luckysong Posted August 30, 2012 Share Posted August 30, 2012 I have what may be a dumb question. The augury text box forthe chapter I created looks really, really wrong (image below). I am certainthat the text I modified in the FEditor is correct. I followed the same format as allother text, and have never experienced a problem. I did modify the portrait to Hannah in Nightmare, but that's about it. I am thinking I did something wrong in Nightmare, but marybe not. Does anyone know what might be causing this? I also included the Augury text below just in case. A young boy is about to die,[.] but with luck he can be saved.[.][A][0x02] Archers and mages will prove[.] invaluable in the narrow corridors.[.][A][0x02] Thieves and staff wielders[.] are among those to bring.[A][0x02] I sense one here who is[.] quite strong.[.][A][0x02] Be mindful that of when[.] to fight or flee.[.][A][X] Quote Link to comment Share on other sites More sharing options...
Agro Posted August 30, 2012 Share Posted August 30, 2012 I've never actually replaced the augury text before, but... invaluable in the narrow corridors.[.][A][0x02] try shortening this line, maybe? Quote Link to comment Share on other sites More sharing options...
luckysong Posted August 31, 2012 Author Share Posted August 31, 2012 I've never actually replaced the augury text before, but... invaluable in the narrow corridors.[.][A][0x02] try shortening this line, maybe? Yeah, that ended up being it. I believe that line of text was like 3 characters too long. Something very silly. I guess the augury text is very sensitive to the character length. Thanks! Quote Link to comment Share on other sites More sharing options...
zahlman Posted September 1, 2012 Share Posted September 1, 2012 Someone seriously needs to write an auto-wrapper already. Either that, or an ASM hack so that the game wraps the text and adds [A] etc. automatically when it's displayed... Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 1, 2012 Share Posted September 1, 2012 what would really help is if you can text edit in the font that the game uses so you don't have to estimate line length using a fixed width font Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 1, 2012 Share Posted September 1, 2012 doesn't FEditor have some autoformatting utility? Quote Link to comment Share on other sites More sharing options...
Agro Posted September 1, 2012 Share Posted September 1, 2012 (edited) what would really help is if you can text edit in the font that the game uses so you don't have to estimate line length using a fixed width font I think most characters are the same/very similar length except i/l and various punctuation marks, though? doesn't FEditor have some autoformatting utility? FEditor will only do stuff like add [X] and detect where there's new lines and stuff, I think. Edited September 1, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 1, 2012 Share Posted September 1, 2012 there's a batch file called "Natural Script Formatter" that was what i was referring to Quote Link to comment Share on other sites More sharing options...
zahlman Posted September 2, 2012 Share Posted September 2, 2012 (edited) Oh that thing. Yeah, it looks like it might be able to do the trick. (The documentation header comment on the source says I specified the format, but actually we both came up with ideas for it.) The batch file doesn't really do anything itself, of course; it just runs the program telling it to use a different main class. Edited September 2, 2012 by zahlman Quote Link to comment Share on other sites More sharing options...
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