Psych Posted July 20, 2016 Share Posted July 20, 2016 So could you set a weapon to accessory and give it a reasonable number of uses and you wouldn't be able to see it or does setting something as accessory prevent it from being used. Quote Link to comment Share on other sites More sharing options...
Shin Posted July 20, 2016 Share Posted July 20, 2016 So could you set a weapon to accessory and give it a reasonable number of uses and you wouldn't be able to see it or does setting something as accessory prevent it from being used. The chances are that doing that would either make it treat it as an accessory so make it unusable or just ignore the fact it's an accessory. Crashing's another viable option! Quote Link to comment Share on other sites More sharing options...
Lamia Posted July 20, 2016 Author Share Posted July 20, 2016 So could you set a weapon to accessory and give it a reasonable number of uses and you wouldn't be able to see it or does setting something as accessory prevent it from being used. the item type is required to be a weapon in order to be equipped Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 27, 2016 Share Posted July 27, 2016 Can you update the dropbox link to your notes? Its giving a 404 error right now Quote Link to comment Share on other sites More sharing options...
Lamia Posted July 28, 2016 Author Share Posted July 28, 2016 seems like my old dropbox finally gave out since it was on my old computer, had to update nearly all the links including images, but it should be fine now Quote Link to comment Share on other sites More sharing options...
Sephie-chan Posted August 1, 2016 Share Posted August 1, 2016 Hey, does anyone know the offsets for the chapter names graphics? I know there are compressed and I know, I had them on my notes about FE4, but I lost my FE4 Hacking Datas when my old computer broke. Quote Link to comment Share on other sites More sharing options...
Lamia Posted August 1, 2016 Author Share Posted August 1, 2016 Hey, does anyone know the offsets for the chapter names graphics? I know there are compressed and I know, I had them on my notes about FE4, but I lost my FE4 Hacking Datas when my old computer broke. they're from $1D41A6 - 1D649D Quote Link to comment Share on other sites More sharing options...
Enaluxeme Posted August 9, 2016 Share Posted August 9, 2016 Most of the modules in the first post won't work. I'm using the japanese rom with header. The error is: "An error occurred while trying to load the module <name of module>. A dropbox-style element's list could of values not be opened." Quote Link to comment Share on other sites More sharing options...
Lamia Posted August 10, 2016 Author Share Posted August 10, 2016 (edited) my modules are not standalone, they are meant to be used with/overwrite the original FE4 modules from this topic http://serenesforest.net/forums/index.php?showtopic=26737 also be sure they are unzipped Edited August 10, 2016 by Lamia Quote Link to comment Share on other sites More sharing options...
Alph Posted November 16, 2016 Share Posted November 16, 2016 How do you edit what's available in Shops? Can it be done with a hex editor? What are the addresses of the Shop's inventory? (Silver Sword, Silver Spear). I would rather just use a hex editor as I don't want to install Java for the modules. Thanks, great topic. Quote Link to comment Share on other sites More sharing options...
Tetragrammaton Posted November 17, 2016 Share Posted November 17, 2016 Try FE4 Editor. http://serenesforest.net/forums/index.php?showtopic=58400 Quote Link to comment Share on other sites More sharing options...
Lamia Posted November 17, 2016 Author Share Posted November 17, 2016 (edited) How do you edit what's available in Shops? Can it be done with a hex editor? What are the addresses of the Shop's inventory? (Silver Sword, Silver Spear). I would rather just use a hex editor as I don't want to install Java for the modules. Thanks, great topic. use old nightmare if you don't want to use the new one (I still use it) Edited November 17, 2016 by Lamia Quote Link to comment Share on other sites More sharing options...
Alph Posted November 17, 2016 Share Posted November 17, 2016 (edited) use old nightmare if you don't want to use the new one (I still use it)Where is the old one?The Author's page on Romhacking.net only has v2. ThanksFound it: http://serenesforest.net/forums/index.php?showtopic=26737 I edited the shop for chapter 4 and put Tornado in the first slot, but now it won't list any of the other items for sale in-game.Just Tornado is there in slot 1. Found something interesting:The following code in Zsnes lets you buy inf Tornados in Shops. It inserts it as a new item, (doesn't overwrite the others.)You can buy as many as you want.7E3FA90404 as current value (code on), and 07 is shown as 'previous value'.Hmmm7e3fa7** (Tornado Weapon Modifier)7e3fa8** (Tornado Usage Modifier)7e3fac** (Tornado Kills Modifier)So then maybe 7E3FA9 represent "Available in Current Shop"?Edit YEP! Works with Rescue Staff too, meaning it should work with all items!So it's (Item Usage Modifier Address) + 1 with 04 as the On Value = Inf Item in shops.So 7e402104 for Inf Rescue Staff in any shop.7e4020** (Rescue Staff Usage Modifier)7e4025** (Recover Staff Weapon Modifier)7e4026** (Recover Staff Usage Modifier)Here are the current codes for reference - click ''Show".http://serenesforest.net/forums/index.php?showtopic=39566#entry2366377 Now I'm looking at Storage Codes:The Following puts inf 'Alec Iron Swords' in Alec's Storage as long as the code is on. (must already be in storage)7e3d8d02If you sell a bunch of them to the pawn shop it will only show 1 as for sale. but still better than none. Here are the current codes for reference - click ''Show".http://serenesforest.net/forums/index.php?showtopic=39566#entry2366377 Hmm doesn't list items like rings...However the Address for the next item is + 6 in Hex. (not sure for all items)For example: 7e40a504 Gives Inf Life Rings for sale in any shop. Edited November 18, 2016 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Lamia Posted November 18, 2016 Author Share Posted November 18, 2016 (edited) somehow I doubt it's a reliable code, I'm guessing it's inserting the same item number repeatedly you'll probably find that the 'copies' share the same amount of durability and kills, and that when you soft reset only one will remain also: quintuple post? really? I edited the shop for chapter 4 and put Tornado in the first slot, but now it won't list any of the other items for sale in-game.Just Tornado is there in slot 1. don't modify shop item numbers. FE4's inventory system is different from other FEs due to the repair, inheritance, and kill count features. use the FE4 Player Weapon Editor to modify the contents of the item list instead, which the list contains all available items for the player Edited November 18, 2016 by Lamia Quote Link to comment Share on other sites More sharing options...
Alph Posted November 18, 2016 Share Posted November 18, 2016 (edited) The shop code items are still there after reload/reset (using save states) Have the weapon durability code on when you do it. This gives 50 to each item. Edit: Sorry for the double--posting, I didn't know that rule. But hey give me credit for finding a way to inject new items into the game via RAM. It's a pretty big deal, to me anyway. Just want to re-iterate that you should have this code on when you add items to shops. Weapon uses don't go down 87E111EA This may also help to have on : Infinite actions per turn 84CB33BF Edited November 24, 2016 by Alph Quote Link to comment Share on other sites More sharing options...
Alph Posted December 3, 2016 Share Posted December 3, 2016 (edited) Help The items are separated by +6 in hex. I want to write 04 as the ON value ie 7e3d8b04 but then write 04 to every address that is +6 in hex, so the next address would be 7E3D91, and then write 04 to that address, and so forth, say for the next 100 addresses. This should make every item available in the shop at once. 7e3d8b04 being the first item Alec's Ironsword. I know that SNES Action Replay has a way of doing this, as part of the code format.I don't get these Instructions: http://gamehacking.org/vb/threads/6328-NDS-Action-Replay-Code-Types Edit: those instructions are for NDS, I need the SNES equivalent. Edited December 3, 2016 by Alph Quote Link to comment Share on other sites More sharing options...
OliKad Posted January 6, 2017 Share Posted January 6, 2017 (edited) Thank you for your updates! I really appreciate it! :DBTW, unlike what you said in your OP, I do care about FE4 ;) Edited January 6, 2017 by OliKad Quote Link to comment Share on other sites More sharing options...
Not so bueno Posted February 1, 2017 Share Posted February 1, 2017 For holy weapons, does the game trigger events that gives you them based on the item name? I didn't see an item number I could see in the editor (or at least edit). IE I want the event that gets Levin holsety to change into another holy weapon. Quote Link to comment Share on other sites More sharing options...
Lamia Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) item numbers in reference to anything related to items you receive use the player item list (including events) so use the Player Weapon Editor to modify the items you receive for example find holsety in the list and change it to a different item the item list's contents won't change in your playthrough until you reload a save so be sure to remember to do that in the future Edited February 1, 2017 by Lamia Quote Link to comment Share on other sites More sharing options...
Not so bueno Posted February 1, 2017 Share Posted February 1, 2017 23 minutes ago, Lamia said: item numbers in reference to anything related to items you receive use the player item list (including events) so use the Player Weapon Editor to modify the items you receive for example find holsety in the list and change it to a different item the item list's contents won't change in your playthrough until you reload a save so be sure to remember to do that in the future Thank you. :) Would I have to change anything at all in weapon/staff editor 1? Quote Link to comment Share on other sites More sharing options...
Lamia Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) I don't see that editing an item's stats could be relevant Edited February 1, 2017 by Lamia Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 1, 2017 Share Posted February 1, 2017 (edited) I'm fairly certain that if the weapon is a holy weapon and isn't Holsety, Valkyrie or Ichieval (maybe the Gae Bolg too,) it won't be inherited in gen 2, so keep that in mind. Unless someones found a workaround for that. Edited February 1, 2017 by General Horace Quote Link to comment Share on other sites More sharing options...
Not so bueno Posted February 1, 2017 Share Posted February 1, 2017 I've run into my first major glitch. Everything is peachy up until chapter 1 when Elliot's units show up. The cut-scenes are all fine, Eldigan is chatting with Lachesis but then when the screens pans out for his units to exit his castle as allied/yellow units then the game freezes and blanks out. Has anyone have had a similar experience to this and if so, what edit is likely the cause behind it? Currently, I saved right before I capture the first castle and I'm going back and forth between the game and the editor. In my game, I made Eldigan a playable unit that appears later in the game. However, I don't think it should be causing issues in chapter 1 so my suspicion is that it's something else entirely. 3 hours ago, General Horace said: I'm fairly certain that if the weapon is a holy weapon and isn't Holsety, Valkyrie or Ichieval (maybe the Gae Bolg too,) it won't be inherited in gen 2, so keep that in mind. Unless someones found a workaround for that. Wow. Thanks for the heads up. I haven't played the binary mods but don't one of them feature Tiltyu and her holy weapon? Quote Link to comment Share on other sites More sharing options...
Shin Posted February 1, 2017 Share Posted February 1, 2017 (edited) 5 hours ago, General Horace said: I'm fairly certain that if the weapon is a holy weapon and isn't Holsety, Valkyrie or Ichieval (maybe the Gae Bolg too,) it won't be inherited in gen 2, so keep that in mind. Unless someones found a workaround for that. I recall there being a string of values which decided which holy weapons could be passed down. Altenna has the Gae Bolg regardless, but I think the other three are all set to specifically be able to be passed down. EDIT: I think it's also done by item ID value rather than weapon editor slot, so just using their slots wouldn't work. Edited February 1, 2017 by Shin Quote Link to comment Share on other sites More sharing options...
Lamia Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) 1 hour ago, not_so_bueno said: I've run into my first major glitch. Everything is peachy up until chapter 1 when Elliot's units show up. The cut-scenes are all fine, Eldigan is chatting with Lachesis but then when the screens pans out for his units to exit his castle as allied/yellow units then the game freezes and blanks out. Has anyone have had a similar experience to this and if so, what edit is likely the cause behind it? Currently, I saved right before I capture the first castle and I'm going back and forth between the game and the editor. In my game, I made Eldigan a playable unit that appears later in the game. However, I don't think it should be causing issues in chapter 1 so my suspicion is that it's something else entirely. units that cannot reach a destination during an event where they spawn and walk will cause a crash on spawning, for one of the following reasons - the class has 0 movement (long arches) - the unit is given a destination on an unwalkable terrain tile for their class - the unit is given a destination past impassable terrain and cannot path if you've been fiddling with him or his army or the map itself I would suggest rechecking Edited February 1, 2017 by Lamia Quote Link to comment Share on other sites More sharing options...
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