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Help editing in-game GFX


CT075

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for a while i was one of the few people that did asm

nowadays though pretty much everyone is better than me (see: blazer, that guy who does FEIV, jubbs, kot) due to tutorials and people just being flat out not dumb

BUT since everyone needs a hobby, i've been slowly trying to get myself back into this junk by teaching myself how to hack the graphics.

"But Cam, GBAGE already exists!"

Not *that* kind of graphics, silly. I can insert images into the ROM just as well as the next guy. What I need help with is this kind of stuff:

45jpE.png

To anybody who doesn't know what that is, that's the tile viewer in VBA. Which leads me directly to what I'm asking-

does anybody know how to find/alter the tsa that is used for dynamic graphics (see: the battle screen) given only the offset in memory?

To be more specific, the graphics i'm trying to fit a map over are between addresses 0x06013400 and 0x06014000, which is this set of tiles. I'm trying to see if I can't relocate the data on the battle screen, just for kicks.

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you're looking for where the TSA is located in the RAM or where the TSA is located in the ROM?

tbh I'm not really sure I even understand this but usually looking around the palette is a good way to find TSA lol (this is probably useless info but eh)

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