Brendor Posted August 12, 2012 Share Posted August 12, 2012 (edited) Lately I've tried inserted tilesets from the ripped tileset compilation and I was wondering, how do you actually rip the tilesets? Edited August 12, 2012 by Brendor the Brave Quote Link to comment Share on other sites More sharing options...
Agro Posted August 12, 2012 Share Posted August 12, 2012 You can use the tile editor module to see where a tileset ends and begins, go to the starting address in a hex editor, and copy until the end of it. Then paste it in another ROM. That's the tileset. There's probably a better way of doing it but... I have no idea. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted August 12, 2012 Share Posted August 12, 2012 tile editor module? o_O You mean the Event Reference Module? @Brendor it's pretty much just what he said, you find the data, which is easiest done through the Event Reference Module, copy it, paste it into free space in the new ROM, and then re-point everything to make the tileset be used and function properly. :\ Quote Link to comment Share on other sites More sharing options...
Agro Posted August 12, 2012 Share Posted August 12, 2012 Right, I did mean that... Quote Link to comment Share on other sites More sharing options...
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