Crimson Red Posted July 16, 2012 Share Posted July 16, 2012 There are some who, if you don't include the standing image, only have one frame >_>' Granted you don't WANT the animation to last long or else it might look like the character gets hit when they really don't because they don't "finish" dodging in-time XP Quote Link to comment Share on other sites More sharing options...
LloydReed32 Posted July 16, 2012 Author Share Posted July 16, 2012 I actually did not know this. It just seems that Austin's dodge lasts like...a split second or something. -shrug- Maybe it's cause I'm doing it on my PSP? Austin's dodge is that quick on purpose. He moves with 'unnatural' speed. Quote Link to comment Share on other sites More sharing options...
That One Guy Posted July 16, 2012 Share Posted July 16, 2012 Austin's dodge is that quick on purpose. He moves with 'unnatural' speed. Good to know. Does that "Unnatural" speed have anything to do with Austin's character perchance? ...Or is it just magic shenanigans? Quote Link to comment Share on other sites More sharing options...
LloydReed32 Posted July 17, 2012 Author Share Posted July 17, 2012 Good to know. Does that "Unnatural" speed have anything to do with Austin's character perchance? ...Or is it just magic shenanigans? A bit of both. It will be explained in updates. Quote Link to comment Share on other sites More sharing options...
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