Jump to content

Gentlemen


Doga
 Share

Recommended Posts

Because I was literally saying that "the way it worked in fe13 lunatic is the way it should always be." Yeah.

Well what exactly were you saying? Because "this class is really useful... on the absolute hardest difficulty" is nice and all, but doesn't address the fundamental problem with the class. And quite honestly if it takes that much melee punishing to make Archer chip preferable, I think there is indeed a problem.

Now if your point is "if melee has significant downsides and wears units down fairly quickly, forcing you to either roll with several healers or use bow units for counter-free damage, then Archers don't necessarily need to be changed much," I suppose I agree. However, I'd be curious as to how they could make that work on Normal/Hard Mode, as insane things like the enemy-only Lunatic+ skills in 13 are clearly not the way to go on those difficulties.

Link to comment
Share on other sites

  • Replies 53
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Virion is a really extreme case, having such poor starting stats yet still being one of the best units. A character with more typical stats shooting for a more typical effectiveness would have a much easier time being balanced - as some Archers indeed show.

Link to comment
Share on other sites

Well what exactly were you saying? Because "this class is really useful... on the absolute hardest difficulty" is nice and all, but doesn't address the fundamental problem with the class. And quite honestly if it takes that much melee punishing to make Archer chip preferable, I think there is indeed a problem.

Now if your point is "if melee has significant downsides and wears units down fairly quickly, forcing you to either roll with several healers or use bow units for counter-free damage, then Archers don't necessarily need to be changed much," I suppose I agree. However, I'd be curious as to how they could make that work on Normal/Hard Mode, as insane things like the enemy-only Lunatic+ skills in 13 are clearly not the way to go on those difficulties.

Okay,

Anyway, they do need an experience increase and/or 2-3 range.

This is precisely the part of the precise post that my post was targeted at. Nothing more. Hell, the post was more meant as a cheeky jab at the ABSOLUTE DEFINITIVE language of the thing I was replying to that anything.

I do think melee should be fairly swift and brutal for both parties, not just for the enemy (a la fe11 nm/most of fe8) or just for the player (a la fe11 h5/fe13 loony), which would necessitate free chip damage being useful to avoid counters.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...