Brendor Posted November 20, 2012 Share Posted November 20, 2012 everytime I try to open my rom in feditor all the options except open and close are grayed out. Its not feditor because other roms work fine. What can I do to get my rom to work in feditor? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 20, 2012 Share Posted November 20, 2012 wow, so much information on what you did to your rom, we can clearly figure out what your problem is! Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 20, 2012 Author Share Posted November 20, 2012 (edited) I'm not sure what kind of details would be important. I inserted a lot of animations (up to about FB) assembled events for 2 and burned like 4 songs from FE8 and 6. Does the file size affect anything because its about 24MB right now. And I was using a Japanese version so could get the blood type option for the tactician Edited November 20, 2012 by Brendor the Brave Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 20, 2012 Share Posted November 20, 2012 (edited) uh rom sort of starts acting funny when it hits roughly 28 MBs and really starts acting up at 32 MB, but the checksum sounds like it's your problem. so edit that and see if anything help how the fuck are you at 24 MBs with 2 chapters :E ... LOL feditor is not for the japanese version lol Edited November 20, 2012 by Kitty of Time Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 21, 2012 Author Share Posted November 21, 2012 well fuck.. wait so if feditor doesn't work with japanese games, how do people make the japanese hacks? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 21, 2012 Share Posted November 21, 2012 clearly not with american feditor :E Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 21, 2012 Author Share Posted November 21, 2012 sooo theres a japanese version? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 21, 2012 Share Posted November 21, 2012 (edited) Why are you hacking a Japanese game in the first place? I'm not familiar with it, but I'm sure there is some sort of hacking tool for the japanese version somewhere. On a Japanese website, in japan. In the Japanese fandom. Edited November 21, 2012 by L95 Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 21, 2012 Author Share Posted November 21, 2012 for the blood type option. I figured I could just edit the text to make it English Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 21, 2012 Share Posted November 21, 2012 for the blood type option. I figured I could just edit the text to make it English That would be sort of impossible, since there are no english letters in the japanese version of the game. Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 21, 2012 Author Share Posted November 21, 2012 well now I just feel stupid. oh well Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 21, 2012 Share Posted November 21, 2012 (edited) people make hacks of the japanese game by using a japanese tool i have no idea what it's called just for future reference basically no tool that isn't designed for general romhacking (the only ones i can think off off the top of my head are my assembly hacker and zahlman's song editor) will work on a japanese rom since the offsets and shit are different i mean a case could be made for the MAR array inserter and/or ea working but that's really a side note Edited November 21, 2012 by CT075 Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 21, 2012 Author Share Posted November 21, 2012 I'm guessing theres no known resource for these tools Quote Link to comment Share on other sites More sharing options...
Moocavo Posted November 21, 2012 Share Posted November 21, 2012 There is a Japanese FEditor but some things don't work like Text Editor and the commands in the folder Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 21, 2012 Author Share Posted November 21, 2012 do you know where I can get it from? Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 21, 2012 Share Posted November 21, 2012 do you even know japanese? Is using the blood type option worth not being able to understand what you're working with? Quote Link to comment Share on other sites More sharing options...
Moocavo Posted November 21, 2012 Share Posted November 21, 2012 Even with the Japanese FEditor you won't be able to have as much hacking support as you would if you we're hacking an English rom because you are in the english speaking fire emblem hacking community. I would just recommend hacking the US one If there really is no changing your mind then just PM me. Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 21, 2012 Share Posted November 21, 2012 I'm guessing theres no known resource for these tools i suppose you can search around to find them in japanese land? alternately you could man up, figure out all the information and make them yourself Quote Link to comment Share on other sites More sharing options...
Moocavo Posted November 21, 2012 Share Posted November 21, 2012 Oh wait. The person who made the Japanese FEditor doesn't want it to be distributed anywhere else. Sorry :/ Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 21, 2012 Author Share Posted November 21, 2012 (edited) Well Trent I wasn't planning on translating just putting in my own text. Make the tools myself? How would I do that? well fuck me I was about to pm you.. Edited November 21, 2012 by Brendor the Brave Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 21, 2012 Share Posted November 21, 2012 Well Trent I wasn't planning on translating just putting in my own text. how can you put your own text into a game that has no english letters in it the english alphabet isn't in the japanese rom there is literally no way to put your own text in. don't get smart with me pal i know how this hacking thing works. Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 21, 2012 Share Posted November 21, 2012 (edited) don't get smart with me pal i know how this hacking thing works. you actually don't since you could insert the graphics yourself and muck with the text displaying/compression routines and that's a way Make the tools myself? How would I do that? you make your own tool by knowing what you're doing which you clearly don't you use your knowledge of programming and the way data is set up in the ROM to essentially automate a process you know how to do by hand for example: from text import _wrapLine, wrap from util import convertFile from err import NFE, Finished def display(text, suffix = '\n'): # import static System.out; from sys import stdout as out out.write((wrap(text) + suffix).encode(out.encoding, 'replace')) def run_prg(prgName): display(prgName) # fileName = new Scanner(System.in).nextLine(); while True: fileName = raw_input('Enter name of dumped file (exclude extension): ') try: data = readFile(fileName,'dmp','bin') convertFile(data,fileName) except NFE as e: display('Error: %s\n' % str(e)) pass except Finished: display('Finished converting file.\n') pass convertNew = raw_input('Parse another file? y/n ') if convertNew.lower() == 'no': break if convertNew.lower() == 'n' : break def readFile(name, *extensions): """ Loads the file as according to the extensions given. for(ext : extensions) { try { return new File(name.concat(ext)); } catch(IOException e) { continue; } } """ for ext in extensions: try: #path = '%s.%s' % (name,ext) path = ('%s.%s' if ext.find('.') != 0 else '%s%s') % (name, ext) with file(path, 'rb') as f: return f.read() except: pass raise NFE("File not found.") if __name__ == '__main__': run_prg('Script Converter\n\n') # import static err.Finished; from array import array from err import Finished, NFE def convertFile(data, path): # ...wish I could declare static variables like in java... FRAME_CMD = 0x86 TERMINATOR = 0x80 CALL_CMD = 0x85 # Ugly formatting but I don't know if I can put it on the next line safely. modeNames = ['','att-','att-','crt-','crt-','rng-','rcrit-','dodge-','dodge-','stand-','stand-','stand-','att-'] data = array.__new__(array,'B',data) try: out = file((('%s.txt') % path), 'w') #from sys import stdout as out mode = 1 # I guess I could make a for loop, but I want to read it four bytes at a time. # I don't feel like bothering with the bit shift operations either. i = 0 while mode < 13: cmd = data[i*4+3] #print cmd if cmd == FRAME_CMD: out.write(('%s p- %s%s.png\n') % (data[i*4],modeNames[mode],data[(i*4)+2])) elif cmd == CALL_CMD: number = data[(i*4)] out.write(('C0%s\n' if number < 0x10 else 'C%s\n') % hex(number)) elif cmd == TERMINATOR: mode += 1 out.write(('// End mode %s\n') % (mode)) out.write('~~~\n') elif cmd == 0x00: pass else: out.write('Unknown: %s\n' % str(cmd)) i += 1 pass out.flush() out.close() except: print ('Error with %s.txt:') % path raise NFE, 'Unable to create output file.' pass raise Finished, '' if __name__ == '__main__': from main import readFile as load input = load('data','dmp','bin') convertFile(input,'output') is the source code for my working feditor dump converter do I know how to do it by hand? yes do I want to? no that is why i made the tool SO BASICALLY if you need a tool to do something you're pretty much unable to make the tool Edited November 21, 2012 by CT075 Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 21, 2012 Share Posted November 21, 2012 you actually don't since you could insert the graphics yourself and muck with the text displaying/compression routines and that's a way pft not even you would waste your time doing that and yes I knew that was a way thank you, how else do they make translation patches I mean honestly cam you don't give me enough credit. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 21, 2012 Share Posted November 21, 2012 (edited) Well I know FE6 has English letters in the japanese version :D But seriously, there are also graphics you have to edit to be in english... etc. etc. If you could get an english font in the game in the first place. But seriously, all of this for a tactician choice that has no effect on anything? (Aside from affinity, I think, but who cares about the tactician affinity?) Edited November 21, 2012 by L95 Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 21, 2012 Share Posted November 21, 2012 considering that there's no tool that i know of that makes for an easy way to edit the text data in the japanese rom, you'd have to do it manually (meaning with a hex editor) or you could write a tool to do it for you but that requires the ability to edit it with a hex editor Quote Link to comment Share on other sites More sharing options...
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