nano Posted June 8, 2012 Author Share Posted June 8, 2012 (edited) My only problem chapters: 3-11: No flyer to work with, which is unfortunate. I can't pick Luchi before Boyd or Aran though, who are my main units for the two big factions. Maybe I could have foregone Aran for Luchi and get Tauro if he is gone. Well, hindsight is 50/50. Probably a mistake in the draft here... 4-2/3/4: Really hard to balance. I have 8 offensive units available, but needs 9 to cover these in a reasonable time frame. I may end up just using Miccy and a tiger for the Silver army. The turncounts are going to be through the roof. Everyone else is also short on hands though, so maybe I won't be hurt too badly. For the rest of the chapters I should be getting good results, if not the optimal TC that is only possible with Oscar. Edited June 8, 2012 by nano Quote Link to comment Share on other sites More sharing options...
Ciarre Posted June 8, 2012 Share Posted June 8, 2012 How the hell did I miss both of these in just a week of absence? :( Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 9, 2012 Share Posted June 9, 2012 Umm Gareth... Edward, Luchi, Skrimir and Ranulf will kick auras! Quote Link to comment Share on other sites More sharing options...
nano Posted June 9, 2012 Author Share Posted June 9, 2012 I'm getting so used to playing these chapters. Only 4 hours in on the game clock and already more than halfway finished. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 9, 2012 Share Posted June 9, 2012 I'm getting so used to playing these chapters. Only 4 hours in on the game clock and already more than halfway finished. Better not get so used for when an NM appears 8B Quote Link to comment Share on other sites More sharing options...
nano Posted June 9, 2012 Author Share Posted June 9, 2012 Better not get so used for when an NM appears 8B This is why I'm playing EM drafts in succession. Well most of my PTs are on NM so I should hopefully be fine. Now HM on the other hand... Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 9, 2012 Share Posted June 9, 2012 This is why I'm playing EM drafts in succession. Well most of my PTs are on NM so I should hopefully be fine. Now HM on the other hand... LOL, don't talk about HM cause I have two to clear, they're a pita. Anyways I'll be doing them, ANYTIME.... Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted June 9, 2012 Share Posted June 9, 2012 I reckon when i get back ill breeze through these, maybe even film them and comment on them. Although i have to do loads for study etc, so that is my priority. Hopefully. Quote Link to comment Share on other sites More sharing options...
nano Posted June 9, 2012 Author Share Posted June 9, 2012 I reckon when i get back ill breeze through these, maybe even film them and comment on them. Although i have to do loads for study etc, so that is my priority. Hopefully. Great! I'll be anticipating them. Quote Link to comment Share on other sites More sharing options...
nano Posted June 9, 2012 Author Share Posted June 9, 2012 LOL, don't talk about HM cause I have two to clear, they're a pita. Anyways I'll be doing them, ANYTIME.... I hate HM. Square counting is so unnecessary and ruins the experience completely. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted June 9, 2012 Share Posted June 9, 2012 I hate HM. Square counting is so unnecessary and ruins the experience completely. This. HM would be 3x less painful if range viewing wasn't disabled. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 9, 2012 Share Posted June 9, 2012 It isn't so painful to calculate enemy range. Bushes require one more move to foot units, 2 for cavs and gens, 0 for whispers/assassins. Ledges 2 for most units, 1 for thieves, 3 for gens. :S, although it's annoying... Quote Link to comment Share on other sites More sharing options...
PKL Posted June 9, 2012 Share Posted June 9, 2012 Yeah, but its just a cheap way of making it "harder". You now just have to count the tiles yourself, which is annoying but not hard. Same with a lot of other design choices of HM. Quote Link to comment Share on other sites More sharing options...
nano Posted June 9, 2012 Author Share Posted June 9, 2012 (edited) Yeah, I know the penalty amounts fairly well because I do play HM. It doesn't take away from the fact that counting is stupid and boring. :/ I'm fine with a bit of counting, especially when planning the chapter. Doing it every turn, sometimes on multiple enemies is tedious though. Edited June 9, 2012 by nano Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted June 10, 2012 Share Posted June 10, 2012 I pick Haar Kurth. Quote Link to comment Share on other sites More sharing options...
nano Posted June 10, 2012 Author Share Posted June 10, 2012 Aannd the draft is finished! Get on it folks! And no 'eventually's. Quote Link to comment Share on other sites More sharing options...
nano Posted June 11, 2012 Author Share Posted June 11, 2012 (edited) That was quick. I'm pretty much on auto-pilot with these EM chapters now. [spoiler=Part 1] Drafted unit: Aran 1-P 5 turns The usual. 1-1 3 turns Nolan got 2 spd level ups so he can double in the next chapter. 1-2 4 turns Didn't get any of the treasures. 1-3 4 turns Had to spend an extra turn since I only have Miccy to break the door. 1-4 4 turns Aran got a forge with max crit and as much mt as possible. I had to crit the boss and one other tiger out of two for 4 turns. Got it on the first attempt, awesome. 1-5 4 turns Sothe went west then north. Aran went north for delicious exp. 1-6-1 4 turns Max mt and high hit forge for Sothe. Miccy naturally doubles the armors, what is this. 1-6-2 3 turns More standard stuff. Aran is almost promoted after killing a bunch of cavs. 1-7 5 turns Halb!Aran shoved twice, Sothe carried his love to the throne. 1-8 5 turns Aran is amazing (but not as amazing as Sothe). Had to experiment with positioning and rescues so the draco come back into range. 1-9 4 turns Miccy is still doubling naturally. Wtf this is some insane stuff I'm looking at here. Do they still have the same growth rates in EM? I have two spd blessed Miccy out of three now. 1-E 6 turns I tried to maybe cut a turn, but it's really not possible. Aran took the boss kill and Sothe opened the two chests close by. Aran is almost ready for third tier now. Total: 51 [spoiler=Part 2] Drafted unit: Mordecai 2-P 8 turns I tried to kill everyone with Elincia out of boredom. Leanne is not allowed so things are kinda slow. 2-1 3 turns Neph needs a str proc on level up on turn 2 for this to work. To be honest that second pass doesn't affect anything beside 3-13 and MAYBE 4-5, where it's surely not going to save more than 2 turns. I don't have a use for the rescue staff either. 2-2 4 turns No Leanne = extra turn. Mordy cleared out path blockers, Neph killed the boss. 2-3 5 turns Geoffrey solo. He has to hold back on using his full move on turn 1, or he'll get blocked. 2-E 6 turns Fed Mordy exp until he is level 31 and has 11 spd. He then slowly grassed his way to Ludveck. A 5 turn may be possible if I can somehow manipulate the gauge so that he eats a second stone, but it's a headache to do. Why can't we eat stones while transformed? It makes no sense. Total: 77 [spoiler=Part 3] Drafted units: Boyd, Shinon, Mordecai, Kyza, (Aran) 3-P 7 turns I'm sorry I questioned you Shinon, balista access is amazing for this chapter. 3-1 3 turns Shinon is GODLY here and saved me another 2 turns. And to think that I drafted him fifth. Boyd did stuff too, more than usual since he got extra stats from last chapter. 3-2 3 turns Shinon saves another turn. Don't underestimate marksmen indeed, because they are fucking awesome. 3-3 8 turns Boyd and Shinon both got to third tier before I can obtain the Crown. Now it's completely useless. 3-4 7 turns Kyza is trained while the three beorcs rushed. 3-5 1 turn Shinon saves yet another turn (-5 now) because Boyd is one square short. Guess who has three range? 3-6 5 turns Aran ate Bexp and crown, and ORKOs tigers. Manly men for the manly draft. Miccy also ORKOs tigers, is she manly now? 3-7 12 turns Kyza is trained. Zihark carries over stuff. I could have went for the BK kill here since I have Boyd on EM, but I wasn't actually prepared enough. I didn't buy the silencer for Shinon and Boyd can't double, so I don't have enough offensive power. 3-8 4 turns Boyd doesn't need forge to ORKO everything. Mordy got halfshift because his stats are way too high. 3-9 4 turns Geoffrey solo again. He is on low bio, so I gave him adept to improve the odds. 3-10 5 turns Boyd went up and right, everyone else right and up. 3-11 7 turns Ike with Celerity moved slowly over, with the others taking out path blockers. Shinon is awesome here as well due to the extra flexibility of three range. Tanith is used to plug holes. 3-12 3 turns Not sure if boots on Aran would save me a turn here or not (probably not). I'm never good with boots distribution, it's that item that is good on everyone and the best choice is not immediately obvious. 3-13 3 turns Aran naturally ORKOs Ike, since he is capped in str and has 32 AS. Could have saved a turn if I have both Pass and boots on Aran. Questionable resource dump for just one turn though, probably costs three turns in return. 3-E 6 turns Kills. Boyd survived two rounds against Nailah. Total: 155 [spoiler=Part 4] Drafted units: Tibarn, Bastian, Volke 4-P 5 turns Units: Micaiah, Sothe, Mordecai, Kyza Miccy walked through the middle and doubled the boss with resolve. Mordy started with halfshift since I need to conserve a stone usage for 4-3. Some positioning tricks are involved to get the gauges right and quickclaw procs are required on any one of the bottom bow pallies. 4-1 4 turns Units: Ike, Boyd, Shinon, Rafiel I tried to push for a three turn clear since Celerity is on Boyd, but no luck. Too many stationary pacifists near the boss area, and that reinforcement halb always blocks the key spot. 4-2 7 turns Units: Tibarn, Aran, Reyson I decided to short-staff the Hawk army since they only have one rout map. Probably only lost two turns compared to having another unit here, so I'm happy with this setup. 4-3 10 turns On the first attempt, Miccy went down the middle and got boxed in by 20 enemies. Poor Miccy. 4-4 7 turns Ike to throne and Boyd to doors. Shinon cleaned up the corridor and did some other stuff. 4-5 2 turns Tibarn drops Aran, who one-rounds Izuka. 4-E 7 turns Tigers = no one-round finish. If only I got some nicer endgame units to go with my Boyd/Tibarn/Shinon. Total: 197 I had such a nice TC, until part 4-P/2/3 collapsed square on my head. Oh well, this is what I get for not drafting Luchi. Edited June 11, 2012 by nano Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 11, 2012 Share Posted June 11, 2012 Lol, this was all of a sudden. Great job nanobot! That 4-3 hurts so much :S Quote Link to comment Share on other sites More sharing options...
nano Posted June 11, 2012 Author Share Posted June 11, 2012 nanobot >_> Yeah those part 4 TCs are atrocious. I don't think anyone will do particularly well in them though, since all the flyers have no two range. There are also simply not enough usable units on any of the draft teams to cover the rout maps. Look at Maiden's team, she is going to take a million turns on 4-3. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 11, 2012 Share Posted June 11, 2012 Nestling betrayed me Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 28, 2012 Share Posted June 28, 2012 (edited) [spoiler=Boys Draft][spoiler=Drafted Team] [spoiler=Part 1: Silver-Haired Maiden]Main Unit: 1-P New Unit: Turns: 4 TC: 4 Master Eddie tells you what to do. Miccy hits, Eddy kills. In that way, Eddie rushes and needs to hit Pugo, lv. up and get Str in order to Wrath Crtkill Pugo and get the 4 turn clear. Miccy does her thing hitting and killing a bandit. BEXP: 60P 1-1 Free Unit: Nolan Turns: 3 TC: 7 Nolan kills the soldier, Eddie moves and blocks the fighter's way. Nolan, then, gets the Hand Axe, Miccy full moves as well as Eddie, who moves in front of the other fighter and get into Wrath range. He then Wrath Crtkills Isaya and gets an awesome level up. BEXP: 120P 1-2 New Free Unit: Turns: 5 TC: 12 I don't know if this is 4 turnable. Miccy blocks the soldier at the east, Eddie kills the myrms in the center and then heads to Zaitan's room. Nolan goes to the chest room and hand axes the javelin soldier, and, finally gets both the Wind Edge and Thani. Sothe heads to Zaitan's room and gets the Energy Drop, Edward Wrath Crtkills the boss. BEXP: 180P 1-3 Turns: 3 TC: 15 Micaiah, Sothe and Edward take the eastern path. Miccy and Eddy break the door, Sothe full moves, steals Burton's Discipline Scroll and CrtKardKills him. BEXP: 647P 1-4 Turns: 4 TC: 19 Lol at this chapter. Bought the Ellight Tome and the Beast Killer. Eddy deals with southern beasts while Miccy and Sothe head north. Miccy Crts Agony and kills him at PP4, hence, why I couldn't get the 3000G, however, Sothe did get the Seraph Robe, the kills and quite good lv. ups. BEXP: 450P 1-5 Free Unit: Volug Turns: 4 TC: 23 Lol, Volug crosses the map in 4 turns. Sothe goes east from his initial position. Eddy kills the fighter in Volug's way so the daug can kill the mage. Miccy gets abnormal Sp gains. Volug heads to the other corner as Sothe steals the Master Seal and Eddy and Miccy kill central fighters. Sothe heads to Wystan and kills the priest, Volug heads then south to deal with the soldier reinforcements. Derp. BEXP: 733P 1-6 Stage 1 Turns: 4 TC: 27 Eddie gets BEXP lv. ups and promotes. He is a BAWS. Sothe heads northwest, Eddy to the center, Miccy northeast, lol. Stage 2 Turns: 3 TC: 30 Everyone to Laverton's area. Eddy Crtkills him with a Wind Edge. Who says Wind Edges are LAWLS? Sothe even got an unnecessary extra Seal. HERP. A Marado Knight and an old man died 8S. BEXP: 4360P 1-7 New Unit: Turns: 5 TC: 35 Edward gets Paragon and shoves Micaiah, then, Sothe. Sothe rushes to the throne carrying Micaiah, and as he drops her near the seize spot and Tormod gets next to him, he recruits him and gives him Ilyana's Elthunder. That way, Tormod Crtkills Djur. Eddy got two level ups. BEXP: 1564P 1-8 New Free Unit: Turns: 4 TC: 39 Hmm, now I know why Radmin's priest moves next to him. HE IS WAITING FOR CELERITY ADEPT DISCIPLINE TORMOD!!! GO AWAY SOTHE, CAUSE TORMOD WILL BURN YOUR DIRTY SKIRT! Here I changed my strategy, it's time for Tormod to seize Sothe's P1 throne. Tormod is 5 swamp tiles from Radmin's isle, he moves east and deals with both the dracoknight and the bandit trying to kill a prisoner. Sothe goes south and deals with more bandits, while Micaiah kills northern enemies with Eddy. Later on, Edward heads west with Rafiel's vigor and kills at EP4, the bandit that killed the prisoner. Returning to Tormod's job, at EP2 he kills the draco, at EP3 he kills the bandit and the soldier. Sadly he is at worst bio, so the chances aren't really that good but better than having Sothe drain more kills and EXP. Tormod equips an Elwind Tome and Adepts the priest staying in Radmin's and the mage's attack range. For the 4 turn clear, Tormod Adept kills Radmin with Elwind, he needs to get +1 Mag for this, or if you prefer a forged tome. BEXP: 3250P 1-9 New Free Unit: Turns: 4 TC: 43 Miccy goes north, then west. BK Eclipses Jarod. BEXP: 3000P 1-E Turns: 6 TC: 49 Eddy accompanies Sothe, who carries Micaiah, to the throne. Tormod kills southern enemies and gets S Fire, A Thunder and B Wind, precisely for ArcTomes use at P4, cause I love magic! Eddy gets to lv. 15 with capped Hp, Str, Skl, Sp and Def. :O BEXP: 3750P Micaiah's Promotion: Cleared Part 1: Silver-Haired Maiden in 49 turns [spoiler=Part 2: Of Countries and Kings]2-P New Unit: Free Units: Elincia, Marcia Turns: 8 TC: 8, 57 Luchi gets to S rank and gets 5 level ups. 8O CREDITS TO VICIOUS SAL BEXP: 1000P 2-1 Free Units: Nephenee, Brom Turns: 5 TC: 13, 62 Brom goes south to recruit Heather, I really need her and Pass for 3-3 and other annoying chapters were Celerity is not enough, although this is EM. Nephenee kills a bunch of enemies. The 4 volunteers are left alive for more BEXP. BEXP: 4100P 2-2 Free Unit: Nephenee Turns: 5 TC: 18, 67 This is ridiculous, Luchi is S rank and a half. Raven's lack of vision made me spent an extra turn, Luchi got another level up, Neph got some kills but she was useless and unnecessary. BEXP: 3250P 2-3 New Free Unit: Turns: 5 TC: 23, 72 Bought some items at the bargains and awarded BEXP to Geoffrey up to 3rd Tier, capping Str, Skl, Sp and Res. Geoffrey solo and rush, he gets 3 level ups, {[Hp, Str, Skl, Def, Res], [Hp, Str, Skl, Lck, Res], [Hp, Str, Skl, Sp]}. He is a BOSS. BEXP: 9265P 2-E Turns: 3 TC: 26, 75 Luchi is awarded BEXP up to Lv. 34. Luchi flies to the center field where enemies attack him and he builds Strike Rank. At PP2, he moves, still untransformed, near the barrels near Ludveck. The thing is that he is lured but not the Crossbow Sniper adjacent to the Duke. However, a Bowgun Warrior is lured but Luchi dodges him. Enemies engage combat with him, but he's a dodgebot. Luchi has Hp, Str, Sp, Lck and Def capped. At PP3, Luchi shifts and cantos so Duke Felirae engages him in melee combat. Luchi wasn't in Wrath range but he got to SS rank right before Ludveck attacks him, so Luchi deals 23*2 dmg to Ludveck. 8X BEXP: 3446P Cleared Part 2: Of Countries and Kings in 26 turns [spoiler=Part 3: Intersecting Vows]Main Unit: 3-P New Unit: Turns: 10 TC: 10, 85 Stupid Skrimir and his gang. Rhys got wtf level ups, sp thrice. BEXP: 7664 3-1 Free Unit: Boyd Turns: 6 TC: 16, 91 Awarded BEXP to Rhys up to Lv. 14.96, capping Magic and Res. Rhys gets Adept but it's almost useless cause, who won't double with 22AS? Ok, to the strat. Rhys goes to the generals and heads north, NOOOOOO! Ellight BROKE! Fortunately it was used against the last enemy. Boyd crtkills with Killer Axe some enemies including the reinforcements. Lyre and Lethe teamed up and killed a halb! I got the 6 turn cause Ike crtkilled Vommit and a gen, killing these enemies made 1-2 ranged enemies engage melee combat. BEXP: 3074P 3-2 Turns: 3 TC: 19, 94 Awarded the rest BEXP to Rhys, he crtkilled an EP wind sage with a 2% crt rate o_O. Rhys got to 3rd Tier before killing the Draco, he ORKO'd. LOL, Rhys's DA BEST. BEXP: 3750P 3-3 Free Unit: Gatrie, cause Soren would die. :/ Turns: 10 TC: 29, 104 Rhys gets the northwestern and northeastern supplies with Celerity Miracle, killing bunches of enemies. Ike Passes on and burns the far most supply, the northern one, he gets Hammerne, btw. Whereas Gatrie burns the southern supplies, as well as the central supply. BEXP: 5350P 3-4 New Unit: Turns: 7 TC: 36, 111 Celerity Ike and Pass Gandalf kill the gens by PP6, herp. Rhys has Lck, Def and Sp capped. BEXP: 6292P 3-5 New Free Unit: Turns: 2 TC: 38, 113 Celerity Rhys is awarded BEXP and caps Res and Magic, he's by Lv. 11. Actually, he raises to Lv. 13 after this chapter. Reyson vigors Rhys so he can kill the other gen, and protects the Heron Prince. He eats enemies like Kirby at EP, then move, kill, vigored and ORKO LAWMBROSSO. BEXP: 4000P 3-6 Turns: 5 TC: 43, 118 Miccy and Sothe UP, and MOVE! Eddie EAST. Eddy was BEXP'd to lv. 17, he caps lck. Crowned and +.99EXP. I left Caladbolg and Storm Sword cause he's fearsome with'em. Yellow Units crtkill. BEXP: 4727P 3-7 Turns: 12 TC: 55, 130 Recruited Zihark for Savior. Gandalf gets to S rank. Ike and Rhys kill shit. BEXP: 5014P 3-8 Turns: 5 TC: 60, 135 Celerity Rhys rushes to Septimus, extra turn cause lol positions (Ranulf) and lack of Canto. No more BEXP awards cause Rhys and Ranulf has capped everyhting but Str and Res, respectively. Rhys is like lv. 17, I don't remember. BEXP: 8250P 3-9 Turns: 4 TC: 64, 139 Adept on Geoffery, +.99EXP, rush, dash, kill and smash Roark against the stairs. BEXP: 11642P 3-10 Turns: 5 TC: 69, 144 Celerity Miracle Rhys to Sergei's area, Ike follows. Gandalf gets SS rank and deals with Paladins and such in the south. LOL. BEXP: 13497P 3-11 Turns: 8 TC: 77, 152 Pass Savior Daunt Ranulf rescues Ike and carries him all the way to the seize spot. Rhys bumps to lv. 20, he's like Lehran's copy, lol. BEXP: 10675P 3-12 Turns: 3 TC: 80, 155 It's just inconceivable that I was short of 2 enemies for 2 turning it. BEXP: 7501P 3-13 Turns: 3 TC: 83, 158 Killing Edge Astra! I'm pretty sure Pass Boots on Eddie would have shaved a turn here and a turn in 3-12. Let's see if Boots on Ike is better. But I'm thinking Boots on the DBer is just better for shaving turns. BEXP: 9122P 3-E Turns: 7 TC: 90, 165 Reyson was really important but the bunch of paladins have so much attack range that Reyson, practically, did nothing. Ranulf helped the hawks, anyways. Sighs... BEXP: 15797P I have like 60000+ BEXP cause Rhys and Ranulf capped everything, lol. But that BEXP may be useful for one or two lv. ups for Luchi, promotion on Tormod and some statboosters and levels for Skrimir, maybe the drop, the robe and something else for BEXP purposes, he comes at S rank so it won't be a problem to get him to SS rank. Luchi and Ranulf have SS so lol. Eddie has capped everything, he just needs one or two res procs to cap it. Renning and Gareth can Kirby some BEXP. Cleared Part 3: Intersecting Vows in 90 Turns [spoiler=Part 4: Gods and Men]Ike's Promotion: The Goddesses's Armies: Silver Army - Micaiah*, Sothe*, Skrimir*, Rhys Greil Army - Ike*, Rafiel*, Edward, Tormod* Hawk Army - Reyson*, Ranulf*, Nealuchi, Geoffrey* " * " indicates that said unit is forced in that army. 4-P New Unit: Turns: 5 TC: 5, 170 Lack of Leanne SUCKS. Skrimir and Rhys go north and then northeast. Skrimir gives a warm welcome to reinforcements. This army is full of redheads X_X. BEXP: 3000P Sothe's Promotion: 4-1 Turns: 5 TC: 10, 175 I thought having just Eddie and Ike was awfully bad, but no, not that bad. Just an extra turn because Celerity Edward had to patrol. Ike rofls enemies with hand axes, LAWL. He gets to SS rank in just dat' chapta' o_O. Go GO URVAN! BEXP: 3751P Note: The +1 on BEXP corresponds to Ena fighting...and dying XS. 4-2 Turns: 11 TC: 21, 186 LOVELY! Laguz Draft PRELUDE... BEXP: 3750P <- Shameful BEXP, it should have been 4000+ 4-3 Turns: 8 TC: 29, 194 This was boring. Leanne, I need you! BEXP: 5276P 4-4 Turns: 8 TC: 37, 202 Messed somewhere, had to send Tormod to Oliver's throne, DERP. Whatever, I was bored...and tired. BEXP: 6000P 4-5 Turns: 3 TC: 40, 205 I AM TIRED! Pass Luchi got the Icon from nowhere. Kill cat adjacent to Izuka, canto back, vigor, it's so dark... BEXP: 7500P 4-E New Unit: Micaiah's Promotion: Disciples of Chaos: Ike Micaiah Sothe Sanaki Ena Kurthnaga Rafiel Sigrun Soren Edward Tormod Nealuchi Geoffrey Rhys Ranulf Skrimir Renning 4-E-1 Turns: 2 TC: 42, 207 Pass, Pass and Pass! Geoffrey Sol'd and Crtkilled Lekain with Killer Bow, unexpected with 22% crt rate and worst biorhythm. BEXP: 6000P 4-E-2 Turns: 1 TC: 43, 208 Hammer Bros. BEXP: 7500P 4-E-3 Yune's Blessings: Ike - Ragnell Micaiah - Rexaura Sothe - Baselard Sanaki - Purge Sigrun - Wyrmslayer Soren - Meteor Edward - Brave Sword Tormod - Rexflame Rafiel - Galdrar Nealuchi - Beak Geoffrey - Brave Lance Rhys - Valaura Ranulf - Claw Skrimir - Fang Renning - Brave Axe Gareth - Crimson Breath Turns: 1 TC: 44, 209 Ike, Skrimir, Ranulf, Renning, MARCH! BEXP: 12000P 4-E-4 New Unit: Turns: 1 TC: 45, 210 Gareth, Ike, Skrimir, Ranulf, Nealuchi, GO! BEXP: 15000P 4-E-5 New Free Unit: Turns: 2 TC: 47, 212 Wasted time transforming the laguz. Cleared Part 4: Gods and Men in 47 turns Final Turn Count: 212 turns [spoiler=Items]Part 1's Items: Dracoshield - Edward Energy Drop - (To Greil Mercenaries) Skrimir Spirit Dust - (To Greil Mercenaries) Tormod Ashera Icon - (To Greil Mercenaries) Ike Seraph Robe - (To Greil Mercenaries) Ranulf Part 2's Items: Talisman - (To Greil Mercenaries) Ike Energy Drop - Renning Part 3's Items: Seraph Robe - Skrimir Dracoshield - Rhys Secret Book - Ranulf Ashera Icon - Skrimir Part 4's Items: Ashera Icon - Renning Arms Scroll - Micaiah (Light) Arms Scroll - Micaiah (Staff) Arms Scroll - Micaiah (Staff) Arms Scroll - Micaiah (Staff) Arms Scroll - Tormod (Staff) Arms Scroll - Tormod (Staff) [spoiler=Unit Info]LOL EM [spoiler=Unit Records - UNBELIEVABLE, YET TRUE...]Victories: Rhys - W 221 Ike - W 178 Edward - W 131 Ranulf - W 95 Micaiah - W 84 Nealuchi - W 68 Sothe - W 66 Geoffrey - W 49 Tormod - W 42 Skrimir - W 38 Renning - W 9 Gareth - W 4 (he killed one spirit in 4-E-4, one spirit in 4-E-5, one aura and Ashera O_O) Edited July 7, 2012 by Quintessence Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 30, 2012 Share Posted June 30, 2012 Added Part 2 to my clear post. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted June 30, 2012 Share Posted June 30, 2012 Added Part 2 to my clear post. I demand Crdits for S strike Nealuchi I actually do, it's being done for other starts as well, like Oval's 1-9 start I have to do rankings draft first. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted June 30, 2012 Share Posted June 30, 2012 (edited) Added Credits (at Part 2). I actually recommend you to do this cause Bananas has not updated since 4 or 5 days, and PicKLes has fallen in the FE8 ABYSS. 8X We actually need a volunteer for the Rankings Draft for it to continue. Edited June 30, 2012 by Quintessence Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 2, 2012 Share Posted July 2, 2012 Added a part of Part 3 (3-P, 3-11). I'll finish P3 tonight. Quote Link to comment Share on other sites More sharing options...
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