Airship Canon Posted July 5, 2013 Share Posted July 5, 2013 That reminds me, Lethality's even less practical than those (considering that the OHKO moves have 30 accuracy, assuming your level's equal to the opponent's; if your level's lower, it doesn't work). A little point though, is that OHKOs are HARDBANNED by any competitive Pokemon player. Why? Broken. Very. Very. Very. Broken. This is despite the fact that they're unreliable, and there's Sturdy. Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 5, 2013 Share Posted July 5, 2013 A little point though, is that OHKOs are HARDBANNED by any competitive Pokemon player. Why? Broken. Very. Very. Very. Broken. This is despite the fact that they're unreliable, and there's Sturdy. more broken than Swift Swim+Drizzle? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 5, 2013 Share Posted July 5, 2013 A little point though, is that OHKOs are HARDBANNED by any competitive Pokemon player. Why? Broken. Very. Very. Very. Broken. This is despite the fact that they're unreliable, and there's Sturdy. Well, that's true. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 6, 2013 Share Posted July 6, 2013 A little point though, is that OHKOs are HARDBANNED by any competitive Pokemon player. Why? Broken. Very. Very. Very. Broken. This is despite the fact that they're unreliable, and there's Sturdy. The big difference though is, in Fire Emblem, you're probably killing in one round anyway. Lethality doesn't add much even when it does activate. In Pokemon, you typically kill in, what, 2-4 attackscitation needed unless you can get a sweeper set up properly, and a lot of teamscitation needed are built purely around trying to do that. Also, I was of the impression that OHKO moves were banned primarily because they were pure randomness which could be attempted just before death, not because they were overpowered in any way. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 7, 2013 Share Posted July 7, 2013 The big difference though is, in Fire Emblem, you're probably killing in one round anyway. Lethality doesn't add much even when it does activate. In Pokemon, you typically kill in, what, 2-4 attackscitation needed unless you can get a sweeper set up properly, and a lot of teamscitation needed are built purely around trying to do that. Also, I was of the impression that OHKO moves were banned primarily because they were pure randomness which could be attempted just before death, not because they were overpowered in any way. On top of this, wasn't Sturdy usually passed over before Gen 5, when it was retooled to prevent getting one hit KO'd period, as opposed to simply rendering Sheer Cold, Horn Drill, Fissure and Guillotine useless? Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 7, 2013 Share Posted July 7, 2013 On top of this, wasn't Sturdy usually passed over before Gen 5, when it was retooled to prevent getting one hit KO'd period, as opposed to simply rendering Sheer Cold, Horn Drill, Fissure and Guillotine useless? yeah, sturdy got much better in gen 5 also explosion got worse Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted July 7, 2013 Share Posted July 7, 2013 I enjoy using it with Rightful King. 20-25% to 1HKO. Just fine to me. Quote Link to comment Share on other sites More sharing options...
BlueFire Posted July 8, 2013 Share Posted July 8, 2013 I remember Pokemon Online started gen. 5 with OHKO moves unbanned just as a test for the new gen. Then someone got very high on the ladder with offensive Pokemon that also used those moves to OHKO walls and they were banned. When it comes to in-game, I'll use Lethality because it's usual better than the random skills I have during my playthrough. I'm using it all over my StreetPass team because the player can use rallies and pair up (and tonics, I suppose) to completely overwhelm you with stats, then use Galeforce with high move to move out of harm's way. The way I see it, lucky Lethality is the best way to force a reset against another capped team. Quote Link to comment Share on other sites More sharing options...
Melonhead Posted July 8, 2013 Share Posted July 8, 2013 Lethality doesn't activate often, but it is pretty sweet when it does happen. "Yay, free pass!" If you don't have better choices, you can't really go wrong with Lethality. It pairs pretty nicely with Rightful King and brave weapons, too. Every 4th attack on average is going to insta-kill? Cool! Quote Link to comment Share on other sites More sharing options...
Carter Posted July 15, 2013 Share Posted July 15, 2013 Lethality is.. okay, i guess. the trigger rate just sucks. with Limit Breaker, your skill could potentially be 60, and even with that, the trigger rate for Lethality would only be 15%. Quote Link to comment Share on other sites More sharing options...
JamesBCrazy Posted July 15, 2013 Share Posted July 15, 2013 Even if you manage to get Lethality working 25% of the time, it's still a waste of a skill slot. Its only use is on characters with no better options, e.g. Gaius. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted July 15, 2013 Share Posted July 15, 2013 (edited) Even if you manage to get Lethality working 25% of the time, it's still a waste of a skill slot. Its only use is on characters with no better options, e.g. Gaius. Eh, reliability for activations is overrated. Unless you're popping RK, nothing outside of Vengeance is reliable. It's only a waste on a Lead when you're doing Apo, because when it does activate, there is no better activation, plain and simple. Doesn't activate? Oh well, pair up partner wrecks the fool anyways. Edited July 15, 2013 by Airship Canon Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 15, 2013 Share Posted July 15, 2013 Eh, reliability for activations is overrated. Unless you're popping RK, nothing outside of Vengeance is reliable. It's only a waste on a Lead when you're doing Apo, because when it does activate, there is no better activation, plain and simple. Doesn't activate? Oh well, pair up partner wrecks the fool anyways. And there's the problem with Lethality - too many more reliable methods of disposing of enemies for it to stand out. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted July 15, 2013 Share Posted July 15, 2013 (edited) And there's the problem with all activation skills and most anything else on a lead - too many more reliable methods of disposing of enemies for it to stand out. Fixed. Leads only need: Vantage, Galeforce, Limit Breaker, and a magic option. Anything else is just extra So filling that extra is best handled with the most powerful stuff. Lethality has that locked down outside of Apotheosis. Afterwards there's Aether. Edited July 15, 2013 by Airship Canon Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 15, 2013 Share Posted July 15, 2013 (edited) Fixed. Leads only need: Vantage, Galeforce, Limit Breaker, and a magic option. Anything else is just extra So filling that extra is best handled with the most powerful stuff. Lethality has that locked down outside of Apotheosis. Afterwards there's Aether. Well, I think Lethality gets hit even worse because its activation rate is shitty in the first place - by the time its activation rate stops suckiung, I'm probably at the power level where most enemies aren't much threat any more. Edited July 15, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted July 15, 2013 Share Posted July 15, 2013 Well, I think Lethality gets hit even worse because its activation rate is shitty in the first place - by the time its activation rate stops suckiung, I'm probably at the power level where most enemies aren't much threat any more. Thing is though, for what it's worth, when it does activate, Lethality is by far the strongest of all procs: it just outright kills the guy. Outside Apo, you're not getting a better proc than that. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 15, 2013 Share Posted July 15, 2013 Thing is though, for what it's worth, when it does activate, Lethality is by far the strongest of all procs: it just outright kills the guy. Outside Apo, you're not getting a better proc than that. But I still think being guilty of "Awesome, But Impractical" to a massive degree hurts it - it just sounds like a glorified critical hit at that point. Quote Link to comment Share on other sites More sharing options...
xcel Posted July 15, 2013 Share Posted July 15, 2013 it just sounds like a glorified critical hit at that point. I liked Lethality in my first run whenever it activated. Of course, it was always on my second attack that would kill the enemy or combined with a critical so it didn't really matter... lol Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted July 15, 2013 Share Posted July 15, 2013 (edited) But I still think being guilty of "Awesome, But Impractical" to a massive degree hurts it - it just sounds like a glorified critical hit at that point. Glorified Critical hit it may be, but it's a Crit that isn't countered by luck (Or Shields), and is on a separate roll. Edited July 15, 2013 by Airship Canon Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 15, 2013 Share Posted July 15, 2013 Glorified Critical hit it may be, but it's a Crit that isn't countered by luck (Or Shields), and is on a separate roll. Well, that's something I can give it credit for. Quote Link to comment Share on other sites More sharing options...
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