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Fire Emblem: Perils of Magic


LloydReed32
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There are some who, if you don't include the standing image, only have one frame >_>'

Granted you don't WANT the animation to last long or else it might look like the character gets hit when they really don't because they don't "finish" dodging in-time XP

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I actually did not know this. It just seems that Austin's dodge lasts like...a split second or something. -shrug- Maybe it's cause I'm doing it on my PSP?

Austin's dodge is that quick on purpose. He moves with 'unnatural' speed.

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Austin's dodge is that quick on purpose. He moves with 'unnatural' speed.

Good to know. Does that "Unnatural" speed have anything to do with Austin's character perchance? ...Or is it just magic shenanigans?

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