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MercuryHg34's FE: Awakening Playthrough (Hard)


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Right, and then Ricken will finally be a decent unit.

I'm going to be getting Master Seals soon, and then Second Seals shortly afterward. I want to plan out my reclass/promotion routes for each character I am using, and here are my thoughts so far.

Michelle & Morgan Tactician>Grandmaster>Whatever, they don't really have much of a defined role on the team yet.

Chrom & Lucina Lord>Cavalier>Great Lord>Paladin

Kellam Knight>General>Great Knight

Panne Taguel>Wyvern Rider>Wyvern Lord

Nowi Manakete>Manakete>Manakete

Gregor Mercenary>Hero>Bow Knight

Gaius Theif>Assassin

Lon'qu Myrmidon>Sword Master>Assassin

These are the ones I don't entirely know what to do with yet.

Stahl

Sully

Cordelia

Cherche

Ricken

Maribelle

Any thoughts?

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Ricken is actually surprisingly good as a Dark Knight. He gets +7 Def from promotion and a horse, even if his terribad speed kills him eventually. It's worth considering if you have to use him in the first place.

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That sounds tempting, but Ricken has been speed blessed since I got him. I haven't added it yet, but the latest chapter I completed (chapter 10) has Ricken at 12 speed. That's ridiculous considering he started at around 5 or so and the fact that his speed growth is supposed to be terrible (from what I've heard). So yes, I will consider Dark Mage, but I think it might be worth it to go with Sage first and reclass wlater.

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The OP has been restored to its former glory, no more downloads required to view my playlog anymore!

And an update for everyone:

Chapter 10: Renewal

This chapter was pretty fun. Panne rushed to kill off the thieves while Stahl and Cordelia rushed the boss. Everyone else mainly just got exp from fighting enemies along the way. Chrom drew enemies away from Panne as he followed behind her, which was a good way to earn him exp while moving at a brisk pace. Ricken actually doubled several enemies, mostly the barbarians and wyvern riders. Still, it’s something. My team has gotten to a point where there really aren’t any bad units anymore. The only one who could use some help is Lon’qu, but Cherche is right around the corner so that’s not an issue.
Turns: 5
Heroes: Stahl & Cordelia
Stahl gained A support with Cordelia.
Gold: 15595
                      Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support       Class Route
             Michelle 14.34 31 14  13  10  11  18  12  8   D Sword, C Tome      S Chrom       Tactician
                Chrom 14.41 33 14  3   15  16  13  13  5   B Sword              S Michelle    Lord
                Sully 15.70 29 15  3   15  16  12  13  2   B Sword, B Lance     S Kellam      Cavalier
               Kellam  1.16 36 18  0   11  10  3   18  8   C Lance, E Axe       S Sully       Knight 10>General
                Stahl 14.92 34 14  0   14  13  11  15  4   B Sword, C Lance     A Cordelia    Cavalier
             Cordelia 15.53 32 15  4   16  18  14  12  10  B Lance              A Stahl       Pegasus Knight
               Ricken 14.22 30  4  11  16  12  13  13  7   B Tome               S Maribelle   Mage
            Maribelle  8.94 22  1  9   7   9   8   3   10  C Staves             S Ricken      Troubadour
                Lonqu 13.61 27 11  3   17  19  11  10  4   B Sword              C Sully       Myrmidon
                Panne  6.48 39 21  3   15  16  12  18  4   D Axe                A Gaius       Taguel 11>W.R.
                Gaius 10.99 31  7  1   16  19  8   8   3   C Sword              A Panne       Theif
                 Nowi 11.40 27  9  3   6   7   14  4   6   - Stone              B Gregor      Manakete
               Gregor 10.80 30 12  0   13  11  8   10  2   C Sword              B Nowi        Mercenary

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Here you go.

Chapter 11: Mad King Gangrel

Three words, everyone: Stahl and Cordelia. I’m not joking when I say they single-handedly took out Gangrel and two thirds of his army. I had Cordelia fly out a bit on turn 1, Olivia danced for her and let her move out more, then I switched to Stahl equipped with a javelin and he handled everything from there. This is due to the fact that he’s already great defensively, and since the mages are all off to the right he was able to tank everything in his way. When Gangrel went after him I was pleasantly surprised that Cordelia’s res boost combined with the Talisman I gave to him earlier made him able to withstand 3 hits from Gangrel. Cordelia would have done just as well against Gangrel, but her defenses are too low compared to Stahl to withstand attacks form all the enemies around them (especially since this is an axe-heavy map).
I made sure Panne went for the left chest first since the elwind mages were to the right and the left chest has a better treasure anyway (Large Bullion, compared to a Goddess Icon). Following Interceptor’s strategy, I had Nowi distract the mages while everyone else rushed to occupy forts to hinder reinforcements. This worked beautifully. Sully stayed up in the northeastern corner in case those reinforcements showed up, but they never did so she got nothing from this chapter. That’s fine with me because she was already my leading unit in terms of experience anyway.
I could have beaten this chapter in 4 turns, but the thief tried to run away instead of attacking on the enemy phase so he was the only survivor on turn 5. I didn’t feel like restarting to try saving that turn, so instead I did some crafty transfers to get Gaius from the left chest to the right in one turn, and then I finished off the thief. And so concludes the Plegia Arc.
Turns: 5/106
Heroes: Stahl & Cordelia
Panne gained S support with Gaius!
Nowi gained A support with Gregor.
Gold: 25595
Maintenance: Sold the Bullion, gave Chrom the Icon, and Maribelle got the Spirit Dust from the sage and a Seraph Robe. This is because she still isn’t safe to leave in the enemy territory, hindering her healing asset to the team. So these items allow her to take more than one hit (I hope) and heal some extra HP.
                      Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support       Class Route
             Michelle 15.97 32 14  14  10  11  18  12  9   D Sword, C Tome      S Chrom       Tactician
                Chrom 14.04 34 14  3   16  17  16  13  6   B Sword              S Michelle    Lord
                Sully 15.30 29 15  3   15  16  12  13  2   B Sword, B Lance     S Kellam      Cavalier
               Kellam  1.16 36 18  0   11  10  3   18  8   C Lance, E Axe       S Sully       Knight 10>General
                Stahl 17.42 37 17  2   16  14  12  17  4   B Sword, B Lance     A Cordelia    Cavalier
             Cordelia 16.89 32 16  5   16  18  14  12  10  B Lance              A Stahl       Pegasus Knight
               Ricken 14.72 30  4  11  16  12  13  13  7   B Tome               S Maribelle   Mage
            Maribelle  9.26 27  1  12  8   10  9   3   10  C Staves             S Ricken      Troubadour
                Lonqu 14.27 28 11  4   18  19  12  10  4   B Sword              C Sully       Myrmidon
                Panne  7.37 40 22  3   16  16  13  19  5   D Axe                S Gaius       Taguel 11>W.R.
                Gaius 10.99 31  7  1   16  19  8   8   3   C Sword              S Panne       Theif
                 Nowi 14.26 30 12  4   7   9   15  6   7   - Stone              A Gregor      Manakete
               Gregor 11.19 31 12  0   14  11  8   11  2   C Sword              A Nowi        Mercenary

Edited by MercuryHg34
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Wow. My Stahl wasn't as defense-blessed as yours and was only able to take two hits... I had to restart that chapter because he died. Stupid freaking Gangrel and his sword. [/grumblegrumble]

But that's amazing. Go S&C!

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Here's two Chapters for you, and a third is on it's way shortly.

Chapter 12: Seacomers

Not much to this chapter at all. Play defensively here, and advance slowly. The enemy is almost entirely cavalry, so they will be coming fast and in numbers. Nowi and Chrom acted as a wall on the right side since they are great defensive units and Chrom’s Rapier eats through everyone on the map and Nowi was actually doubling many of them as well. My fliers took to the west and switched in to their partners to lure out the bow knight and take him out. Beast/armor slaying weapons and 2-range weapons are the key to success in this chapter, because the paladins and bow knights will give your party trouble if you aren’t running promoted units yet (which you likely aren’t if you’re not grinding).
Turns: 8/114
Heroes: Chrom & Michelle
Stahl gained S support with Cordelia! (And it was epic, my favorite proposal so far)
Gold: 26675
Maintenance: OK, time for some drastic changes. Now that I have access to Master Seals, it’s time to start promoting units and arm those who are near promotion with seals as well. Stahl and Cordelia are holding masters and Chrom is holding a second. My plan is to change them into a Paladin, Falco Knight and Cavalier, respectively.
Gregor got promoted to a Hero, vicariously turning Nowi into the truly unstoppable monster she’s known as. Gaius became an Assassin, granting him access to bows for better support vs. fliers and a huge boost to every stat to make him a great combat unit and give Panne some good bonuses in speed and strength. This means Panne will be doubling or ORKOing almost everything for the rest of the game. Finally, Maribelle is now a Valkyrie because that’s her only decent option by a long shot and waiting for her to reach 20 is a waste of time. She now provides better buffs to Ricken in general and the two of them can actually start dual striking now. This enables them to ORKO most enemies because of the nature of magic in this game (and the fact that most physical enemies take at least 20 damage from it at this point). I gave Maribelle a forged Thunder to start with as well, naming it “Sassy=Classy” to fit her character.
Lastly, I changed the table slightly. Now the Class route just shows the current class. The first number is the level they changed class at; the second is their current level.
                      Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support       Class
             Michelle 16.53 33 15  15  10  11  19  12  10  D Sword, B Tome      S Chrom       Tactician
                Chrom 19.02 38 16  3   17  20  20  14  6   A Sword              S Michelle    Lord
                Sully 15.80 29 15  3   15  16  12  13  2   B Sword, B Lance     S Kellam      Cavalier
               Kellam  1.16 36 18  0   11  10  3   18  8   C Lance, E Axe       S Sully       General 10/1
                Stahl 18.74 37 17  2   16  14  12  18  4   B Sword, B Lance     S Cordelia    Cavalier
             Cordelia 18.40 34 17  6   17  19  16  12  11  B Lance              S Stahl       Pegasus Knight
               Ricken 16.75 31  4  12  17  13  15  13  8   B Tome               S Maribelle   Mage
            Maribelle  1.00 30  2  14  11  14  10  5   14  C Staff, E Tome      S Ricken      Valkyrie 10/1
                Lonqu 16.23 30 12  4   20  19  13  11  4   B Sword              C Sully       Myrmidon
              Cherche 13.14 32 15  1   13  12  9   17  2   C Axe                None          Wyvern Rider
                Panne  8.30 41 23  3   17  17  13  19  5   D Axe                S Gaius       W.R. 11/8
                Gaius  1.00 38 14  2   24  25  10  12  4   B Sword, E Bow       S Panne       Assassin 12/1
                 Nowi 16.47 33 14  5   8   9   16  6   8   - Stone              A Gregor      Manakete
               Gregor  1.00 35 15  1   17  14  8   14  5   C Sword, E Axe       A Nowi        Hero 11/1

Chapter 13: Of Sacred Blood

I made this a quick one, and it could have been even shorter if I remembered one small detail… I’ll get to that soon.
Cordelia and Panne flew their husbands up to the north to confront the boss while everyone else took to the south to fight the group of risen down there. Stahl took out the archer in the north, leaving Panne safe to remain in front during the enemy phase. On turn 2 I set her up to kill the boss in one round, but I forgot to have Gaius equip his silver sword so the support attack wasn’t enough to let Panne double. I ended up bleeding over to a third turn because of this, and so I used that turn to get some extra exp. where I could.
Turns: 3/117
Heroes: Chrom & Michelle
Nowi gained S support with Gregor!
Lucina gained C support with Chrom & Michelle (recruited)
Gold:
Maintenance: OK, I knew a big mistake would happen eventually, but at least it’s not game-ruining. Before chapter 13 I forgot to rearrange Michelle’s skills so she can pass down Veteran to Lucina, and I saved over my file so I can’t go back. Now Lucina has Solidarity instead. This will hinder her catching up for a few chapters until I get my hands on a second seal to reclass her.
Also, Child Paralogues have appeared, 6 of them to be exact. The only one I’m missing that I intend to include is Gerome’s since Cherche and Lon’qu are not married yet. Yarne, Nah and Brady’s won’t be done for a while either, but I intend to get Morgan, Kjelle and Servera soon. I am waiting until I can get their parent’s skills to be more ideal (having Servera with Aegis, Sol and Relief would be badass, for example).
                      Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support       Class
             Michelle 16.78 33 15  15  10  11  19  12  10  D Sword, B Tome      S Chrom       Tactician
                Chrom 01.00 39 17  3   18  20  20  15  7   A Sword, E Lance     S Michelle    Cavalier 20/1
                Sully 16.43 30 16  3   15  17  13  14  3   B Sword, A Lance     S Kellam      Cavalier
               Kellam  1.34 36 18  0   11  10  3   18  8   C Lance, E Axe       S Sully       General 10/1
                Stahl 19.25 38 18  3   17  15  12  19  4   B Sword, B Lance     S Cordelia    Cavalier
             Cordelia 19.23 34 18  7   18  20  17  12  12  A Lance              S Stahl       Pegasus Knight
               Ricken 17.55 32  4  13  17  14  15  14  8   B Tome               S Maribelle   Mage
            Maribelle  1.20 30  2  14  11  14  10  5   14  C Staff, E Tome      S Ricken      Valkyrie 10/1
                Lonqu 16.23 30 12  4   20  19  13  11  4   B Sword              C Sully       Myrmidon
              Cherche 13.14 32 15  1   13  12  9   17  2   C Axe                None          Wyvern Rider
                Panne  8.44 41 23  3   17  17  13  19  5   D Axe                S Gaius       W.R. 11/8
                Gaius  2.13 39 15  2   25  26  11  12  4   B Sword, E Bow       S Panne       Assassin 12/2
                 Nowi 16.77 33 14  5   8   9   16  6   8   - Stone              S Gregor      Manakete
               Gregor  1.09 35 15  1   17  14  8   14  5   C Sword, E Axe       S Nowi        Hero 11/1
               Lucina 10.00 32 14  6   15  16  17  12  6   C Sword              C Parents     Lord

Edited by MercuryHg34
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I don't have backups in a solid sense of the word; all three of my hard save files are taken, and so are both of my battle save files for casual. My first file was Hard Classic, my very first that I refuse to delete. File 2 is this playthrough, as well as Battle Save 1 since I'm on casual mode. This is strictly to compare different actions for the same turn without restarting an entire chapter, however I will always restart the chapter if a unit falls so I'm treating it as close to classic mode as I can. The third file and the second battle log are my girlfriend's files for her normal casual run. She's new to FE, so I let her play my game since she doesn't own a 3DS.

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Good call using the battle saves. I may try that next time myself, it's not like I let units stay dead on Classic anyway, it's always a reset. Damn this game for only having three saves. It needs at least five.

I guess I'm too late for this now, but Gregor for Bow Knight instead of Hero I think is a strong choice for him once Nowi no longer needs the DEF, since it gives her +1 MV (and more first-turn reach with his base 8 MV).

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I considered Bow Knight, but as you can see her def is slightly behind and her speed is suckish like usual, so Hero helps her out now more so than Bow Knight. Also note that I am utilizing 3 fliers and 3 cavalry units, general mobility for my team is not an issue at all. I will be changing Gregor to Bow Knight as soon as he can (level 15 I think), but that likely won't happen at the pace I'm moving since he's forever confined to Nowi's pocket.

Here's the next chapter. After 15 I'll go back and recruit some children (if memory serves me well, second seals are at 15's shop).

Chapter 14: Flames on the Blue

This was my fastest chapter so far. On turn 1 I flew Panne and Cherche up toward the boss wielding hammers, everyone else formed a defensive wall on the left bridge with Chrom and Nowi in front and Ricken and Maribelle in the rear. Then on turn 2 I got some more exp where I could and slaughtered the boss.
I have a few reasons for rushing this chapter. Firstly, it is just an annoying chapter to deal with. It’s hard to make use of the mobility on anyone other than flyers, and I find it easy to be overwhelmed on all sides by a lot of enemies. Also, you have practically no options on player phase other than to heal on your turn, maybe toss out a javelin or thunder at ranged foes. This makes the chapter drawn out very easily, and then certain units can break their weapons to soon or gain too much exp and get dragged down by everyone else trying to catch up. Secondly, I didn’t bother to check what was in the chests but I have enough money that any second seals that might be in there won’t be missed in 2-3 chapters anyway, and my army’s resources are currently quite plentiful as it is. Finally, I rushed this chapter because despite Lucina’s rapier being able to demolish almost everyone on the map, her survivability when faced with this many foes is too low to put her on the front lines and wall the enemy phase like Chrom and Nowi can. Eventually she’ll be the most badass tank ever, but currently I am simply saving myself frustration trying to feed her kills when she’ll have plenty of time in the near future to do so anyway.
Turns: 2/119
Heroes: Ricken & Maribelle
Lon’qu gained C support with Cherche.
Gold: 26675
                      Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support       Class
             Michelle 16.83 33 15  15  10  11  19  12  10  D Sword, B Tome      S Chrom       Tactician
                Chrom 02.14 40 18  4   19  20  21  16  7   A Sword, E Lance     S Michelle    Cavalier 20/2
                Sully 16.91 30 16  3   15  17  13  14  3   B Sword, A Lance     S Kellam      Cavalier
               Kellam  1.34 36 18  0   11  10  3   18  8   C Lance, E Axe       S Sully       General 10/1
                Stahl 19.25 38 18  3   17  15  12  19  4   B Sword, B Lance     S Cordelia    Cavalier
             Cordelia 19.23 34 18  7   18  20  17  12  12  A Lance              S Stahl       Pegasus Knight
               Ricken 17.78 32  4  13  17  14  15  14  8   B Tome               S Maribelle   Mage
            Maribelle  1.62 30  2  14  11  14  10  5   14  C Staff, E Tome      S Ricken      Valkyrie 10/1
                Lonqu 16.28 30 12  4   20  19  13  11  4   B Sword              C Cherche     Myrmidon
              Cherche 13.14 32 15  1   13  12  9   17  2   C Axe                C Lonqu       Wyvern Rider
                Panne 10.31 44 25  3   19  18  15  20  5   D Axe                S Gaius       W.R. 11/10
                Gaius  2.31 39 15  2   25  26  11  12  4   B Sword, E Bow       S Panne       Assassin 12/2
                 Nowi 17.57 34 15  5   8   9   16  6   8   - Stone              S Gregor      Manakete
               Gregor  1.19 35 15  1   17  14  8   14  5   C Sword, E Axe       S Nowi        Hero 11/1
               Lucina 10.70 32 14  6   15  16  17  12  6   C Sword              C Parents     Lord

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Oh, right. Well I just realized I have a second seal left unused from before for Lucina, and the only other unit that will need one in the near future is Morgan, who I'd prefer to get before then anyway.

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I'm waiting on purpose to promote them. I am trying to replicate the way any other player would go about it, so from my experience I learned that most people prefer to promote at 20 on "good" units, and at 10 on units that need the boost immediately (like Kellam and Gregor). My party is very solid right now, so I want to see how far I can push them pre-promoted before it becomes a hassle to continue or turn counts become unrealistically high. If I am attempting a chapter and finding that particular units are still having a rough time, or I am close to the end but I have more than 10 turns going, I restart the chapter instead and try again after having promoted one or more characters.

Edited by MercuryHg34
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I'm waiting on purpose to promote them. I am trying to replicate the way any other player would go about it, so from my experience I learned that most people prefer to promote at 20 on "good" units, and at 10 on units that need the boost immediately (like Kellam and Gregor). My party is very solid right now, so I want to see how far I can push them pre-promoted before it becomes a hassle to continue or turn counts become unrealistically high. If I am attempting a chapter and finding that particular units are still having a rough time, or I am close to the end but I have more than 10 turns going, I restart the chapter instead and try again after having promoted one or more characters.

Oh, okay.

I do not do that at all. The second they hit ten, I master seal them if I can.

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Oh, okay.

I do not do that at all. The second they hit ten, I master seal them if I can.

TBH, when I promote a unit depends on the unit in question - the likes of Tharja and Ricken who have little in the way of good reclass choices promote at 20, whereas others might get promoted earlier.

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I finally worked my way through Chapter 15. Next I'm recruiting Kjelle and Morgan, then I'll see what my team is ready for afterwards.

Chapter 15: Smoldering Resistance

This chapter was SO annoying. The annoying part of this chapter is that there’s almost only one way to do it efficiently, and even then I took 11 turns to win since I had to play safe. Most of my party is still pre-promoted, so I struggled to keep everyone safe until I figured out my strategy. The dark knights gave me the most trouble because Nowi and Cordelia were pretty much the only units that could take a hit from them while still dealing decent damage. For that reason, Cordelia got to promote to Falcon Knight mid-chapter. I left Panne and Gaius behind in favor of Lucina and other units to train them, though that proved to be very difficult on this map because of the immense amount of mounted enemies and the dark knights.
So here’s what I did. First, Nowi and Ricken tanked the first entrance to the left of the stairs (Yes, I said Ricken. He’s just that much of a boss right now). Maribelle stayed behind to draw enemy ranged attacks away and heal them. Second, I had Cordelia, Cherche and Chrom take to the north to save Say’ri and draw one of the dark knights away from my tanks. Lucina and Sully waited near the start to take out the beach enemies. This time Chrom went solo and Michelle paired up with Lucina. This allowed me to draw the enemy in with Michelle’s ranged magic and finish them off with Lucina’s rapier since they were mostly armored or cavalry. This worked wonders on the beach’s dark knight. Finally, Kellam and Lon’qu got to see more action than usual and gained some levels as a result. By the end of the next chapter, most of my units will be ready for promotion.
Turns: 11/130
Heroes: Nowi & Gregor
Gold: 32445
Maintenance: I bought silver weapons for everyone who needed them. This is going to make a big difference between ORKO’s and 2HKO’s for many units on my team, allowing me to play more aggressively on player phase.
                      Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support       Class
             Michelle 18.43 34 16  16  12  11  19  12  10  D Sword, B Tome      S Chrom       Tactician
                Chrom 03.11 41 18  4   19  21  22  17  7   A Sword, E Lance     S Michelle    Cavalier 20/3
                Sully 17.94 31 17  3   15  17  13  14  3   B Sword, A Lance     S Kellam      Cavalier
               Kellam  2.07 37 19  1   11  10  3   19  8   B Lance, E Axe       S Sully       General 10/2
                Stahl 19.65 38 18  3   17  15  12  19  4   B Sword, B Lance     S Cordelia    Cavalier
             Cordelia 02.15 40 22  8   22  24  18  16  15  A Lance, E Staff     S Stahl       Falcon Knight 20/2
               Ricken 19.65 33  4  14  18  16  16  14  9   B Tome               S Maribelle   Mage
            Maribelle  3.16 32  2  16  12  16  11  6   16  C Staff, E Tome      S Ricken      Valkyrie 10/3
                Lonqu 17.59 31 13  4   21  20  13  11  5   A Sword              C Cherche     Myrmidon
              Cherche 14.48 33 16  1   13  13  10  18  2   C Axe                C Lonqu       Wyvern Rider
                Panne 10.31 44 25  3   19  18  15  20  5   D Axe                S Gaius       W.R. 11/10
                Gaius  2.31 39 15  2   25  26  11  12  4   B Sword, E Bow       S Panne       Assassin 12/2
                 Nowi 20.85 38 17  6   11  12  19  7   11  - Stone              S Gregor      Manakete
               Gregor  1.69 35 15  1   17  14  8   14  5   C Sword, E Axe       S Nowi        Hero 11/1
               Lucina 12.74 34 15  7   16  17  18  13  7   C Sword              C Parents     Lord

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Paralogue 8: A Duel Disgraced


I knew it was a good idea to come back to this one. I attempted this chapter before 14 and had difficulty with it, now I was able to handle it very easily. Ricken and Stahl both promoted during this chapter, and Lon’qu is close behind. Up until now Lon’qu has actually been really unlucky with dodges, making me hesitant to use him as much as I should. But now he is starting to build support with Cherche and is more durable as a result, so he should be seeing a lot of action from now on. Sully jumped in level and maxed out at 20, forcing me to switch to Kellam for the remainder of the chapter so as not to waste exp.


Now, the general strategy: Do not linger, keep pushing with your strong units through the middle and wall off the reinforcements with durable characters. Sully, Chrom & Lon’qu went up the middle (Cherche took care of the general with her hammer) while Ricken, Michelle and Stahl moved along the sides and blocked entrances. This map is crawling with archers, and the indoor nature of the map discourages the use of fliers anyway. For this reason I left Panne and Gaius out again. Panne is a ridiculous powerhouse anyway and Gaius can hold his own as well, so the only thing I missed out on in this chapter were the chests, which I likely wouldn’t have gone for anyway since they’re so far off the main path. Lon’qu came through in the end and 2HKO’d the boss, taking advantage of the boss’ poor accuracy. Lucina also got some training in, which will help later on when I decide what to do with her.


Turns: 8

Heroes: Ricken & Maribelle

Lon’qu gained B support with Cherche.

Lucina gained B support with Michelle.

Kjelle gained C support with Kellam and Sully.

Gold: 23745

Maintenance: Gave Maribelle the Draco Shield (because she really needs it), bought some master seals for those near promotion and restocked on javelins since I am running low. I won’t be using Kjelle, but the Kjelle I got has discipline so she can more easily reclass and work through that class’ weapon. She appears to be best off becoming a cavalier, but I could see a case for Wyvern Rider as well. I’ll play around with that in post-game.



Lvl HP STR MAG SKL SPD LCK DEF RES WExp Support Class
Michelle 19.72 35 17 16 13 11 20 12 10 c Sword, A Tome S Chrom Tactician
Chrom 4.17 42 19 4 20 22 23 17 8 A Sword, E Lance S Michelle Cavalier 20/4
Sully 1.00 41 21 5 18 21 14 19 11 B Sword, A Lance S Kellam Paladin 20/1
Kellam 2.57 37 19 1 11 10 3 19 8 B Lance, E Axe S Sully General 10/2
Stahl 1.56 46 22 4 20 18 12 22 10 B Sword, A Lance S Cordelia Paladin 20/1
Cordelia 3.38 41 23 8 22 24 18 16 15 A Lance, E Staff S Stahl Falcon Knight 20/3
Ricken 3.48 45 9 17 22 18 18 22 11 A Tome, E Sword S Maribelle Dark Knight 20/3
Maribelle 3.75 32 2 16 12 16 11 6 16 C Staff, E Tome S Ricken Valkyrie 10/3
Lonqu 19.82 33 13 4 22 22 14 12 5 A Sword B Cherche Myrmidon
Cherche 14.75 33 16 1 13 13 10 18 2 C Axe B Lonqu Wyvern Rider
Panne 10.31 44 25 3 19 18 15 20 5 D Axe S Gaius W.R. 11/10
Gaius 2.31 39 15 2 25 26 11 12 4 B Sword, E Bow S Panne Assassin 12/2
Nowi 23.64 42 20 7 13 13 21 10 13 - Stone S Gregor Manakete
Gregor 1.89 35 15 1 17 14 8 14 5 C Sword, E Axe S Nowi Hero 11/1
Lucina 14.80 36 16 8 18 18 20 15 7 C Sword B Michelle Lord

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Paralogue 12: Disowned by Time

Here’s another fast and easy chapter, and I get to finally recruit Morgan. I got to pull of something really crafty as well, which I’ll get to in a minute.
First, Maribelle rescued Morgan and Lucina paired up with him. Panne flew to the first chest to bring Gaius over, and I got a bullion (m) for it. Cordelia and Cherche made straight for the boss, and I utilized Cordelia’s rescue staff to extend the Cherche’s movement as well. They reached the boss on turn 3 or so, but there was a bit of a problem. The boss has ridiculous avoid for some reason, so Lon’qu was the only unit able to even touch him out of the four I had there. Lon’qu had just promoted to sword master, and Cordelia literally just got Rally Speed on the previous turn. So the crafty part came in here: I used rally speed on Lon’qu, and then attacked the boss with a silver sword afterward. This was the only way I could guarantee killing the boss in one round.
I didn’t get to use Morgan much if at all, but as usual he started out with Veteran and Solidarity, and inherited Rightful King. I don’t know exactly what I want to do with him yet… mostly because I don’t know what to do with Lucina either. I could just promote them both, but I feel like there are reclass options that may produce better results in the long run. Then again, I’m starting to think that maybe Servera may be more of an asset to my team if I recruit her inheriting Aegis than Lucina, who at this point is just a worse Chrom. And to further support that, Servera would actually be able to get an S support with Morgan as well as the bonuses from her family. I will see what happens when I recruit Servera, but I am putting that off until Stahl gets Aegis.
Turns: 4
Heroes: Stahl & Cordelia
Morgan gained C support with Lucina, Chrom and Michelle.
Gold: 26245
                      Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support       Class
             Michelle 19.72 35 17  16  13  11  20  12  10  c Sword, A Tome      S Chrom       Tactician
                Chrom  4.29 42 19  4   20  22  23  17  8   A Sword, E Lance     S Michelle    Cavalier 20/4
                Sully  1.00 41 21  5   18  21  14  19  11  B Sword, A Lance     S Kellam      Paladin 20/1
               Kellam  2.57 37 19  1   11  10  3   19  8   B Lance, E Axe       S Sully       General 10/2
                Stahl  3.24 48 23  4   21  19  13  22  11  A Sword, A Lance     S Cordelia    Paladin 20/3
             Cordelia  5.65 42 24  9   24  24  18  17  15  A Lance, E Staff     S Stahl       Falcon Knight 20/5
               Ricken  3.75 45  9  17  22  18  18  22  11  A Tome, E Sword      S Maribelle   Dark Knight 20/3
            Maribelle  4.65 32  3  16  12  16  12  8   17  C Staff, E Tome      S Ricken      Valkyrie 10/4
                Lonqu  2.53 38 17  5   26  27  15  15  8   A Sword              B Cherche     Swordmaster 20/1
              Cherche 17.05 36 16  2   15  15  11  19  2   C Axe                B Lonqu       Wyvern Rider
                Panne  1.00 49 29  3   21  20  15  23  8   D Axe, E Lance       S Gaius       W.L. 11/10/1
                Gaius  3.07 40 15  2   25  27  12  12  4   B Sword, E Bow       S Panne       Assassin 12/3
                 Nowi 24.18 43 21  8   14  14  22  11  14  - Stone              S Gregor      Manakete
               Gregor  2.09 36 16  1   18  14  9   15  5   C Sword, E Axe       S Nowi        Hero 11/2
               Lucina 14.80 36 16  8   18  18  20  15  7   C Sword              B Michelle    Lord
               Morgan 10.00 33 14  12  15  14  16  11  10  C Sword, C Tome      C Family      Tactician

Edited by MercuryHg34
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Chapter 16: Naga’s Voice


This map can be a bit tricky because fliers are extremely useful, but you need to be careful of all the warriors carrying bows. I simply had Panne and Cherche carry their partners straight to the boss along the right side of the map, using Cordelia and Maribelle’s rescue staves to help push them along faster at the start. Ricken was particularly good combat wise, and Morgan was gaining full levels every kill. I am a fan of giving Morgan the Levin Sword, and that’s what I did. Other than that there’s not much to this chapter; everyone else performed as expected, though Sully is starting to become greatly overshadowed by Stahl at this point. Nowi gave no fucks and bodied the entire left side of the map single-handedly, also to be expected at this point. I can say for certain that without Nowi I would have to wait much longer to complete the child paralogues, which I’ll be doing next (starting with Severa).


Turns: 6/148

Heroes: Stahl & Cordelia

Gold: 36245



Lvl HP STR MAG SKL SPD LCK DEF RES WExp Support Class
Michelle 1.00 40 20 20 16 14 21 14 13 c Sword, A Tome S Chrom Grandmaster 20/1
Chrom 4.61 42 19 4 20 22 23 17 8 A Sword, D Lance S Michelle Cavalier 20/4
Sully 1.00 41 21 5 18 21 14 19 11 B Sword, A Lance S Kellam Paladin 20/1
Kellam 2.57 37 19 1 11 10 3 19 8 B Lance, E Axe S Sully General 10/2
Stahl 6.27 51 24 5 23 20 15 24 12 A Sword, A Lance S Cordelia Paladin 20/6
Cordelia 6.13 43 25 10 25 24 18 18 15 A Lance, E Staff S Stahl Falcon Knight 20/6
Ricken 4.15 46 10 18 22 18 18 23 11 A Tome, E Sword S Maribelle Dark Knight 20/4
Maribelle 6.15 33 3 18 13 18 14 8 18 B Staff, D Tome S Ricken Valkyrie 10/6
Lonqu 4.83 40 17 6 27 29 17 15 8 A Sword B Cherche Swordmaster 20/4
Cherche 17.58 36 16 2 15 15 11 19 2 C Axe B Lonqu Wyvern Rider
Panne 2.34 51 30 3 22 21 15 24 8 C Axe, E Lance S Gaius W.L. 11/10/2
Gaius 3.62 40 15 2 25 27 12 12 4 B Sword, E Bow S Panne Assassin 12/3
Nowi 25.81 44 21 8 14 16 22 12 14 - Stone S Gregor Manakete
Gregor 2.29 36 16 1 18 14 9 15 5 C Sword, E Axe S Nowi Hero 11/2
Lucina 15.19 37 17 8 19 18 20 16 7 C Sword B Michelle Lord
Morgan 13.01 35 16 14 16 17 21 13 11 C Sword, C Tome C Family Tactician

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