, 2012 To people who have the game: How would you rate Krom's Vigilante group in terms f earlygame usefulness, all the way to endgame? I would like to see opinions. Krom and MU are excellent at least for a while, but can get surpassed by their respective kids. MU can get Rainbow Cry, though, which is still really awesome even if you get a kid with it as well. Frederick seems a lot like FE7 Marcus as a Great Knight. He's good at the beginning, but I haven't tried using him later so far. Liz is a great healer, not too much to say. Sol is fantastic if reclassed into Myrmidon. Soiree as a Great Knight is great for a while but falls behind, don't know about her performance otherwise. Vake gives ridiculous Double bonuses as a Berserker. Haven't done too much with the others. Quote Link to comment Share on other sites More sharing options...
I don't play for turns Posted May 6, 2012 Author Share Posted May 6, 2012 Thanks for the tips, but I was kind of hoping for details. By details, I mean how is character X's strength stat, relatively? Speed? Skill? HP? Defense? Resistance? Luck? Things like that. (I'm that desperate) Your continued participation is much appreciated. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 6, 2012 Share Posted May 6, 2012 (edited) Thanks for the tips, but I was kind of hoping for details. By details, I mean how is character X's strength stat, relatively? Speed? Skill? HP? Defense? Resistance? Luck? Things like that. (I'm that desperate) Your continued participation is much appreciated. We don't have those details beyond the information available at Serenes. As I explained in my first response, we can't give you information we don't have. No one knows the precise answers to your questions. You're also asking for a rather unreasonable amount of explanations in the first place. There is nothing for anyone to continue participating in. You have all we can give. It's a shame you want more, but you'll have to wait. Edited May 6, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
I don't play for turns Posted May 6, 2012 Author Share Posted May 6, 2012 We don't have those details beyond the information available at Serenes. As I explained in my first response, we can't give you information we don't have. No one knows the precise answers to your questions. You're also asking for a rather unreasonable amount of explanations in the first place. There is nothing for anyone to continue participating in. You have all we can give. It's a shame you want more, but you'll have to wait. Sorry. I assumed that more people had the game than there are on this site. Thanks anyway! Quote Link to comment Share on other sites More sharing options...
Othin Posted May 6, 2012 Share Posted May 6, 2012 Sorry. I assumed that more people had the game than there are on this site. Thanks anyway! It's not just about having the game. I have the game, but I don't know specific growth rates, especially with all the class changing. Quote Link to comment Share on other sites More sharing options...
LegendaryHero0 Posted May 6, 2012 Share Posted May 6, 2012 MU's stats (assuming the growths hold up to them) seem great to me, especially with the vast class options it has. Quote Link to comment Share on other sites More sharing options...
ReedTien Posted May 6, 2012 Share Posted May 6, 2012 MU's stats (assuming the growths hold up to them) seem great to me, especially with the vast class options it has. Really no matter what stats you choose to lower and raise for MU, he/she is great all around. Probably the most well-rounded character stat wise. Even Krom has a glaring stat weakness (just RES, but still). MU's numbers all stay pretty even from my experience(s). Quote Link to comment Share on other sites More sharing options...
Othin Posted May 6, 2012 Share Posted May 6, 2012 (edited) Well, his default class is also the most well-rounded. Switching into different classes and spending time would probably change that. I know mine fell behind in Spd as a Dark Knight. Also Rainbow Cry is just amazing. Edited May 6, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Dark Nocturne Posted May 7, 2012 Share Posted May 7, 2012 i have a little questiion for anyone who might have played around with this. i just ordered my copy and 3ds from amazon and am wondering how units who are mele classes do class changed into magic classes do and vise versa? like i want to make serge either a valkyrie or a sage (sucks shes a dracoknight instead of a peg knight cuz she'd be a good dark peg) but i notice she doesnt have much magic in her base class and her str is high, and i also want to make viole a mage and eventually a dark knight. not so much growths but the stats they get in class changing. i ask cuz in shadow dragon/new mystery class changing any melee class into a mage wasnt really worth it cept for shiida, rody and malice(imo) any insight is much appriciated. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 7, 2012 Share Posted May 7, 2012 It generally doesn't work too well. Changing before promotion, you're forced to delay your promotion until you level up to LV10 again, and it can take a while to get to a level high enough if you change after promotion, which is a really bad time to start with E rank in a weapon type you're not effective at using. Also Serge as a Griffin Knight is fucking amazing; I see no cause for complaint. What sucks is that she's so limited in her options for alternate physical classes to use to CRUSH THINGS INTO OBLIVION. Quote Link to comment Share on other sites More sharing options...
ReedTien Posted May 7, 2012 Share Posted May 7, 2012 ^ She still seems a bit slow to me though. LV20 Wyvern Knight -> LV15 Wyvern Lord -> LV 3 Griffon Knight with just 27 speed. Certainly she's not bad though. Her strength and defense are crazy good. Quote Link to comment Share on other sites More sharing options...
Dark Nocturne Posted May 7, 2012 Share Posted May 7, 2012 aw thats dissapointing. im guessing taimo is gonna be a good dark mage so theres that at least. and im up to the challeng of making olivia either a sword master or a dark peg Quote Link to comment Share on other sites More sharing options...
Othin Posted May 7, 2012 Share Posted May 7, 2012 Dracoknight and Dragonmaster (using the more recent and more accurate FE10 names) are rather slow classes, so that makes sense. I haven't found Dragonmaster to be too useful in the first place: on both my NM and HM playthroughs, I just promoted her directly and immediately to Griffin Knight. After all, you can start buying unlimited Master Seals after her joining chapter, and she joins at LV12, so there's no reason to wait Also, if she's only a LV3 Griffin Knight, she hasn't learned Carrier yet. No wonder you're not yet impressed - you will be. Quote Link to comment Share on other sites More sharing options...
eharper256 Posted May 8, 2012 Share Posted May 8, 2012 (edited) So, Griffins are awesome? I always knew that kid in Dragon Age was on to something. :D One thing I'd like to confirm: MU has base 0 in Luck, right? So does picking LUK as worst stat indeed result in no minuses besides the -1 STR and MAG? Since I'm guessing he can't have negative 3 luck... Of course, it probably doesn't matter anyway, since I was considering having +SPD/-MAG and going for Tactician 10 => Mercenary 10 => Hero 10 => Grandmaster (and yes, mostly avoiding magic). Edited May 8, 2012 by eharper256 Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted May 8, 2012 Share Posted May 8, 2012 One thing I'd like to confirm: MU has base 0 in Luck, right? So does picking LUK as worst stat indeed result in no minuses besides the -1 STR and MAG? Since I'm guessing he can't have negative 3 luck... Of course, it probably doesn't matter anyway, since I was considering having +SPD/-MAG and going for Tactician 10 => Mercenary 10 => Hero 10 => Grandmaster (and yes, mostly avoiding magic). it affects the stats he joins with not the class base stat this is how it works Name Class Lv HP Str Mag Skl Spd Lck Def Res Mov Weapon Ranks Equipment Skills My Unit Strategist 1 19 6 5 5 6 4 6 4 5 Sword E, Tome E Thunder, Bronze Sword War Knowledge My Unit's base stats change slightly, depending on the best stat and worst stat picked when creating My Unit. HP picked as best/worst stat: +5/-3 Luck picked as best/worst stat: +4/-2 Other stat picked as best/worst stat: +2/-1 Eg. Picking Strength as best stat and Resistance as worst stat results in 8 Strength and 3 Resistance. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 8, 2012 Share Posted May 8, 2012 Yeah, MU's own base Luck is definitely not 0. Checking a new file, it lines up with Vincent's info listing MU's base Luck as 4. Quote Link to comment Share on other sites More sharing options...
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