PKL Posted June 30, 2012 Share Posted June 30, 2012 'cause there's no way I'm leaving that chapter without another Again staff. Reclass someone to staffbot. Use Thief. Done. Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 30, 2012 Share Posted June 30, 2012 That's a lot of staff uses in the name of efficiency. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 30, 2012 Share Posted June 30, 2012 That's a lot of staff uses in the name of efficiency. Who cares? What else is the Thief Staff going to really be used for otherwise that is sooooooooo useful? Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 30, 2012 Share Posted June 30, 2012 Mine's usually broken. Chapter 9 - Boots Chapter 10 - Bullion, Physic Chapter 16 - Rescue, whatever I need out of Bullion/Speedwings/Goddess Icon/Master Seal Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 30, 2012 Share Posted June 30, 2012 Why would you need a Goddess Icon and Master Seal? Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted June 30, 2012 Share Posted June 30, 2012 (edited) Best ones are without doubt: Boots, Starsphere next to boots, Again, Rescue & Again Edited June 30, 2012 by Vicious Sal Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 30, 2012 Share Posted June 30, 2012 Why would you need a Goddess Icon and Master Seal? Goddess Icon: Because screw the RNG. Master Seal: I promote later than most people, and there's a good chance I missed the Chapter 7 one(s). Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 30, 2012 Share Posted June 30, 2012 Best ones are without doubt: Boots, Starsphere next to boots, Again, Rescue & Again It takes 3 turns to reach both Boots and Star shard. You also have to recruit Minerva anyway. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted June 30, 2012 Share Posted June 30, 2012 It takes 3 turns to reach both Boots and Star shard. You also have to recruit Minerva anyway. And Julian costs 8 turns to recruit. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 30, 2012 Share Posted June 30, 2012 And Julian costs 8 turns to recruit. So have Marth do it? I can't seriously imagine this to be a major problem with Hammerne uses, too. I'm only letting the not recruiting Julian slide a bit because, despite the rules stating that recruitment doesn't cost a character's score specifically, I'm assuming they exist in a separate vacuum. Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 30, 2012 Share Posted June 30, 2012 Is there an assumption that I'm gonna take the time to get Hammerne? Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted June 30, 2012 Share Posted June 30, 2012 So have Marth do it? I can't seriously imagine this to be a major problem with Hammerne uses, too. I'm only letting the not recruiting Julian slide a bit because, despite the rules stating that recruitment doesn't cost a character's score specifically, I'm assuming they exist in a separate vacuum. Then marth has to do it, which costs turns, and the thief staff would suffice easily. So, summing up: Midia is being warpskipped and we use thief on the again staff because we-- Wait how did we get to this? Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 30, 2012 Share Posted June 30, 2012 (edited) Then marth has to do it, which costs turns, and the thief staff would suffice easily. So, summing up: Midia is being warpskipped and we use thief on the again staff because we-- Wait how did we get to this? So let's review: Julian costs 8 turns. The chapter can be done roughly in a minimum of 7 in Chapter 20 without Warpskip. I'm not seeing your point. Edited June 30, 2012 by Tyranel M Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted July 1, 2012 Share Posted July 1, 2012 KAy, I said the best uses for thief staff were Boots, That star sphere on the same map, Again, Rescue & Again. You disagreed and said someone could easily go to those first two items while marth dashes towards the village. This has to be a thief, since ether can open the chests. Julian, who recruits rickard, costs 8 turns to recruit on his own. So both cost 8 turn to recruit. Now how is it more efficient to recruit said thieve(s) than to skip them and use the thief staff on the 5 necessary items that are used for lowering the turn count? Chapter 20 without warpskip can be done in 5, 6 at max, LTC in account. Not recruiting Julian is still saves more turns than not warpskipping Ch 20. Even with warpskip we can get the again staff. So in the end, recruiting either thief, is just a setback, since they never save the amount of turns they cost. Ever. Quote Link to comment Share on other sites More sharing options...
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