PKL Posted May 23, 2013 Share Posted May 23, 2013 So, after a LOT of ardous work and telling my brain to understand events, I finally got the basics of FE8 events down (took long enough). I was inserting enemies and went to play the chapter when I noticed this: http://gyazo.com/6ff7847669aa7b659ec2334f4763f03d I know that the positioning of FE8 enemy is written in hex. My doubt is, why are they appearing next to each other, if their hex is different (even if I change it, they still pop up in the same place) Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 23, 2013 Share Posted May 23, 2013 I have few ideas but I'd like you to explain the problem better and maybe posting your events, it may help understanding what's going on. Thank you ;) Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 23, 2013 Share Posted May 23, 2013 solved it over skype, problem fixed Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 29, 2013 Share Posted May 29, 2013 I have the same problem I think. Whenever I put a unit in a place, it ends up on another tile. Also if I change the position it keeps being on that tile. It's the first time it happens to me, I don't know why. Could I kindly know how you fixed the problem, please?Thanks Quote Link to comment Share on other sites More sharing options...
PKL Posted May 29, 2013 Author Share Posted May 29, 2013 (edited) Basically, the game moves units with REDAs. If the unit in question has a REDA, it will move to the spot the REDA tells it to. If you take out the REDA and the REDA pointer or w/e it was called (its the number before the REDA) will still be on. So turn off both the REDA and the REDA pointer before it and you can start placing units where you want to. Idk why leaving the REDA number before the REDA causes that though. EDIT: UNIT 0x8F 0x41 0x0 0x25 [5,9] 10b 0x0 0x1 0x8B455C [0x28,0x6A,0x0,0x0] [0x0,0x3,0x9,0x0]UNIT 0x91 0x19 0x0 0x25 [13,1] 0b 0x0 0x0 0x000000 [0x2E,0x0,0x0,0x0] [0x0,0x3,0x9,0x0]UNIT 0x8F 0x41 0x0 0x25 [6,15] 0b 0x0 0x0 0x000000 [0x20,0x0,0x0,0x0] [0x0,0x3,0x9,0x0]UNIT 0x8D 0x13 0x0 0x14 [2,15] 0b 0x0 0x0 0x000000 [0x3,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]UNIT 0x8D 0x13 0x0 0x14 [3,15] 0b 0x0 0x0 0x000000 [0x3,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]UNIT notice the first unit has a 0x1 0x8B455C and the rest all have 0s in them. The units with 0 REDA will move to the coordinates I told them to move to, while the other unit will move to where the REDA tells it to. Edited May 29, 2013 by Peekayell Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 29, 2013 Share Posted May 29, 2013 I think I solved my problem, just need more testing. It was related to a change of maps (which is not a map-change because I think no one knows how exactly those works in FE8 x_x). Anyway thank you very much for that info, I put REDA in every single unit I created since now... which are a hundred and something, I guess. ^^" I didn't know you could also don't put that, so it will save me a lot of time. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.