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Mapping Competition


Chocolate Kitty
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So the rules for this are fairly simple, follow the guidelines and that's about it. :P

Ask for clarification if needed.

Guidelines:

-Make your maps original, don't copy/steal someone else's design.

-16 colors and hack box sized :P

Alright, so this time we'll do that "work off a base map" deal from a few rounds ago. This time, however, there's choices:

SFRound28Base1.png

SFRound28Base2.png

Folks can choose either indoors or outdoors. The border squares can be deleted obviously.

The base portion can also be moved around as seen fit. However, do not alter its contents.

If you choose the indoor base, you must add an additional chest somewhere on your map.

If you choose the outdoor base, you must add an additional village OR 2 houses (The 1 tile variety).

Dimensions: 15x10 to 30x30

Palette swaps are allowed, but the actual type of tileset needs to remain the same (Overworld/Generic Castle). Custom palettes are a go.

Link for the .zip containing the base maps: Download

Note that these are Tiled maps (.tmx).

GBA FE Tileset Link

Feaw Custom FE Tileset Link

Tiled Link

Mappy Link

Winners shall pick the next map to be revamped, any map from FE(or anything similar to FE ex Tear Ring Saga) that isn't GBA FE for obvious reasons lol or a new map and tileset like normal

Winners of 3 contests in a row are barred from entering the round following their 3rd victory.

All participants must vote in the round they entered or they will be barred from entering the following round. Refusal to cooperate consecutively will result in multiple bars.

Note: Let's try to actually make maps and not Photoshop creations.

Barred contestants:

Winner Count:

Round 1 - Feaw

Round 2 - Feaw

Round 3 - SuperLuigi

Round 4 - Anouleth/Black Star

Round 5 - Anouleth/Black Star

Round 6 - Feaw

Round 7 - Hero of Time

Round 8 - SuperLuigi

Round 9 - SuperLuigi

Round 10 - SuperLuigi (Hat Trick oh mai)

Round 11 - Feaw

Round 12 - Primefusion

Round 13 - Feaw

Round 14 - Queen Elincia

Round 15 - Feaw

Round 16 - Feaw

Round 17 - Feaw (Hat Trick again :o)

Round 18 - Mario Kirby

Round 19 - Primefusion

Round 20 - Krad

Round 21 - Primefusion

Round 22 - Primefusion

Round 23 - Cam

Round 24 - Feaw

Round 25 - Anouleth

Round 26 - Feaw

Round 27 - Prime

Round 28 - Feaw

Due Date: June 12th

Edited by Kitty of Time
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One little question; I know you said the current tiles cannot be altered, but can I at least change their graphics a little, like, for example the walls, to adapt them to my mapping style?

Example of what I mean;

24b1a13a62b3da7dba0885a6948411d9.png

It's essentially the same, with only a veeery minor change to it (the way I like it more). Is this acceptable?

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i asked the same question, prime never said yes or no so wait for his response on that one

although i think that shading doesn't look good, doors shouldn't cast that much of a shadow

Edited by Kitty of Time
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Oh, fine. If you've got a gripe with shading go ahead and adjust.

I always forget that FE8 has those corner shaded walls =/

Kenshi, why not just shrink the beach then?

Edited by Primefusion
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Kenshi, why not just shrink the beach then?

I did actually shrink it from what it was when I started the map but I felt making any smaller would make the map more boring.

I actually like what's there--it feels like some shambly settlement :p

My brother actually said the same thing when I asked him about the beach haha

Oh I see now, thanks for that seph

Edited by Kenshi
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I did actually shrink it from what it was when I started the map but I felt making any smaller would make the map more boring.

My brother actually said the same thing when I asked him about the beach haha

Also I'm new here and can't figure out how to properly quote someone, can someone help me?

Click the multiquote button in the corner of someone's post, and then click add reply at the bottom of the page. It'll put all the posts you clicked multiquote on into your reply.

if you're replying to just one person, click the reply button near the bottom of their post.

And idk a thing about mapping lol so not much I can say :3

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I wouldn't mind one or two but I think you should either spread them out a bit more or make them look less random if you want to make it look like a small settlement

since right now i think it just looks cluttered

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I don't think that map should just throw houses in any old place just because they don't want it to look empty...

Well, if they want the beach, then filling it with content is a way to justify keeping it. My only suggestion would be to make it a little greener farther away from the water--just enough to give the implication of stable soils underneath. But the location, I get the feeling of the glamourous Dragon Quest casino-type areas. It's put there just because like L.Al

That, along with combing-out some of the rigid land designs. Just a bit though, so the map doesn't look equally-artificual in its randomness.

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nope, no height errors

the top right stairway looks odd, but there's nothing technically wrong with it

I think it's odd because despite the descent from the stairs, the floor doesn't reflect that. I think with descents like that there's usually a wall-piece either along the top or at least at the stair itself to set apart the descent and the floor. Here, it's a sudden and jarring connection.

The map also has a few other aesthetic errors, but they're minor.

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