Jump to content

Ripping your own tilesets


Brendor
 Share

Recommended Posts

Lately I've tried inserted tilesets from the ripped tileset compilation and I was wondering, how do you actually rip the tilesets?

Edited by Brendor the Brave
Link to comment
Share on other sites

You can use the tile editor module to see where a tileset ends and begins, go to the starting address in a hex editor, and copy until the end of it. Then paste it in another ROM. That's the tileset. There's probably a better way of doing it but... I have no idea.

Link to comment
Share on other sites

tile editor module? o_O

You mean the Event Reference Module?

@Brendor

it's pretty much just what he said, you find the data, which is easiest done through the Event Reference Module, copy it, paste it into free space in the new ROM, and then re-point everything to make the tileset be used and function properly. :\

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...