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FE7 Eventing shenanigans


lonelyVoxel
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I was event coding with the help of Masterkeeper a few minutes ago, and this error popped up when using even assembler.

JdTXtaU.png

Code is below, EA get stuck on line 7, which is why I didn't paste anymore than that.

//Made by markyjoe1990 of Youtube//Modified by Nintenlord


#define DISABLE_TUTORIALS
#include EAstdlib.event


EventPointerTable(0x06,Pointers)




ORG 0xD80000
Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event


Bad:
UNIT


Good:
UNIT Lyn_t LynLord 0x00 Level(1, Ally, 0) [10,8] [10,8] [Fire, Vulnerary] [0x00]
UNIT


Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN


Character_events:
END_MAIN


Location_events:
END_MAIN


Misc_events:
CauseGameOverIfLordDies
END_MAIN


Opening_event:
LOU1 Good
ENUN
ENDA


Ending_event:
MoveToChapter(0x01)
ENDA


TrapData:
ENDTRAP




MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 1000050
Edited by Forceman
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you're missing an EAStdlib.event file, probably because you deleted it or moved it or something like that (it should be in the same folder as the EA .exe)

take the spaces out from Level(1,Ally,False)

and for god's sake use this thread

Edited by Agro
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EAstdlib is in the same folder as Event Assembler, so I don't know why it's not being found. I'm on this old machine from 2006, so it might just be a derp. I'm switching soon, so maybe for some odd reason it will just fix itself, unless you guys think of something else.

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