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How to fix this


PKL
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Enemy.png

Whenever I use a new slot for char ID, I get this glitched chibi on the enemies. It acts as a mirror. In other words, if you were watching ephraim's chibi then go to the enemy, that enemy will have a red ephraim chibi. How do I fix this? Just in case its needed, this archer has the 0x2D char ID. Is this consequential? If it isnt, I can get away with it. But it will make my patch a bit...unprofessional.

Edited by Ghost Marcia Drafter
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Char ID: 0x2D

Name value: 0x267

Description value: 0x00

Character number: 0x2D

Class (Support viewer only): 0x19- Archer

Portrait (zero is default): 0x78- Archer (i only changed this recently, it used to be 0x00 Generic, not like it made a difference)

**UNKNOWN**(zero): 0x00

Mini portrait: 0x00

Affinity: 5-Dark

**UNKNOWN**(zero): 0x00

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uhhhhh that's probably an old module

just test each one (0x1, 0x2, 0x3) until you get the desired result

Weird thing is, that I was looking at the other generics and they have 0x00 in their mini portrait too. I will keep a backup and test with each one of them, thanks.

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