TheoryDS Posted August 12, 2012 Share Posted August 12, 2012 So, I reskinned Lyn's durandal animation sheet to use for my hack. But now I have to make the individual png files and insert one by one into FEditor. I tried reading the tutorial on how to do it but creating the template just doesn't click in my mind and I'm having quite a bit of trouble figuring it out. I can't seem to find a pre-made script for Durandal Lyn's animation anywhere. If anyone could help me create it, it would be awesome. Or if anyone could even go as far as helping me format it into an insert ready package, please PM me. It would be much appreciated. Quote Link to comment Share on other sites More sharing options...
Jubby Posted August 12, 2012 Share Posted August 12, 2012 To get a script for it, you can use Cam's FEditor Script Converter (If you can't find it, Google should be able to) Uhhh it's pretty self explanatory. To get the frames you could just rip Lyn's Durandal anim using VBA (You hit Ctrl+1, Ctrl+2, which hides layers, until only the layer with the battle sprites (and some other misc shit) is showing, then hit Ctrl+P for Pause, save a screenshot [screen capture], then Ctrl+N for next frame and repeat.) then replace Lyn with yours. It's extremely tedious and you'll have to get rid of some other stuff that's on the same layer, but your positions will be 100% right on. unless the screen bounces Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted August 12, 2012 Share Posted August 12, 2012 I personally think you should just do a little more research and insert it as a custom animation I think it'd be easier and it might help other people who are having the same problem as you though of course it's a bit of work but hacking in general is and I don't know of any easy ways out of this, TBH :\ Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 12, 2012 Author Share Posted August 12, 2012 I tried to find a shortcut and thought about just copy and pasting bits and pieces of the sprite sheet over to the Lyn animation sheets I dumped from Feditor, but the sheet is all mixed up and cut in the strangest places, so that in itself would be an ordeal. I even tried searching if there was anybody who already made the frames of Lyn in the proper positions. What confused me was when I got the script from Cam's converter, it shows over 80+ frames in use, but the Lyn sheet that was supposedly complete, that I reskinned only has about 70 frames. Sigh, I guess as Luffy said, there really aren't shortcuts to doing this. Guess I need to just sit down and beat this information into me so I can make this animation of mine work. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 12, 2012 Share Posted August 12, 2012 What confused me was when I got the script from Cam's converter, it shows over 80+ frames in use, but the Lyn sheet that was supposedly complete, that I reskinned only has about 70 frames. Because pieces of, or the same sprites are used in different positions. Since it's referred to as a different frame in the actual Frame Data file, Cam's converter sees it as a completely different frame. Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 12, 2012 Author Share Posted August 12, 2012 (edited) Because pieces of, or the same sprites are used in different positions. Since it's referred to as a different frame in the actual Frame Data file, Cam's converter sees it as a completely different frame. Ah, that makes a lot of sense. Still... I wish there were frames already done of Lyn in that animation so that I have something to work with. eJubs, that method you mentioned, Would you say it's pretty accurate in getting the same amount of frames as the script needs? As I press Ctrl+N to advance to the next frame, sometimes the screen doesn't advance at all. Edited August 12, 2012 by TheoryDS Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 12, 2012 Share Posted August 12, 2012 (edited) just because my converter spits out "frame80" doesn't necessarily mean that there are 80 frames as far as i know there are 70 and frames 69-79 don't exist or whatever edit the reason that the screen doesn't advance at all is because some frames are held for longer than others ctrl-N just advances the game forward a frame, not the animation. Edited August 12, 2012 by CT075 Quote Link to comment Share on other sites More sharing options...
Jubby Posted August 12, 2012 Share Posted August 12, 2012 Doing the Ctrl+N thing will give you literally every frame in the animation. Sometimes, too, Cam's script converter does some stuff with like, piercing frames and causes those to show up as extra frames, when really it's just the tip of Lyn's sword or something. You also have to get rid of Modes 2 and 4, which will be in the script Cam's converter spits out. The script isn't perfect, but it's a lot easier than doing the timings and such yourself. :P Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 12, 2012 Share Posted August 12, 2012 i could probably figure out how to make it better if a) i weren't lazy and b) i wasn't so fed up with it that i don't feel like scrapping it and doing it over again Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 13, 2012 Author Share Posted August 13, 2012 Okay so I was doing eJubs method in taking a screenshot of every frame for the animation, and then I noticed that when Lyn hits the enemy unit, the screen shakes a little bit causing the 2 sprites to shift around by 1-2 pixels per frame. Has anyone had any experience with this? Is this a mechanic embedded in the game as a simple screen shake, or do I actually have to adjust my custom frames accordingly and copy the movements? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 13, 2012 Share Posted August 13, 2012 There is a command to make the screen shake. Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 14, 2012 Author Share Posted August 14, 2012 Oh okay. Cool learned something new haha. So when creating my animations frames, I should just position the frames as if the screen wasn't shaking correct? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 14, 2012 Share Posted August 14, 2012 Yes. Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 14, 2012 Author Share Posted August 14, 2012 (edited) Here's a little bit of a contribution from me that I worked on. Following eJubs advice, I took each frame of Lyn's animation and edited it and repositioned them in the proper locations. I've done the frames for Attack, Critical, and Dodge. I did not work on the piercing frames, which I thought were more trouble than it's worth seeing as the animation barely had any. I also did not do the ranged animation (I just believed that people would be using this for the sword animation and not her ranged one). I also left the enemy unit there to give you a visual of where it would be so you could play around with the positioning yourself. So for anyone else looking to reskin Lyn's durandal animation, here are the individual frames that I've compiled, along with the script dump from Cam's converter. http://dl.dropbox.com/u/98067847/Lyn's%20Frames.rar Edited August 14, 2012 by TheoryDS Quote Link to comment Share on other sites More sharing options...
Belf Posted August 15, 2012 Share Posted August 15, 2012 Here's a little bit of a contribution from me that I worked on. Following eJubs advice, I took each frame of Lyn's animation and edited it and repositioned them in the proper locations. I've done the frames for Attack, Critical, and Dodge. I did not work on the piercing frames, which I thought were more trouble than it's worth seeing as the animation barely had any. I also did not do the ranged animation (I just believed that people would be using this for the sword animation and not her ranged one). I also left the enemy unit there to give you a visual of where it would be so you could play around with the positioning yourself. So for anyone else looking to reskin Lyn's durandal animation, here are the individual frames that I've compiled, along with the script dump from Cam's converter. http://dl.dropbox.com/u/98067847/Lyn's%20Frames.rar Can you also release that saber reskin? it looks pretty sexy! Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 16, 2012 Author Share Posted August 16, 2012 Finally got this to work. Thanks everyone for the help and replies. Here's a little video of the animation. http://www.youtube.com/watch?v=1mxhZXzor_k Quote Link to comment Share on other sites More sharing options...
Belf Posted August 16, 2012 Share Posted August 16, 2012 Finally got this to work. Thanks everyone for the help and replies. Here's a little video of the animation. http://www.youtube.com/watch?v=1mxhZXzor_k Nice! I hope you eventually release it for others to use. Quote Link to comment Share on other sites More sharing options...
TheoryDS Posted August 16, 2012 Author Share Posted August 16, 2012 Nice! I hope you eventually release it for others to use. I may think about it as I come closer to completing my hack. Don't hold your breath though ;) Quote Link to comment Share on other sites More sharing options...
eCut Posted August 19, 2012 Share Posted August 19, 2012 Why did you remove the video? :o I wanted to see the animation. :( Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 19, 2012 Share Posted August 19, 2012 it clearly showed weapon icons from kitty of time's hack Quote Link to comment Share on other sites More sharing options...
Brendor Posted August 19, 2012 Share Posted August 19, 2012 So for anyone else looking to reskin Lyn's durandal animation, here are the individual frames that I've compiled, along with the script dump from Cam's converter. http://dl.dropbox.com/u/98067847/Lyn's%20Frames.rar the link 404'd Quote Link to comment Share on other sites More sharing options...
Jubby Posted August 20, 2012 Share Posted August 20, 2012 Bawww yeah :( Can you repost it, please? I'd like it as well, now I think about it :P Quote Link to comment Share on other sites More sharing options...
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