Celice Posted July 24, 2012 Share Posted July 24, 2012 I can still keep my save right? I'll patch it when I decide to play again. Yeah, shouldn't be a problem. If you're unsure, make a back-up to be safe. Speaking of Elphin, either him or Lalum didn't have their settings for being dancers/bards, but I'm not sure if that comes with the class or the character. I think I may have added it to one character but not the other--haven't played much to test it. Same with many characters being flagged as female: I dunno whether the classes bring with them a female status or if you have to manually tell each character to be female or not :E Quote Link to comment Share on other sites More sharing options...
charlie_ Posted July 24, 2012 Share Posted July 24, 2012 They both work in the version I'm using now, so I can't imagine why it wouldn't work in the updated version. Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 24, 2012 Share Posted July 24, 2012 Chapter 8: Holy CRAP, was this one difficult. Dancechain saved the day, and I have all the necessary promotion items. 9/36 And why not, have some post-C8 stats. Karel: L11.76 | 30 HP/17 Str/20 Skl/19 Spe/11 Lck/11 Def/10 Res | C+ Swords Yuno: L3.84 | 37 HP/10 Str/12 Skl/15 Spe/12 Lck/7 Def/12 Res | A+ Swords, C- Lances Douglas: L4.81 | 35 HP/15 Str/6 Skl/0 Spe/8 Lck/11 Def/3 Res | D Lances Cecelia: L2.10 | 17 HP/4 Mag/1 Skl/5 Spe/6 Lck/2 Def/7 Res | D- Staves Percival: L14.77 | 31 HP/11 Str/8 Skl/12 Spe/10 Lck/7 Def/6 Res | B- Lances, C- Swords Elphin: L20.00 | 32 HP/1 Str/6 Skl/20 Spe/25 Lck/10 Def/14 Res Lalum: L20.00 | 28 HP/3 Str/2 Skl/20 Spe/27 Lck/6 Def/10 Res Tate: L10.29 | 22 HP/6 Str/8 Skl/12 Spe/3 Lck/7 Def/6 Res | C- Lances Quote Link to comment Share on other sites More sharing options...
Esme Posted July 25, 2012 Share Posted July 25, 2012 11 turns for Ch. 12! (Thank you, Shin, for being Karel's trusty transport. <3) 8 turns for Ch. 12x! (Way too easy.) CHARACTER STAT TIEM: Karel - HP 45 / ATK 20 / SKL 20 / SPD 20 / LCK 22 / DEF 20 / RES 19 ~ Level 20 He had a really shitty start, but the trouble of raising him was worth it. He pretty much gets +1 and +2 on just about everything during a level-up which, after a few of them, makes him awesome. Unfortunately, he's in a swordlocked class and only has 5 MOV which really sucks. I also don't like myrmidons and swordmasters in the first place, so... yeah. OLD LADY MAGIC - HP 20 / MAG 21 / SKL 18 / SPD 14 / LCK 15 / DEF 9 / RES 15 ~ Level 20 / 4 Niime never fails to impress me. She may be frail now despite having 9 DEF, but once she gets an Angelic Robe she'll pretty much be unstoppable. At the moment, her decent SPD and great LCK help her dodge attacks. She can also tank with Nosferatu (a tome that I do not have at the moment) and hit with it as hard as a running train and as accurate as a falcon's fell, prey-catching sweep. She is utterly amazing. (ALSO SHE CAN HEAL) Igrene - HP 32 / ATK 12 / SKL 14 / SPD 12 / LCK 9 / DEF 8 / RES 6 ~ Level 18 Igrene's pretty cool. She isn't a frail archer, she can take a few hits, and she can hit pretty decently hard with her bow. Plus, she does extra damage against those pesky wyverns. All she needs to do now is promote and she'll be much better. (Although she'll never outshine OLD LADY MAGIC or even Shin.) Geese - HP 33 / ATK 11 / SKL 12 / SPD 10 / LCK 11 / DEF 7 / RES 2 ~ Level 11 Geese is actually pretty decent. He started at level one which was ridiculously low, but with the help of a Secret Book and a Speedwing, he was able to accurately hit and even sometimes double! He also had pretty good HP which allowed me to train him a little easier. With his axes and FLOWING LOCKS he shall help Karel and his band of misfits take down ALL THE WYVERNS AND MANAKETE AND IDOUN! Shin - HP 41 / ATK 18 / SKL 18 / SPD 22 / LCK 9 / DEF 9 / RES 8 ~ Level 20 / 1 Shin! Shin! Shin! He's such an awesome bow-user! Way more speedier than Igrene, much stronger, has a horse, and is overall more useful now that he isn't locked to bows. He's truly one of my favorite units at the moment. Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 25, 2012 Share Posted July 25, 2012 (edited) Chapter 8x: Percy and Tate promoted. 4/40 Chapter 9: Pretty routine, although it took a bit of clever positioning with Yuno to get Tate able to KO a Fighter choking a point through which I couldn't dancechain. Surprisingly enough, getting the fellows needed for the Sacae Gaiden didn't cost any turns. 3/43 Edited July 25, 2012 by Shota Sigurd Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 25, 2012 Share Posted July 25, 2012 Protip to one and all: Jedi has permitted us to use the Hero Crest on Karel, provided we can deal with the glitches of forced promotion. I'm pretty sure I know how to deal with that, so I'mma Crest the fucker. Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 25, 2012 Share Posted July 25, 2012 Chapter 10(A): Lilina cost three turns. I hope she's worth what I paid for her. Karel got Crested. 6/49 Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 25, 2012 Author Share Posted July 25, 2012 I witnessed this one ^ Karel was truly the Sword Saint Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 25, 2012 Share Posted July 25, 2012 Chapter 11(A): Dancechain~ missed the Shield but I don't care~ 2/51 Quote Link to comment Share on other sites More sharing options...
charlie_ Posted July 25, 2012 Share Posted July 25, 2012 Chapter 8 - 9 turns (38) Dance chains are so incredibly broken. And I love it. Promoted Echidna for the boss kill. Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 25, 2012 Share Posted July 25, 2012 (edited) Chapter 12: Got everything but Aircalibur and Flux. Ironically enough, Yuno had to burn a Durandal charge against a Fighter; well, didn't HAVE to, but I really didn't want to bother rigging a crit. I'm too sleepy to bother. 4/55 Chapter 12x: Standard bull rush. Percy, Tate, and Lilina did a bit of self-improvement. 3/58 Chapter 13: Running low on weapons. Didn't even have to kill Flaer. 3/61 Chapter 14: FUCK THIS 2/63 Chapter 14x: The Infernal Element is mine for the taking. 2/65 Chapter 15: Dicks. Yuno got a bosskill for once. 2/67 Edited July 26, 2012 by Shota Sigurd Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 26, 2012 Author Share Posted July 26, 2012 I heard about the almighty dancechain xDDD Yeah future makers of fe6RR drafts, ban the dancechain Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 26, 2012 Share Posted July 26, 2012 (edited) Chapter 16: My GOD, this chapter was annoying. Somehow, I managed to get Lilina to S Anima, recruit Ellen, recruit Fa, get Bolting, and get Rescue in this timeframe. Got Berserk as a bonus, too. Another 3 turns lost for side objectives, but I'm OK with that. 7/74 Chapter 16x: Burned two Bolting; got Fa part of a level. 4/78 Chapter 17(B): Getting ready for the Super Armory Trip next map (finally!). I think it's been at least 10 chapters. Boss rush, with me burning a Warp charge to ensure the continuation of Dancechain. Fa got some levels, as did a few other folks, I believe? 3/81 Chapter 18(B): Bull rush. Armory trip was successful. 2/83 Chapter 19(B): I don't think this can be done any faster; not if the freaking door won't open. Missed a bit of swag because fuck rigging a ~.6% proc. 4/87 Chapter 20(B): Only got one Chest, GRAH. I could use some cash. STOP EATING MY WARP CHARGES, MAPS. 3/90 Chapter 20(B)x: Free. Some people leveled, particularly Percival, Dieck, and Yuno. (10 or 11 = 0)/90 Karel: L14/13.44 | 60 HP/24 Str/29 Skl/30 Spe/30 Lck/22 Def/23 Res | 6 Mov/9 Con/8 Aid | S Sword | C Yuno Yuno: L--/12.15 | 42 HP/15 Str/14 Skl/20 Spe/17 Lck/8 Def/13 Res | 8+2 Mov/7 Con/13 Aid | S Sword, B+ Lance | C Karel Percival: L14/8.26 | 40 HP/16 Str/13 Skl/19 Spe/11 Lck/9 Def/10 Res | 8 Mov/12 Con/13 Aid | S Lance, B Sword, C+ Axe Elphin: L20.00 | 32 HP/1 Str/6 Skl/20 Spe/25 Lck/10 Def/14 Res | 5 Mov/6 Con/5 Aid Lalum: L20.00 | 28 HP/3 Str/2 Skl/20 Spe/27 Lck/6 Def/10 Res | 5 Mov/3 Con/2 Aid Tate: L10/6.35 | 39 HP/14 Str/12 Skl/19 Spe/5 Lck/9 Def/9 Res | 8 Mov/6 Con/19 Aid | A Lance, D- Sword Lilina: L10/7.06 | 25 HP/19 Mag/12 Skl/16 Spe/11 Lck/5 Def/15 Res | 6 Mov/5 Con/4 Aid | S Anima, E- Staff Dieck: L--/6.68 | 49 HP/20 Str/22 Skl/19 Spe/12 Lck/15 Def/5 Res | 6 Mov/14 Con/13 Aid | S Axe, A Sword Ellen: L--/6.88 | 26 HP/15 Mag/13 Skl/13 Spe/23 Lck/2 Def/20 Res | 6 Mov/5 Con/4 Aid | A- Light, A- Staff Fa: L7.53 | 25 HP/8+12 Str/8+12 Skl/8 Spe/17 Lck/2+15 Def/9+20 Res | 5 Mov/1 Con/0 Aid Cecelia: L4.83 | 18 HP/4 Mag/2 Skl/6 Spe/7 Lck/3 Def/8 Res | 7 Mov/5 Con/20 Aid | D Staff Douglas: L6.22 | 37 HP/14 Str/ 7 Skl/1 Spe/9 Lck/13 Def/4 Res | 4 Mov/15 Con/14 Aid | D+ Lance Marcus: L--/20.00 | 43 HP/14 Str/18 Skl/16 Spe/14 Lck/12 Def/12 Res | 8 Mov/11 Con/14 Aid | S Sword, S Lance, S Axe Edited July 27, 2012 by Shota Sigurd Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 27, 2012 Author Share Posted July 27, 2012 (edited) Due to Sigurd's STAT BOOSTER SPAM in 21X he asked me to allow 21X to be free.. I'm allowing it for you all up to 20 turns. I'm too nice SURE LETS BREAK THIS GAME MORE Edited July 27, 2012 by Jedi Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 28, 2012 Share Posted July 28, 2012 (edited) Chapter 21: 5G, woo! 4/94 Chapter 21x: Free. People got some levels. (9=0)/94 Edited July 28, 2012 by Shota Sigurd Quote Link to comment Share on other sites More sharing options...
Esme Posted July 28, 2012 Share Posted July 28, 2012 So, uh, I'm restarting because of my awful turns that suck balls and the fact that I missed out on more than half of my units. Yes, I am THAT bad. :< Ch. 1 ~ (Free chapter, so turns don't really matter. They were under 20, anyway.) Easy-peasy! Juno & friends helped dent the enemies while Karel tried his best to finish them off. Also, I got that 5000 gold from the village this time. Ch. 2 ~ 7 turns This chapter called for a bit of luck, of which the RNG Goddess was glad to spare me (Thank you!). I had Juno rescue Karel and take him across the mountains and straight to the castle while Niime fort-tanked the soldiers below. Igrene helped her out soon after. Once I got Juno near the castle, I had her drop Karel to a safe place where the nearby archers couldn't hurt him, she then lured them whilst hiding in the mountains. One of the arrows hit her, but fortunately she survived the onslaught of axes, swords, and lances and critted the boss with her Silver Sword. Karel took the throne. He didn't get any EXP, but it was still all gummy bears and ice cream! ...For now. Ch. 3 ~ 9 Turns This one wasn't too hard. Niime, however, had a close call because one of the Javelin-wielding soldiers pulled off a lucky hit on her. She, Juno, and Karel quickly rushed to the throne while Igrene stayed behind and killed the soldiers who were harassing the undraftees. I skipped the chests because I honestly didn't need what they had to offer. Yep! This was a pretty breezy chapter~ I'm currently stuck at Ch. 4 again. Those damn reinforcements keep killing me and I can't get to that village without SOMETHING awful happening to either Juno or Niime (Curse their frailty!). Quote Link to comment Share on other sites More sharing options...
BBM Posted July 28, 2012 Share Posted July 28, 2012 I say let Karel use the SoS for whatever he wants. I mean, it's only got like 25 uses. Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 28, 2012 Author Share Posted July 28, 2012 I say let Karel use the SoS for whatever he wants. I mean, it's only got like 25 uses. Alright then, do that Quote Link to comment Share on other sites More sharing options...
Esme Posted July 28, 2012 Share Posted July 28, 2012 Ch. 4 ~ 15 Turns Fuck this chapter. Ch. 5 ~ 8 Turns Fuck this chapter, too. Thank god for Juno, though, seriously! ...And also that dude who opens the gate for you. He's cool, too. Ch. 6 ~ 6 Turns Yay, I got Elphin! Chests, too! All I did was have Igrene and Niime take out the middle hall troops while Karel, Juno, and Merlinus headed through the left corridor. Juno opened both doors so that Merlinus could collect some loot (About 8000g! Neat!) while Karel recruited Elphin. Once I got Elphin, I immediately had him sing for Juno, who was carrying Karel at the time, so that she could rush him to the throne. While there, Juno, Niime, and Igrene bombarded the annoyingly-dodgy shaman boss. I got quite lucky and hit him successfully with Juno and Niime, their attacks were just enough to KO him. Once he was finished off, Karel seized the throne and ended the chapter successfully. Yay! Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 28, 2012 Share Posted July 28, 2012 Chapter 22: It took three Warps, a third of the Binding Blade, a tenth of the Frozen Spear, the lives of Douglas and Cecelia, and more crits than I can count (some of them necessary, some of them random), but I managed to four-turn this map. HELL YES. 4/98 Quote Link to comment Share on other sites More sharing options...
charlie_ Posted July 28, 2012 Share Posted July 28, 2012 Chapter 8x - 4 turns (42) Zeiss carries Echidna, Yuno carries Karel. Ray sticks around spawn. Echidna did her bosskilling thing, as excpected. Quote Link to comment Share on other sites More sharing options...
Terrador Posted July 29, 2012 Share Posted July 29, 2012 (edited) Chapter 23: Looks like I've hit the 100-turn mark. 2/100 Chapter 24: I know I did well, but seeing 8 turns just hurts my eyes. 8/108 Final: Yuno rushes for Support, Karel pumps out two rounds (spoiler alert: final boss is all-caps!Sealed Sword!Master Lord), and Fa rips the last 6 HP off of him. Good game, game. 1/109 UNIT REVIEW: Lynchpin of the team. He killed more bosses than I could care to name and absolutely carried the last few chapters on his shoulders. Please ignore the 20.73; he was at roughly level 14/14 when the fixed promotion hit, and hacking him back to what he was resulted in a bug with his level because I don't know shit about Nightmare and didn't care because all caps. Limited by his low Move, but had excellent power while he was around. Teamed up with Marcus to Armads a TON of things. Lifeblood of the team, for sure. Killed many, many things, carried Karel, and in general was a badass motherfucker. Most important combat unit I had. Def screwed, but the decent offense blessing (if I've got my numbers right) really helped. Let me do all SORTS of broken shit. Elphin was better due to higher durability (didn't get OHKO by Mamkutes), but having both was essential to everything. Bolting saved my turn and my behind, and she provided dependable combat. Honestly, though, there could be better picks. Worth her weight in gold for the starting A Staff rank. Even Clarine is hard-pressed to Warp in this game. She must have saved at LEAST a dozen turns single-handedly. Honestly, she mostly self-improved. I'd skip her if she wasn't mandatory for 21x. Also, SHE ATTACKS THE MIREDY REPLACEMENT WHAT THE HELL. Killed "Idoun" though, and that was funny. Helped in Chapter 24, I guess. Still better than most late picks. Babied her as hard as I could, and she still wound up shitty. Helped some, but most of what she did was self-improvement. Was not deployed in 24/Final. Did absolutely nothing. Was not deployed in 24/Final. Douglas: Died in Chapter 22. He did what he was supposed to: help avoid penalties and grab objectives earlygame. And he did so. But he didn't do much else. Cecelia: Died in Chapter 22. Did NOTHING but attempt to self-improve. She was MAYBE L6 (D Staff STILL) when she died. Worthless. All in all... it was fun, but I wouldn't play it again. Way too borked to be fun more than once, in my honest opinion. Best of luck to the rest of you! And by that I mean "Nanana boo boo, having Ellen means I'm going to win. Fuck FE6 weapon ranks. Edited July 29, 2012 by Shota Sigurd Quote Link to comment Share on other sites More sharing options...
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