ghast Posted December 29, 2013 Author Share Posted December 29, 2013 First post has been edited! Quote Link to comment Share on other sites More sharing options...
Haku Posted December 29, 2013 Share Posted December 29, 2013 I think you should put the work you've done in the first post in spoilers, apart from that its really good! Quote Link to comment Share on other sites More sharing options...
Ump Posted December 30, 2013 Share Posted December 30, 2013 Sprite sheet looks sweet so far, keep working! Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 30, 2013 Share Posted December 30, 2013 Hey would you mind if I formated that collaboration thing you did with Lenh into a spell animation for a hack? Quote Link to comment Share on other sites More sharing options...
ghast Posted December 30, 2013 Author Share Posted December 30, 2013 good luck lmao, if you do please send me it too hahaha sure thing. idk if you need Lenh's permission but its fine by me Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 30, 2013 Share Posted December 30, 2013 Nah chill it doesn't look too tough although I'd want to take the summoning fellow out obviously lol I'll run it by Lenh although he's usually cool about this type of thing so I doubt he'll say no Yeah if I finish it I'll send it to you, actually just to make to easier do you want it put on the feditor animations topic or do you want it private? Quote Link to comment Share on other sites More sharing options...
ghast Posted December 30, 2013 Author Share Posted December 30, 2013 privately please and thank you Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted December 30, 2013 Share Posted December 30, 2013 Nah chill it doesn't look too tough although I'd want to take the summoning fellow out obviously lol I'll run it by Lenh although he's usually cool about this type of thing so I doubt he'll say no Yeah if I finish it I'll send it to you, actually just to make to easier do you want it put on the feditor animations topic or do you want it private? She Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 30, 2013 Share Posted December 30, 2013 privately please and thank you sure thing She she* Quote Link to comment Share on other sites More sharing options...
ghast Posted December 30, 2013 Author Share Posted December 30, 2013 here's a wip! Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted December 30, 2013 Share Posted December 30, 2013 wow, this looks so good! i think the sprite is pillowshaded and the blur is kinda messy, but the choreography seems really really nice. Quote Link to comment Share on other sites More sharing options...
ghast Posted December 30, 2013 Author Share Posted December 30, 2013 thank you I am happy you think so! if you dont mind, could you tell me where therrs pillow shading? maybe in the standing.frame and i can work from there. I am still not good enough at that to perfect for lack of a better term. Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted December 30, 2013 Share Posted December 30, 2013 (edited) Notice how on the left, the pants shading has a light source and the right doesn't Right now your shading looks like the bad examples, because your light source isn't well defined. Try making your sprites look like something on the right. Also, your lines are very messy. Notice on your sprite, on the far leg, the line is jaggy, while the collar is the same. I don't think I explained it well, though... Also, the sword blur you added onto was messily done. When you do lines and blurs you have to make sure that they are smooth and clean, like so: I didn't change the body, which needs fixing, but I quickly changed the sword blur. It's not perfect, but it'll get the job done. Edited December 30, 2013 by GabrielKnight Quote Link to comment Share on other sites More sharing options...
ghast Posted December 31, 2013 Author Share Posted December 31, 2013 (edited) thanks a lot! i tried to take your remake as a good example and copy/pasted the diagram. you're right on everything, so i took a stab at shading better, I hope it looks less pillowy. i'm happy that i can get corrected this early on b/c atm his movement don't require too much intense change, for lack of a bettr term edit: also thanks a lot on the blur correction, im still trying to figure out how to make proper ones, i can try using the line tool in paint maybe? edit: after inserting the standing frame to compare color clashes, i realized that the colors clash hard with enemy palettes, it just feels out of place. im trying to find a new blue palette that looks really nice but having little to no luck Edited December 31, 2013 by GhastStation Quote Link to comment Share on other sites More sharing options...
ghast Posted January 2, 2014 Author Share Posted January 2, 2014 With some help from a couple awesome SF members, Bram got a whole new sexy look. Also, progress on the normal. Wanted to be creative with the whole dual-(duel?) swordsman thing. I wasn't going for after images like a sword master or lyn. I was thinking more like Shadow-clones... Thoughts? Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted January 2, 2014 Share Posted January 2, 2014 That is really good o.O The guy jumping looks really sped when he is coming down. I'm not very good with battle animations so I can't give you too much critique but it's a really interesting design. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 2, 2014 Share Posted January 2, 2014 Yeah it looks like you skipped a frame or two on the downward attack, but still that is damn nice looking :D Quote Link to comment Share on other sites More sharing options...
ghast Posted January 2, 2014 Author Share Posted January 2, 2014 Thanks! Okay, it'll be fixed next time he gets posted! and hopefully i'll have the attack done by then too. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted January 2, 2014 Share Posted January 2, 2014 It looks like the two guys aren't striking at the same place. Interesting concept, but if one of them is missing the mark bleeeeh Quote Link to comment Share on other sites More sharing options...
ghast Posted January 3, 2014 Author Share Posted January 3, 2014 (edited) taking a little break from animating in hopes i can get started on my own project. Here's ch. 1, I've never mapped before so yeah, do your worst, CnC! Edited January 3, 2014 by GhastStation Quote Link to comment Share on other sites More sharing options...
Primefusion Posted January 3, 2014 Share Posted January 3, 2014 This is a very solid first map! A lot better than my first. Alright: The red and orange boxed tiles are incorrect. Notice how they just sort of run into the ground? If you look at the green boxed wall you can see it forming a 90 degree angle to make a wall. The blue does this too but it runs to the side so that other walls or doors can join with it. Now for the yellow. The house tiles look funky because you have a path leading out of the house that's all of a sudden interrupted by a line of grass. Folks moving in and out of the house would stomp out the grass in front of the door so really it should just all be one connected path. The trees seem extra straight when you have a column of 3 like that and the dark grass you have next to them highlights the problem even more. Trees wouldn't cast a straight continuous shadow like that. Since there are no tree shadow tiles we normally don't shade them. Quote Link to comment Share on other sites More sharing options...
ghast Posted January 3, 2014 Author Share Posted January 3, 2014 Cool! Thanks, hopefully I corrected them properly Quote Link to comment Share on other sites More sharing options...
Haku Posted January 3, 2014 Share Posted January 3, 2014 That's really good, well done! One thing I suggest though is that you have a bit more variation with forest tiles, they are nearly all the same. Also I think some of the forest tiles you are using are being cut off on the perimeter. Quote Link to comment Share on other sites More sharing options...
deranger Posted January 4, 2014 Share Posted January 4, 2014 There are different tiles for stand alone trees and ones that need to be in groups. You used some of the latter as the former, or as the edges of a group of trees, which results in some trees being cut off. Also, I'd include more/bigger mountains rather than just punny mounds, or not include mountain at all. That's more of a taste rather than technical thing though. Solid map otherwise. Quote Link to comment Share on other sites More sharing options...
ghast Posted January 5, 2014 Author Share Posted January 5, 2014 Thanks for the input, everyone. This map seemed like a good choice to ease myself into the whole business of it. Working on something else atm.~ Quote Link to comment Share on other sites More sharing options...
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