Anacybele Posted July 31, 2014 Author Share Posted July 31, 2014 Okay, before I go back to mugshots, I'm gonna do these. Remember Azura, the lord character I created? Well, I've been fixing her battle sprites too. :) She would be the only character with the Lord class that has three tiers. Heh heh. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 31, 2014 Share Posted July 31, 2014 The blues kind of blend together a lot. It's either a lack of contrast or pillow shading. Not sure which yet. Maybe probably both. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 1, 2014 Author Share Posted August 1, 2014 (edited) Huh. I was trying to go for light blue armor, but I guess I failed... >_< I'm pretty sure there's no pillow shading though. I mean, after how many times people have pointed it out on my older sprites, surely I'm able to avoid it by now... Edited August 1, 2014 by Anacybele Quote Link to comment Share on other sites More sharing options...
Siuloir Posted August 1, 2014 Share Posted August 1, 2014 Huh. I was trying to go for light blue armor, but I guess I failed... >_< I'm pretty sure there's no pillow shading though. I mean, after how many times people have pointed it out on my older sprites, surely I'm able to avoid it by now... The light blue actually looks good in the T1, IMO. It only gets muddied in her promotions. The chest of her Tier2 is a little pillow-y. If you're using 3 shades in armor, you generally want their RGB values to be between 20 and 40 apart, successively, as that's the way FE does it. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 1, 2014 Author Share Posted August 1, 2014 (edited) Aw dang it. xP But, well, if I change the colors in tiers 2 and 3 only, wouldn't that make tier 1 look out of place? I don't have much understanding of RGB values though. I mean, I think the letters stand for red, green, and blue respectively, right? But that's all I ever figured out... Edited August 1, 2014 by Anacybele Quote Link to comment Share on other sites More sharing options...
Siuloir Posted August 1, 2014 Share Posted August 1, 2014 Aw dang it. xP But, well, if I change the colors in tiers 2 and 3 only, wouldn't that make tier 1 look out of place? I don't have much understanding of RGB values though. I mean, I think the letters stand for red, green, and blue respectively, right? But that's all I ever figured out... You can probably tweak the shading. I think it's more an issue of placement than of color. They're just numbers representing value, since all colors can be made up of red, green and blue color rods. (How monitors and your tv work, etc. etc.) In terms of sprites, it's probably best if I just link Yeti's explanation on it (since his tutorial, while generally focusing on full customs, is tremendously useful for all sorts of spriting) - http://imgur.com/gjaDsuI About a third of the way down talks about palettes and colors. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 1, 2014 Author Share Posted August 1, 2014 Oh, okay! Thanks a lot, Siuloir, I'll look at that. :) Quote Link to comment Share on other sites More sharing options...
Lenh Posted August 1, 2014 Share Posted August 1, 2014 I understand you aren't working under restrictions, but you have a ton of stray colors that're giving your sprite a dirtier feel than standard FE sprites. I took out the duplicate spear handle tones, but didn't touch any of the others. On the breast plate/armor/otherpieces you need to watch where your lighting is coming from and where you're placing your highlights. The arm is probably the easiest example: on the shoulder you have the light coming from the upper-right, but on the arm brace you had it coming from the left. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 1, 2014 Author Share Posted August 1, 2014 Gah, there wasn't supposed to be any stray colors... I'll have to fix that, I guess. xP Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 2, 2014 Author Share Posted August 2, 2014 I improved the Lord sprites based on your pic. Didn't touch the others though. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 17, 2014 Author Share Posted August 17, 2014 (edited) Since no one has said anything else about my Azura battle sprites, I went and updated another old mug. Well, two to be technical. For those who've forgotten this guy or are just seeing him for the first time, this is Skye, the early archer of the story and Bryan's best friend (I posted his new mug earlier in the thread). An archer of great skill, he's known for his hot temper and is rather harsh with criticism. But he and Bryan care deeply for one another and have been close friends since they were children. It easily becomes apparent that their bond is very strong, comparable to that of Ike and Soren. And later, it's discovered that they had even gone so far as to suffer trauma together. Skye isn't without a softer side, however, and is also shown to care just as deeply for his younger brother and wishes to forge a stronger bond with him as well. He can break into tears of joy and give someone a hug if prompted enough, though it's not easy to make him do so. It's also revealed that he has had a deep fear of Sleep staves ever since he suffered a nightmare after the first time one was used to make him doze off. Because of this, a Cleric named Raela often teases him with one. lol Skye has two mugs because at some point in the story, he loses his hair tie and just doesn't bother to get another one. I used to have four colors in his hair, but I reduced it to three because I honestly haven't seen any official mugs with more than three colors in the hair. Edited August 17, 2014 by Anacybele Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted August 18, 2014 Share Posted August 18, 2014 face seems skewed, try to draw it and you should get a better idea of how its suppose to look.or atleast what m talking about Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 18, 2014 Author Share Posted August 18, 2014 I...don't understand. It's already drawn? o_O Quote Link to comment Share on other sites More sharing options...
Toa Posted August 18, 2014 Share Posted August 18, 2014 I think he meant on paper. I think his hair is too high up on his forehead and it makes the head look weird. The angle of his neck is looks really off as well. Quote Link to comment Share on other sites More sharing options...
Kon Posted August 18, 2014 Share Posted August 18, 2014 His hairline doesn't follow the curve of his head and his body and head are at badly conflicting angles. His head also looks really biig compared to his body and his forehead is huge. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 18, 2014 Author Share Posted August 18, 2014 Really? No one said anything about the forehead last time I got critique on this. But alright. I'm not sure what I can do about the neck though. Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted August 18, 2014 Share Posted August 18, 2014 i was thinking that the chin looked more off place compared to the eyes and face, thats why i suggested you draw the face on paper itself to help with that but eh. Quote Link to comment Share on other sites More sharing options...
Kon Posted August 18, 2014 Share Posted August 18, 2014 It happens ~o3o~ For the neck, I'd recommend changing the. body to better match the head/neck angle. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 18, 2014 Author Share Posted August 18, 2014 So, basically redraw the whole thing? Sorry, but that's something I really don't wish to do. The chin came straight from Kyle, just pointing out. Quote Link to comment Share on other sites More sharing options...
Pixelman Posted August 18, 2014 Share Posted August 18, 2014 So, basically redraw the whole thing? Sorry, but that's something I really don't wish to do. The chin came straight from Kyle, just pointing out. If you have enough free time then yes you should Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 18, 2014 Author Share Posted August 18, 2014 If you have enough free time then yes you should ...Seriously? Again, sorry, but no. I don't have the free time to do it anyway. I also find it kind of discouraging. That mug originally took me a long time to make. I'm not just going to erase all of that work. I'm willing to make some edits here and there, but nothing more. Quote Link to comment Share on other sites More sharing options...
Kon Posted August 18, 2014 Share Posted August 18, 2014 As long as you know that the sprite looks wrong and why, I don't really care anymore I will take a moment and say that I've pitched mugs I've worked on for up to a couple of years because they looked wrong though. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 18, 2014 Author Share Posted August 18, 2014 Oh, I know. I'm going to make the edits suggested and see if I can figure something out WITHOUT having to redraw everything. I'm not shooting down anyone's critique entirely. I appreciate that a few people have taken the time to give me critique, in fact. So I'm going to use it as best as I can. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 18, 2014 Share Posted August 18, 2014 that hair is so very neon blue Quote Link to comment Share on other sites More sharing options...
Anacybele Posted August 18, 2014 Author Share Posted August 18, 2014 Oh, thanks! I really like that color myself (was glad to see it on Geoffrey and Lucia's heads in the Tellius games). :3 Quote Link to comment Share on other sites More sharing options...
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