aku chi Posted August 21, 2012 Share Posted August 21, 2012 Anyone with half a brain is not going to promote a unit at level 14. Perhaps. But those of us with a full brain realize that once a unit caps Spd and Str, an early promotion is the best thing for them. Giving a unit Bexp at the tail end of tier 2 to gain additional Luck, Skl, and Res is a poor use of Bexp - which is in short supply in HM. Feeding them Cexp to gain 1-2 of these inferior stats is even less rewarding. Quote Link to comment Share on other sites More sharing options...
Florete Posted August 21, 2012 Share Posted August 21, 2012 (edited) Perhaps. But those of us with a full brain realize that once a unit caps Spd and Str, an early promotion is the best thing for them. Giving a unit Bexp at the tail end of tier 2 to gain additional Luck, Skl, and Res is a poor use of Bexp - which is in short supply in HM. Feeding them Cexp to gain 1-2 of these inferior stats is even less rewarding. This is a case-by-case situation. Some units can greatly benefit from getting more HP, Skl, and/or Def. If the promotion bonuses in Str and Spd won't make an immediate noticeable impact, letting them gain some more levels can be preferable, and a level or two of BEXP may be worth sparing. Edited August 21, 2012 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Jave Posted August 21, 2012 Share Posted August 21, 2012 Jill wouldn't mind a few BEXP levels by the end of her Tier 2 to solve her Skill and Defense problems. Quote Link to comment Share on other sites More sharing options...
Wulfgar85 Posted August 21, 2012 Author Share Posted August 21, 2012 Jill wouldn't mind a few BEXP levels by the end of her Tier 2 to solve her Skill and Defense problems. Jill went from lvl 14 to lvl 6 in 4-p so i won't be putting any bonus exp into her at the moment. My end game team seems to be changing with every fight as Kieran bit the dust in 4-p. But Oscar can pretty much take his place. if any thing i add other royal to end game. Quote Link to comment Share on other sites More sharing options...
Dr. Silent Posted August 22, 2012 Share Posted August 22, 2012 Perhaps. But those of us with a full brain realize that once a unit caps Spd and Str, an early promotion is the best thing for them. Giving a unit Bexp at the tail end of tier 2 to gain additional Luck, Skl, and Res is a poor use of Bexp - which is in short supply in HM. Feeding them Cexp to gain 1-2 of these inferior stats is even less rewarding. What else do you actually use BEXP for, aside from improving stats in poor growth areas? Jill went from lvl 14 to lvl 6 in 4-p so i won't be putting any bonus exp into her at the moment. My end game team seems to be changing with every fight as Kieran bit the dust in 4-p. But Oscar can pretty much take his place. if any thing i add other royal to end game. Titania. Not Oscar. Oscar is next to useless by 4-E in Hard mode. Pathetically low caps in both Strength and Speed means he won't be killing much. Titania is quite fragile but in terms of Strength and Speed she's good. Quote Link to comment Share on other sites More sharing options...
nflchamp Posted August 22, 2012 Share Posted August 22, 2012 What else do you actually use BEXP for, aside from improving stats in poor growth areas? Quicker level ups. Quote Link to comment Share on other sites More sharing options...
aku chi Posted August 22, 2012 Share Posted August 22, 2012 What else do you actually use BEXP for, aside from improving stats in poor growth areas? False dilemma. I chiefly use Bexp for improving Spd or Str on a unit who has capped other stats (for example: Ike's Spd, Titania's Spd, Shinon's Str, Mia's Str). That these units also gain other low-growth stats is an added bonus (especially if it's Def), but not a prime attraction. Bexp is in short supply in Hard Mode; using it on a unit that has already capped Spd and Str is generally a waste. However, I also use some Bexp to: level-up (or Blossom-slowplay) laguz like Janaff and Ulki get high-growth units closer to promotion (especially tier 1 DBs) level-up units with a good growth spread and high caps (like Naesala) Quote Link to comment Share on other sites More sharing options...
Wulfgar85 Posted August 23, 2012 Author Share Posted August 23, 2012 What else do you actually use BEXP for, aside from improving stats in poor growth areas? Titania. Not Oscar. Oscar is next to useless by 4-E in Hard mode. Pathetically low caps in both Strength and Speed means he won't be killing much. Titania is quite fragile but in terms of Strength and Speed she's good. Figuring this one out as i'm having a hell of a time with 4-4. No matter what i do, some one i need gets kill, usually by a critical hit. I try going all out in a attack mode and that didn't work and i tried to sit back at let the ememy come to me and that also didn't work. If i fail any more i'm just going to bring Ike and Nailah to the lvl and just run through it with them. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted August 23, 2012 Share Posted August 23, 2012 Soren->Restore Staves. Did you raise Soren, he's passeable at best. Also, if Mist/RHys/Laura is there, bring them with Restore if Soren/Illyana isn't raised and built up to Restore rank in staves. Or, pure water too. Quote Link to comment Share on other sites More sharing options...
Wulfgar85 Posted August 23, 2012 Author Share Posted August 23, 2012 Finally beat the damn lvl today. Luck was on my side for once as the ememy didn't land one critical hit the whole fight and every one lived except for Muarim who i don't care about. Now time to go kick a lot of Laguz but with Edward and Nolan. Quote Link to comment Share on other sites More sharing options...
Wulfgar85 Posted August 24, 2012 Author Share Posted August 24, 2012 so how hard will in be to do the last 3 end parts without a Heron. Reyson can taken out in part 2 of the final end game, should i re do the lvl and makes sure he lives or will i be ok without him. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted August 24, 2012 Share Posted August 24, 2012 How important has he been for you, Rafiel is usually the best for endgame since the maps are small enough to cross quickly with his help. But since you used reyson, he needs a gem turn 1. I'd say you can still complete the game easily without reyson, Deghinsea is mostly stalling out the dragons by standing on tiles and plugging a Northwestern chokepoint with kurthnaga. A 1 turn doesn't work anymore since you need rafiel for it. Sephirans map is the easiest, just stand on wardwood tiles as much as you can, have ranged weapons equipped and inch closer every turn. Use pure waters as well. If you can defeat both of them, ashera shouldn't be to much of a problem. Quote Link to comment Share on other sites More sharing options...
Dr. Silent Posted August 27, 2012 Share Posted August 27, 2012 False dilemma. I chiefly use Bexp for improving Spd or Str on a unit who has capped other stats (for example: Ike's Spd, Titania's Spd, Shinon's Str, Mia's Str). That these units also gain other low-growth stats is an added bonus (especially if it's Def), but not a prime attraction. Bexp is in short supply in Hard Mode; using it on a unit that has already capped Spd and Str is generally a waste. However, I also use some Bexp to: level-up (or Blossom-slowplay) laguz like Janaff and Ulki get high-growth units closer to promotion (especially tier 1 DBs) level-up units with a good growth spread and high caps (like Naesala) Fair enough. I don't use Laguz extensively because the transform limits get on my nerves a bit. I disagree that you shouldn't use it on a unit with already capped Str and Spd, but defences are important to my preferred defensive strategies in about 80% of the game's chapters (pretty much all of them bar most of Ike's Part 3 chapters, where it's easy to use offensive strategies). I never thought to do that with Naesala, though. Might just try it. Quote Link to comment Share on other sites More sharing options...
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