FinchTheBowDruid Posted January 14, 2013 Share Posted January 14, 2013 (edited) So basically, I've played through FE8 around 10 times through both the entire time I've had it (since it came out back in 2005) and on my computer and I have to say, even though I haven't gotten to the crazy point of having all units (even the after game ones) level 20 with max stats (including con) yet, I can't help but get bored of the same old same old path I take. SOOOOOO, I've decided to do a "Worst promotion choice" playthrough that I will put up on youtube. It goes something like this: -Units are promoted according to worst possible stat outcome so level 10 promotions are ideal, and then I choose something crappy like a hero ross (whose stats are basically the worst possible on average when a Hero) -No arena abuse -FE7 style with no tower of Valni, no skirmishes, etc -Normal mode for balance In theory, if I was to try to stick with level 10 promotions, I would be forced to use pre-promotes like Seth, Dozla, Rennac etc. if I didn't have the promo item. In Eirika's/ephriam's case, I cannot exactly help them going above 10 because either way if I was to pick one route or another, they'd just become level 15 when I meet up with them on Chapter 15 Also, just so I get everyone's "agree" on the worst possible outcomes, I have a list made up of what the characters will change into based off of the Serene's forest average stats page for FE8 right here but I've also made notes in spots that cater to some of my own stigma of what is the worse class to change someone into. Franz - Great Knight Gilliam - Great Knight (most people turn their knights into Generals) Ross - Fighter -> Hero Garcia -> Hero Vanessa -> Wyvern Knight Moulder -> Sage Lute -> Mage knight Artur -> Sage Joshua -> Assassin (most (m) myrmidons -> swordmasters) Natasha -> Valkyrie Colm -> Rogue (Personal preference is assassin cause lethality :3) Neimi -> Ranger Forde -> Great Knight Kyle -> Paladin Tana -> Falcon knight (statistically she's worse this way) Amelia ->Cava -> Paladin Gerik -> Ranger Marisa -> Swordmaster Ewan -> Mage knight L'Arachel -> Mage Knight Cormag -> Wyvern Knight Knoll -> Druid Well, that's about it. Hope to hear some feedback on these preferences ;D PS: if you watch the actual episodes, hope you enjoy! Edited January 14, 2013 by FinchTheBowDruid Quote Link to comment Share on other sites More sharing options...
ZemZem Posted January 14, 2013 Share Posted January 14, 2013 None of those promotion paths are BAD. Hero!Garcia for instance might be even better because he'll gain more speed and swords > bows. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 14, 2013 Share Posted January 14, 2013 And how is Sniper>Ranger (looking at Neimi) Quote Link to comment Share on other sites More sharing options...
Strunk Posted January 14, 2013 Share Posted January 14, 2013 You could choose not to promote anybody at all. It would probably be more interesting. Quote Link to comment Share on other sites More sharing options...
Comet Posted January 14, 2013 Share Posted January 14, 2013 Natasha promotes to a Valkyrie, not a Mage Knight. Sounds interesting! Quote Link to comment Share on other sites More sharing options...
Hawk King Posted January 14, 2013 Share Posted January 14, 2013 Normal is too easy. Promoting early wont even matter. Seriously, play on hard. What are you aiming for with this playthrough? Will you be shooting for low turns? Do you want it to be difficult? How many units do you plan to use? Statistically weaker classes are often better for LTC, so you going to have alot of people critique your choices. The super trainees are by far the worst paths for the trainees. No matter what your play style is. Hero >>> Warrior for Garcia. He loves the +2 SPD to help his bad 20% growth. Natasha cant become a mage knight. This game came out in 2005, not 2008. Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted January 14, 2013 Share Posted January 14, 2013 FE8 really doesn't have any bad promotions. There are those that work better as far as caps/growths, and maybe weapon ranks, but the game is still fairly easy enough that it doesn't really matter what you choose. Quote Link to comment Share on other sites More sharing options...
Doga Posted January 14, 2013 Share Posted January 14, 2013 Do a playthrough where when someone reaches level 20, they must be killed off. Quote Link to comment Share on other sites More sharing options...
FinchTheBowDruid Posted January 14, 2013 Author Share Posted January 14, 2013 (edited) Sheesh I didn't actually expect fast answers o.o Regards to Hawk: -I guess hard's the way to go indeed, especially without valni to make everything easier - More or less I'm hoping for a challenge, I do believe that Fe8 is too easy >_< (I'd be more than willing to go for low amount of units, but some assistance on how to do that would be appreciated) -I actually feel inclined to disagree with you on super pupil/recruit. In my opinion they turn out the best for me, but I agree on super journeyman sucking bad -I always thought Garcia was meant as a Warrior honestly, though yeah, he does need that speed... -(derp 1) oops, not paying attention to class change choices, I always make her a bishop anyway -(derp2) sorry I didn't actually fact check myself on when the game came out, I just knew I had been playing for a long time - I can try LTC, but i've never even considered it when playing, i've always kinda just killed everything in sight and I don't exactly know the speedy tricks to zip around the maps L95: I made this list on the fly, kinda wasn't thinking about it :/ you're right, ranger>>>>Sniper Neimi I guess I have to think harder on this. thanks and sorry >-< Do a playthrough where when someone reaches level 20, they must be killed off. If I was to do the playthrough like I intended, I doubt anyone would really reach level 20, not even Seth. but it's an interesting idea. Edited January 14, 2013 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 14, 2013 Share Posted January 14, 2013 Colm -> Rogue (Personal preference is assassin cause lethality :3) In my humble opinion, I found assassin inferior for Colm because he doesn't really have the skill to make gambling on Silencer a sound strategy. Quote Link to comment Share on other sites More sharing options...
FinchTheBowDruid Posted January 14, 2013 Author Share Posted January 14, 2013 (edited) hmmmm... :s Edited January 14, 2013 by FinchTheBowDruid Quote Link to comment Share on other sites More sharing options...
ZemZem Posted January 14, 2013 Share Posted January 14, 2013 Vanessa's better as a wyvern knight and I'd say Falcoknight is worse. I'd trade swords for better caps and more CON anyday. Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted January 14, 2013 Share Posted January 14, 2013 (edited) Armor Knights are arguably worse off as Generals while Cavs are worse off as Great Knights. On an added note, making Lute a Mage Knight helps her more than hurts her. Anything else? I guess FK Vanessa and DM Cormag would do it. Considering that WK helps both PKs and DKs. Edited January 14, 2013 by Little Al Quote Link to comment Share on other sites More sharing options...
FinchTheBowDruid Posted January 14, 2013 Author Share Posted January 14, 2013 Armor Knights are arguably worse off as Generals while Cavs are worse off as Great Knights. On an added note, making Lute a Mage Knight helps her more than hurts her. Anything else? I guess FK Vanessa and DM Cormag would do it. Considering that WK helps both PKs and DKs. How is lute better as a mage knight when her magic is more likely to max (making it 30 as a sage and 25 as a mage knight)? Also according to the Serene's forest stats she'd end up with worse growths as a mage knight. not to mention it's anima/staff for Mage knight and anima/light/staff as sage. If there's better con bonus from becoming a mage knight, I guess, but to me it seems mage knight's the worst option. Quote Link to comment Share on other sites More sharing options...
Doga Posted January 14, 2013 Share Posted January 14, 2013 How is lute better as a mage knight when her magic is more likely to max (making it 30 as a sage and 25 as a mage knight)? Also according to the Serene's forest stats she'd end up with worse growths as a mage knight. not to mention it's anima/staff for Mage knight and anima/light/staff as sage. If there's better con bonus from becoming a mage knight, I guess, but to me it seems mage knight's the worst option. Because in a game like FE8, anyone with magic above like, 15, can take on almost any enemy and do reasonably well in the long run. Giving Lute a horse allows her to be more versatile, get to kill stuff faster, and even assist in rescue chains. 30 of anything in overkill in a game as easy as this. Light Magic is negligible, unless you have Slayer. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 14, 2013 Share Posted January 14, 2013 So basically, I've played through FE8 around 10 times through both the entire time I've had it (since it came out back in 2005) and on my computer and I have to say, even though I haven't gotten to the crazy point of having all units (even the after game ones) level 20 with max stats (including con) yet, I can't help but get bored of the same old same old path I take. SOOOOOO, I've decided to do a "Worst promotion choice" playthrough that I will put up on youtube. It goes something like this: -Units are promoted according to worst possible stat outcome so level 10 promotions are ideal, and then I choose something crappy like a hero ross (whose stats are basically the worst possible on average when a Hero) -No arena abuse -FE7 style with no tower of Valni, no skirmishes, etc -Normal mode for balance In theory, if I was to try to stick with level 10 promotions, I would be forced to use pre-promotes like Seth, Dozla, Rennac etc. if I didn't have the promo item. In Eirika's/ephriam's case, I cannot exactly help them going above 10 because either way if I was to pick one route or another, they'd just become level 15 when I meet up with them on Chapter 15 Also, just so I get everyone's "agree" on the worst possible outcomes, I have a list made up of what the characters will change into based off of the Serene's forest average stats page for FE8 right here but I've also made notes in spots that cater to some of my own stigma of what is the worse class to change someone into. Franz - Great Knight Ok, but Franz is still pretty OP in combat Gilliam - Great Knight (most people turn their knights into Generals) GK is better due to more move and similar caps. Go General for worst one Ross - Fighter -> Hero Fighter->Warrior is worst, it offers no speed. Garcia -> Hero Hero Garcia is good because +2 spd promo gain. Go Warrior for bad choice Vanessa -> Wyvern Knight Nessie can't go wrong either way, but Falco is the worse one combat wise due to less con. Moulder -> Sage Meh, Elfire vs Slayer. Take your pick Lute -> Mage knight MK is actually the better one. Artur -> Sage Hard to say, but Sage is technically worse due to no slayer. (Moulder gets points for Elfire and no AS loss) Joshua -> Assassin (most (m) myrmidons -> swordmasters) ok Natasha -> Valkyrie She can go either way. Colm -> Rogue (Personal preference is assassin cause lethality :3) Assassin is worse because Colm has low skill. Neimi -> Ranger Sniper is a bad, baaad class to grow into. Ranger is the better one, so I would say sniper for shitty run Forde -> Great Knight 'K Kyle -> Paladin 'K Hard to say for these guys, but promo gains vs move. Tana -> Falcon knight (statistically she's worse this way) Eh, either way Amelia ->Cava -> Paladin >Implying that Paladin class is the worse. General!Amelia isn't nearly as highly thought of as Paladin!Amelia Gerik -> Ranger Gerik is good either way. Marisa -> Swordmaster Meh, she doesn't care. Ewan -> Mage knight Ewan is worse as summoner though, combat wise. L'Arachel -> Mage Knight Anima vs Exp Boost. Cormag -> Wyvern Knight Wyvern Lord is slower and less res promo gain Knoll -> Druid Excalibur!KNoll and I will love you Well, that's about it. Hope to hear some feedback on these preferences ;D PS: if you watch the actual episodes, hope you enjoy! Quote Link to comment Share on other sites More sharing options...
FinchTheBowDruid Posted January 14, 2013 Author Share Posted January 14, 2013 I guess an editted list is in order now. Franz - Left out (I'm not using him) Gilliam -General Ross - Fighter -> Warrior Garcia -> Warrior Vanessa -> Falco Moulder -> Sage (i guess, I don't really see how uber elfire is, and slayer is more helpful endgame) Lute -> left out (because she's helpful either way imo) Artur -> Sage Joshua -> Assassin (most (m) myrmidons -> swordmasters) ok Natasha ->tempted to leave out, because valk = rescue and movement, while bishop is slayer (which I already shared my thoughts on for moulder) Colm -> Rogue (Personal preference is assassin cause lethality :3) "Assassin is worse because Colm has low skill." yeah, but I also usually give Colm an A support with Neimi for the 7.5 % crit bonus Neimi -> Sniper is agreeably worst decision Forde -> Great Knight 'K Kyle -> Paladin 'K Tana -> Falcon knight (statistically she's worse this way) Eh, either way Amelia ->General? Gerik -> Left out Marisa -> Left out Ewan ->summoner (I've never actually made him one, so this would be fun) L'Arachel -> Mage Knight "Anima vs Exp Boost." Exp boost?? Cormag -> Wyvern Lord Knoll -> summoner new thoughts? this would probably be what I go with. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 14, 2013 Share Posted January 14, 2013 Valks and Bishops and Thieves+Promo paths get exp boost in fe8. Quote Link to comment Share on other sites More sharing options...
FinchTheBowDruid Posted January 14, 2013 Author Share Posted January 14, 2013 (edited) Wow, never knew that. I mean i knew you got double xp from silencer kills, but valks I had no idea about. In that case i might pick mage knight for l'arachel ALSO!! i didn't mention something kinda vital... I play fe8 on my comp as Seima no Kouseki, not SS, so in regards to the super trainees, I really should stay away from them. Growths aren't too big of a difference, but I feel i should mention this for the argument on super trainees... Edited January 23, 2013 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 14, 2013 Share Posted January 14, 2013 Growths didn't change IIRC from the jap->USA version. But, IIRC, the bases did. And it made Cormag pretty broken. Also, super trainees are just masochistic. Quote Link to comment Share on other sites More sharing options...
RJWalker Posted January 14, 2013 Share Posted January 14, 2013 So why is Great Knight > General? Same movement, same weapon control but added weakness to anti-horse weapons. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 14, 2013 Share Posted January 14, 2013 So why is Great Knight > General? Same movement, same weapon control but added weakness to anti-horse weapons. 6>5 Quote Link to comment Share on other sites More sharing options...
RJWalker Posted January 14, 2013 Share Posted January 14, 2013 My mistake. Whoops. I remembered incorrectly. Quote Link to comment Share on other sites More sharing options...
FinchTheBowDruid Posted January 14, 2013 Author Share Posted January 14, 2013 Growths didn't change IIRC from the jap->USA version. But, IIRC, the bases did. And it made Cormag pretty broken. Also, super trainees are just masochistic. The max stat caps for super trainees in Jap Fe8 were actually massive if you look in the localization ->gameplay section. Growths weren't too different if I remember too, but I meant more max stat caps. Considering the fact I doubt i'd get them to max stat naturally though doing a run this way, i guess I should make them super trainees for kicks and "masochism". Personally, I enjoy them. Quote Link to comment Share on other sites More sharing options...
Hawk King Posted January 15, 2013 Share Posted January 15, 2013 Oh, I heard the trainees are way better in the JAP version. On the NA version the super trainees gain ZERO CON, thats why I consider them to be the worst choice. Do they gain CON when promoting in the JAP version? As far as team size goes, larger teams (12+ units) are usually worse than smaller teams (~8 units). So use every single unit and just bring the lowest level units to each map. Quote Link to comment Share on other sites More sharing options...
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