FEAnon Posted January 4, 2013 Share Posted January 4, 2013 I'm trying to modify the bonus levels that enemies receive on FE8's Hard Mode, normally I'd just use the Chapter Data Editor and change the bonus levels like in FE7 but I can't seem to do so for FE8. Quote Link to comment Share on other sites More sharing options...
PKL Posted January 4, 2013 Share Posted January 4, 2013 The only solution I've found for this is to just not use enemy growths. They're kinda whacky in this game. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted January 4, 2013 Share Posted January 4, 2013 The HM bonus levels are probably in the same slot in FE8 than in FE7 chapter data, they just haven't been added to the module yet. You can quite easily do this yourself and test if it works. Quote Link to comment Share on other sites More sharing options...
FEAnon Posted January 4, 2013 Author Share Posted January 4, 2013 By pasting this in to the Chapter Data Editor Byte 21 - Hard mode bonus levels? 20 1 NEHU Mode.txt I found that for some reason a lot of the chapters in FE8 have some absurd level bonus like +34 Levels and +44 Levels, granted I haven't made a Mode.txt yet but that's mostly because I have no idea how to go about doing so. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted January 4, 2013 Share Posted January 4, 2013 It's not quite +34 or +44; that would be really crazy X D I haven't bothered checking the numbers properly (I just messed around a bit with the Prologue boss), but it's more likely you have to divide the value by 10. So 10 would be 1 level, 34 would be 3, 44 would be 4 etc. But that's just my guess anyway. Quote Link to comment Share on other sites More sharing options...
Nintenlord Posted January 4, 2013 Share Posted January 4, 2013 ^You mean by 0x10 in base 16? I wonder what the other 4 bits do? Quote Link to comment Share on other sites More sharing options...
FEAnon Posted January 4, 2013 Author Share Posted January 4, 2013 I doubt the hard mode bonus levels are simply +3 or 4 levels. A Berserker with 13 Strength at level 2 managed to skyrocket to 29 Strength. Even with a 65% class growth and a class base of 12 Strength, it would require the Berserker to gain 16 points of strength through levelling which doesn't happen unless the Berseker managed to gain 25 bonus levels at the least. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 4, 2013 Share Posted January 4, 2013 considering that it's generally something-4 (assuming that 34 really means 0x34) it could be the number lsr 2 (for example 0x34 >> 2 is 13, which makes actually a lot of sense) and the extra two bits are just ??? Quote Link to comment Share on other sites More sharing options...
VincentASM Posted January 4, 2013 Share Posted January 4, 2013 Oh yeah, promoted enemies are treated differently (see here). If I read correctly, they get 19 more levels compared to Easy/Normal non-promoted enemies, which probably accounts for most of thoese 25 levels. Quote Link to comment Share on other sites More sharing options...
FEAnon Posted January 4, 2013 Author Share Posted January 4, 2013 So basically, in order to account for the massively inflated stats that promoted enemies receive, I'd either have to reduce their growths or their bases then. Quote Link to comment Share on other sites More sharing options...
FEAnon Posted January 5, 2013 Author Share Posted January 5, 2013 Sorry about double posting but I didn't want to have to start another topic about this, is it possible to force the game to load the additional levels given to promoted enemies as +5 or +3 instead of stuff like +9 and the absurd +19 via hex editing? Quote Link to comment Share on other sites More sharing options...
VincentASM Posted January 5, 2013 Share Posted January 5, 2013 Possible? Most likely, but you'll need to debug the code or something. I know Nitrodon figured out most of the stat generating formulae by hacking/debugging the game. Quote Link to comment Share on other sites More sharing options...
FEAnon Posted January 5, 2013 Author Share Posted January 5, 2013 Oh I see, I guess I'll just design my hack around normal mode then or if I try to work with Hard Mode reduce the growths that promoted classes have since unpromoted ones don't have those additional levels. At least experimenting with growth rates will let me find out the highest possible value that a class should have when you're working with HM. Quote Link to comment Share on other sites More sharing options...
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