Djing Posted April 27, 2013 Share Posted April 27, 2013 Halberdier Max Stats Str: 41 Mag: 30 Skl: 45 Spd: 41 Def: 44 Res: 38 Level 1 Skill - Provoke - All enemies will attack the unit with this skill. If multiple units within range have this skill, normal unit priority is used. No effect on streetpass. Leval 10 Skill - Not too sure about this one. Promoted Level 5 skill - Adept - Enables an extra attack. Dual strikes and skills cannot occur with this second attack. Skill% Promoted Level 15 skill - Resolve - Skill and Speed +10 when below 50% hp. What do guys think? Too OP? Too unoriginal? Quote Link to comment Share on other sites More sharing options...
Othin Posted April 27, 2013 Share Posted April 27, 2013 (edited) The skills seem kind of arbitrary, just picking random things that didn't show up in FE13 instead of things that would suit the class or levels. Also, I don't think Adept would work well at all in this game, being much stronger than the Skl% skills and not much weaker than the Skl/2% skills. Edited April 27, 2013 by Othin Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 27, 2013 Share Posted April 27, 2013 (edited) Better yet Halberdier Max Stats Str: 44 Mag: 28 Skl: 46 Spd: 43 Def: 41 Res: 37 Level 1 Skill - SKL +5 - Gives SKL+5 Level 10 Skill - Provoke - Makes enemies more likely to attack this unit than other units. Promoted Level 5 skill - Pierce - Penetrates enemy DEF/RES fully. SKL+LCK/6 activation chance. Promoted Level 15 skill - Resolve - Skill and Speed +10 when below 30% HP. "But Klok archers give SKL+2 what's the point of them now??" Yeah well archers have shitty skillsets and should be different anyway. Edited April 27, 2013 by Klok Quote Link to comment Share on other sites More sharing options...
Folt Posted April 27, 2013 Share Posted April 27, 2013 Hm... Soldier HP: 60 Strength: 26 Magic: 20 Skill: 27 Speed: 25 Luck: 30 Defense: 28 Resistance: 24 Weapons: Lance Lv. 1: Syenergy (Any allied unit that are adjacent to this unit, as well as the user, gains a +10% increase in Dual Strike and Dual Block, so long as they're adjacent to each other. It is not stackable, so the unit can only receive the benefit from this bonus once, but can give it to as many units as possible that can be adjacent to him/her, provided they don't have the skill themselves, and aren't benefitting from the skill's effects from another unit with this skill.) Lv. 10: Teamwork (Any unit paired up with this unit gains Attack +4 and Hit +15 when initiating a Dual Strike.) Promotes to either General or Halberdier. Halberdier HP: 80 Strength: 42 Magic: 30 Skill: 44 Speed: 40 Luck: 45 Defense: 46 Resistance: 38 Weapons: Lance Lv. 5: Phalanx (Attack and Defense increases by 1 for every unit adjacent to the bearer of this skill.) Lv. 15: Lancefaire (and thus, I have to come up with a new skill for Falcon Knight... I guess I'll just give them Canto or something.) Well, I tried. I probably failed to make an even remotely balanced class (either one way or another), but I tried at least. Point and laugh if you want. Quote Link to comment Share on other sites More sharing options...
Othin Posted April 27, 2013 Share Posted April 27, 2013 Synergy seems rather excessive with Dual Strike+ and Dual Guard+ around, more than obsoleting both at just LV1. The teamwork theme as a whole is neat, though. And it makes a lot of sense to give Falcon Knights a new LV15 skill rather than coming up with one for Halberdiers. Quote Link to comment Share on other sites More sharing options...
Melonhead Posted April 27, 2013 Share Posted April 27, 2013 (edited) Soldier: Lance-Wielding footsoldiers who use teamwork and balanced stats to operate in war. Lances Maxstats: Str: 27 Mag: 20 Skl: 26 Spd: 25 Def: 27 Res: 24 Move: 5 Lv. 1 Skill-Discipline: Weapon Exp growth is doubled. (Cavaliers get Flank: Duel Strikes always hit) Lv. 10 Skill- Formation: +2 Def to all Adjacent units (Promotes to Paladin or Halberdier) Halberdier: A veteran soldier with mastery of Lances. Boasts high stats all around. Lances Maxstats: Str: 43 Mag: 30 Skl: 43Spd: 41 Def: 43 Res: 38 Move: 7 Lv. 5 Skill-Impale: Opponent loses 20% health at end of combat (Skill Stat/.75) Lv. 15 Skill-Skewer: Always attack first on mounted units. Lancefaire is probably a better idea than Skewer for the final skill, and Phalanx sounds pretty neat as well. I'm trying to work Sentinel's Impale skill in, but I'm not exactly sure how it would work. A super-crit like it was in RD isn't very original. Edited April 27, 2013 by Melonhead Quote Link to comment Share on other sites More sharing options...
Folt Posted April 27, 2013 Share Posted April 27, 2013 Synergy seems rather excessive with Dual Strike+ and Dual Guard+ around, more than obsoleting both at just LV1. The teamwork theme as a whole is neat, though. And it makes a lot of sense to give Falcon Knights a new LV15 skill rather than coming up with one for Halberdiers. You're probably right. Should I halve the bonuses from it, or think up another skill? And I went with the teamwork theme because of how I thought it would affect gameplay. The enemy wouldn't get much use out of those skills (other than Lancefaire and maybe Phalanx, if they are smart enough to put units together) which would let the Soldier still be the underling class, yet also be useful as a player class. Quote Link to comment Share on other sites More sharing options...
MasterJP28 Posted April 27, 2013 Share Posted April 27, 2013 (edited) Halberdier Max Stats Str: 43Mag: 30Skl: 44Spd: 41Def: 43Res: 35 (I went by the 236 cap that Hero and Paladin use since it is a hybrid of the 2) Lv.1 Solo - gains 1.5x exp when fighting without being paired up (opposite of Veteran) Lv. 10 Adept - one of the classics from FE4 (Skill = %) either this at level 10 or switch with Parity Lv. 5 Parity - cancels terrain bonuses (always active) or ^^^ Lv. 15 Nihil - cancels enemy skill (skill/2) or Reversal - returns damage when hit with an indirect attack excluding long range magic and long bow (opposite of Counter) I know its not original, someone else mentioned Adept, and everybody hate Nihil. Come at me! :B Edited April 27, 2013 by JosefLior Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 27, 2013 Share Posted April 27, 2013 (edited) Soldier: Lance-Wielding footsoldiers who use teamwork and balanced stats to operate in war. Lances Maxstats: Str: 27 Mag: 20 Skl: 26 Spd: 25 Def: 27 Res: 24 Move: 5 Lv. 1 Skill-Discipline: Weapon Exp growth is doubled. (Cavaliers get Flank: Duel Strikes always hit) Lv. 10 Skill- Formation: +2 Def to all Adjacent units (Promotes to Paladin or Halberdier) I'd love to like this,m except it makes no sense to give Discipline to a lance-only unit which promotes to a lance-locked unit. Edited April 27, 2013 by Klok Quote Link to comment Share on other sites More sharing options...
Djing Posted April 27, 2013 Author Share Posted April 27, 2013 (edited) You're probably right. Should I halve the bonuses from it, or think up another skill? And I went with the teamwork theme because of how I thought it would affect gameplay. The enemy wouldn't get much use out of those skills (other than Lancefaire and maybe Phalanx, if they are smart enough to put units together) which would let the Soldier still be the underling class, yet also be useful as a player class. The teamwork theme seems iffy to me since rally skills exist. Heres an interesting skill Vanguard - Doubles the effects of rally for this unit Edited April 27, 2013 by Spaceman Craig Quote Link to comment Share on other sites More sharing options...
Melonhead Posted April 27, 2013 Share Posted April 27, 2013 (edited) I'd love to like this,m except it makes no sense to give Discipline to a lance-only unit which promotes to a lance-locked unit. It makes more sense than a skill+5 We could probably get into a big conversation on how discipline is useless regardless of the class, with the whole infinite grinding aspect of the game. By the time you have A rank, you could relcass to grab other skills-it isn't permanent. It's not like lv. 1 skills are gamebreaking anyway: Why would you use wrath?My only other idea would be this:Wield: Units can use weapons one level higher then their weapon rank. (i.e. E Lances allows access to iron lances)That could be gamebreaking or useless, depending on they way you look at it. The teamwork theme seems iffy to me since rally skills exist. I was actually thinking on adding an HP rally skill. Edited April 27, 2013 by Melonhead Quote Link to comment Share on other sites More sharing options...
Folt Posted April 27, 2013 Share Posted April 27, 2013 The teamwork theme seems iffy to me since rally skills exist. Do Rally skills affect the Pair-Up unit? Even better, wouldn't it be nice to combine this with bonuses from Rally? Heres an interesting skill Vanguard - Doubles the effects of rally for this unit That sounds broken as all hell, given how high bonuses Rally can give you. Quote Link to comment Share on other sites More sharing options...
Melonhead Posted April 27, 2013 Share Posted April 27, 2013 Vanguard - Doubles the effects of rally for this unit That's an Auto "All stats+8" On rally spectrum, and that's before you throw in pair up bonuses. Quote Link to comment Share on other sites More sharing options...
shadykid Posted April 27, 2013 Share Posted April 27, 2013 That's an Auto "All stats+8" On rally spectrum, and that's before you throw in pair up bonuses. +20 str/speed, at least +12 everything else? hell yeah Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted April 27, 2013 Share Posted April 27, 2013 Making this more akin to Dread Fighter/Bride than a straight promotion HP: 80 STR: 44 MAG: 30 SKL: 47 SPE: 44 LCK: 45 DEF: 42 RES: 35 Lv.1 Skill - Omnibreaker (+15 Hit/Avoid if the enemy is equipped with a Sword/Lance/Axe/Bow/Tome) Lv.15 Skill - Reinforce (Summons a Lv.10 Soldier. Soldier can't support, trade weapons, be involved in pair up, and has generic dialogue on event tiles. Soldier disappears at the end of the map. Can only be used once per map.) I noticed that both Bride and Dread Fighter have a Lv.1 skill superior to an already existing skill (Res +10 vs Res +2 and Rally Heart vs Rally Movement). I also really like Tanith's Reinforce from FE9 so I wanted to put it in FE9 as well. Soldier's stats 30 HP 12 STR 0 MAG 14 SKL 12 SPE 1 LCK 11 DEF 2 RES Gets Hard Mode/Lunatic Mode bonuses Quote Link to comment Share on other sites More sharing options...
shadykid Posted April 27, 2013 Share Posted April 27, 2013 I noticed that both Bride and Dread Fighter have a Lv.1 skill superior to an already existing skill (Res +10 vs Res +2 and Rally Heart vs Rally Movement). I also really like Tanith's Reinforce from FE9 so I wanted to put it in FE9 as well. Soldier's stats 30 HP 12 STR 0 MAG 14 SKL 12 SPE 1 LCK 11 DEF 2 RES Gets Hard Mode/Lunatic Mode bonuses but then it'd be worthless past the first arc of the game Quote Link to comment Share on other sites More sharing options...
OrangeCrush980 Posted April 28, 2013 Share Posted April 28, 2013 Soldier: Level 1 - Adept - Spd% chance of attacking twice. Level 10 - Resolve - Increases speed and skill by 50% while at 50% health or lower. Halberdier: Level 5 - Impale - Skl/2% chance of dealing x4 damage. Level 15 - Transform - Adds menu command to transform the unit into Nephenee for the duration of the battle. Quote Link to comment Share on other sites More sharing options...
Djing Posted April 28, 2013 Author Share Posted April 28, 2013 Level 1 unpromoted skill Essentials - Increase stats of all Bronze, Iron, Steel and Silver weapons. Might +2, Hit + 10, Crit +10 on all Bronze to Silver weapons. Useless for mage and shifter classes. Level 10 unpromoted skill Provoke - Enemys target the user more often. Level 5 promoted Skill Vanguard - All stats +2 when rallied. Does not stack with multiple rallies Level 15 promoted skill Advance - Defense and Resistence +10 when attacking Quote Link to comment Share on other sites More sharing options...
Melonhead Posted April 28, 2013 Share Posted April 28, 2013 (edited) Making this more akin to Dread Fighter/Bride than a straight promotion HP: 80 STR: 44 MAG: 30 SKL: 47 SPE: 44 LCK: 45 DEF: 42 RES: 35 Lv.1 Skill - Omnibreaker (+15 Hit/Avoid if the enemy is equipped with a Sword/Lance/Axe/Bow/Tome) Lv.15 Skill - Reinforce (Summons a Lv.10 Soldier. Soldier can't support, trade weapons, be involved in pair up, and has generic dialogue on event tiles. Soldier disappears at the end of the map. Can only be used once per map.) I noticed that both Bride and Dread Fighter have a Lv.1 skill superior to an already existing skill (Res +10 vs Res +2 and Rally Heart vs Rally Movement). I also really like Tanith's Reinforce from FE9 so I wanted to put it in FE9 as well. Soldier's stats 30 HP 12 STR 0 MAG 14 SKL 12 SPE 1 LCK 11 DEF 2 RES Gets Hard Mode/Lunatic Mode bonuses That is.. different. I like the idea of the reinforce skill, but wouldn't those stats be a bit low for later on? Maybe it could be 75% of all stats, so an 80 HP, 40 Def soldier would summon a 60 Hp, 30 Def soldier. EDIT: I can't think of many enemy units without a sword, axe, lance, bow, or tome. Edited April 28, 2013 by Melonhead Quote Link to comment Share on other sites More sharing options...
Shadow Stalker X Posted April 28, 2013 Share Posted April 28, 2013 Came up with this awhile ago on GameFAQs. Soldier: Wields lancesBase CapsHP: 60Str: 25Mag: 20Skl: 24Spd: 27Luck: 30Def: 27Res: 23SkillsLv. 1 Str/Def +1- increases Strength and Defense by 1Lv. 10 Fortune- At <50% HP, negates critical hits Halberdier: wields lances, bowsBase CapsHP: 80Str: 46Mag: 31Skl: 40Spd: 44Luck: 45Def: 45Res: 39SkillsLv. 5 Nova- Adds (Rating/14) to your attack (Trigger rate: Skill/2%)Lv. 15 Nihil- Negates enemy trigger skills in battle (skills that show text in battle, such as Aether, Pavise, etc.) Quote Link to comment Share on other sites More sharing options...
Quick Posted April 28, 2013 Share Posted April 28, 2013 (edited) Halberdier: wields lances, bows Base Caps HP: 80 Str: 46 Mag: 31 Skl: 40 Spd: 44 Luck: 45 Def: 45 Res: 39 Skills Lv. 5 Nova- Adds (Rating/14) to your attack (Trigger rate: Skill/2%) Lv. 15 Nihil- Negates enemy trigger skills in battle (skills that show text in battle, such as Aether, Pavise, etc.) I'm probably the only person who like Nihil, but it seems good. I always loved how Nihil worked, especially in a game like this. I kind of hope that Halberdier don't get bows since it'll just be an outclassed Bride, but at the same time this wouldn't be female only, would it? I kind of just hope that Halberdiers get kickass exclusive lances instead of different weapons to add over lances. Edited April 28, 2013 by Quick Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 28, 2013 Share Posted April 28, 2013 Lv. 15 Nihil- Negates enemy trigger skills in battle (skills that show text in battle, such as Aether, Pavise, etc.) Totally and completely doesn't break the game. Totally. Lunatic+ is now regular Lunatic. Quote Link to comment Share on other sites More sharing options...
shadykid Posted April 28, 2013 Share Posted April 28, 2013 ahaha what the heck rating/14 on a skill/2 activation rate is garbage, Aether and Astra are both so much better than that (seriously, think of the minuscule damage that will add in anything not postgame) Quote Link to comment Share on other sites More sharing options...
Wyvern_Lord Posted April 28, 2013 Share Posted April 28, 2013 hopefully i didn't make the skills too OP soldier skills LVL 1 - Skillful - Plus 15 accuracy LVL 10 - block - plus 3 defense when paired up Halberdier skills LVL 5 - Rally accuracy - + 50 accuracy for 1 turn LVL 15 - long reach - All lance weapons can attack at 1-2 range but lose 50 hit Quote Link to comment Share on other sites More sharing options...
algae Posted April 28, 2013 Share Posted April 28, 2013 Would impale work if it increased the damage done by critical hits when the user has a lance? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.