Randa Posted November 7, 2013 Share Posted November 7, 2013 I tried this one some saves ago. Really enjoyed, gonna try again. Also, thanks for the "no -def on lunatic", but which one should I flaw? Lon'qu!Brady for what class? I would advise a flaw in skill or res. However res can lead to some issues with the prologue Mage so. It's up to you but I'd avoid -def, -str/mag, and -hp. Each makes the beggining harder than it should be. Of course this is just for lunatic or lunatic+.I'd make Brady a dread fighter. Just for fun. Quote Link to comment Share on other sites More sharing options...
Arenblier Posted November 7, 2013 Author Share Posted November 7, 2013 I would advise a flaw in skill or res. However res can lead to some issues with the prologue Mage so. It's up to you but I'd avoid -def, -str/mag, and -hp. Each makes the beggining harder than it should be. Of course this is just for lunatic or lunatic+. Maybe -luck? I'm risking on this one right now Quote Link to comment Share on other sites More sharing options...
WrathN'Resolve Posted November 7, 2013 Share Posted November 7, 2013 (edited) What they're saying is that you're hyping up the Vantage + Aether combo a little bit too much. That's exactly what i'm saying. I get it, i play weird. but the thing about fire emblem, is that there's no set way to do it. it's infinite, and it mainly started because the NES was really bad with the processing power, so it made a turn based game that let you exploit the Nes's flaw and make a new genre about it... it is a series of unorthodox methods that let you mold it in any way you want. I like the way I play, I play for individuality... and that's the most sentimental you can get on a forum. Edited November 7, 2013 by WrathN'Resolve Quote Link to comment Share on other sites More sharing options...
Randa Posted November 7, 2013 Share Posted November 7, 2013 Maybe -luck? I'm risking on this one right now Lucks a pretty good choice. You lose one max stat in both magic and strength. You also lose 5 off each growth but neither of those will hamper you in the long run. What are you using for you asset. Quote Link to comment Share on other sites More sharing options...
Arenblier Posted November 7, 2013 Author Share Posted November 7, 2013 Lucks a pretty good choice. You lose one max stat in both magic and strength. You also lose 5 off each growth but neither of those will hamper you in the long run. What are you using for you asset. Asset is Skill Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted November 7, 2013 Share Posted November 7, 2013 Speed is much more useful than skill. Quote Link to comment Share on other sites More sharing options...
Meteor Posted November 7, 2013 Share Posted November 7, 2013 Skill is more important after 45 speed. Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted November 7, 2013 Share Posted November 7, 2013 Skill is more important after 45 speed. What classes get more than forty-five speed without mods? Isn't it Assassin, SM, and Falcoknight only? Quote Link to comment Share on other sites More sharing options...
Meteor Posted November 8, 2013 Share Posted November 8, 2013 (edited) Only SM/Assassin. Zerker and Falco are 44. But virtually anything 40+ can hit 45 with mods and AS+2. 3rd gen Morgan can often do so without AS+2 or having a +spd asset. Consider: Bow Knight!Donnel!Kjelle: 43 Dark Flier!Henry!Cynthia: 46 Sage!Virion!Brady: 45 Bow Knight!Gaius!Noire: 45 Sage!Ricken!Owain 43 ... and there are a plethora of other combinations that work too. Nah and Gerome are just about the only ones to whom this doesn't apply. Speed is really only a good asset if you are going for a specific Morgan build that needs to hit 45 speed in an obscure class. Edited November 8, 2013 by Meteor Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted November 8, 2013 Share Posted November 8, 2013 Skill is more important after 45 speed. The crack? The magic number is 52/47 [52 if say... DF, 47 if Sage (I.E. will likely have +SPD Pair Up)] not 45. Quote Link to comment Share on other sites More sharing options...
Meteor Posted November 8, 2013 Share Posted November 8, 2013 Explain? What enemy/scenario requires that much speed? Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted November 8, 2013 Share Posted November 8, 2013 Explain? What enemy/scenario requires that much speed? Doubling threshold for Nightmare Sniper, Anna. You can reasonably add 23/28 SPD. 52+23: 75 47+28: 75 Quote Link to comment Share on other sites More sharing options...
Meteor Posted November 8, 2013 Share Posted November 8, 2013 (edited) 45 base 10 LB 10 Rally 2 tonic 8 pairup with +3 spd class (which is most +spd classes) --- 75 speed to double Anna, that's where my numbers came from. Like you said you'll need more if your pairup partner doesn't give spd, but it's not like every team member needs to hit 75. Edited November 8, 2013 by Meteor Quote Link to comment Share on other sites More sharing options...
Randa Posted November 8, 2013 Share Posted November 8, 2013 +speed helps with early game however it loses its momentum the longer the game goes. Skill is a solid choice but it usually means you stack with a bunch of offensive skills. I would advise strength or magic it helps early and only loses momentum briefly in the mid game. Quote Link to comment Share on other sites More sharing options...
Arenblier Posted November 8, 2013 Author Share Posted November 8, 2013 Right now I'm with this plan for the Apotheosis challenge: Fem!MU: +Skll, -Lck Lucina and Morgan: AvatarxChrom Owain: LissaxRicken (Sage) Inigo: FrederickxOlivia (Hero) Brady: Lon'quxMaribelle (Sage) Kjelle: DonnelxSully (General) Cynthia: HenryxSumia (Falcon Knight) Severa: CordeliaxStahl (Hero) Gerome: KellamxCherche (Wyvern Lord) Yarne: VirionxPanne (Wyvern Lord) Laurent: GregorxMiriel (Sorcerer) Noire: GaiusxTharja (Sniper) Nah: VaikexNowi (Wyvern Lord) Quote Link to comment Share on other sites More sharing options...
Randa Posted November 8, 2013 Share Posted November 8, 2013 Picks seem solid. What do you have for skills? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted November 8, 2013 Share Posted November 8, 2013 (edited) Right now I'm with this plan for the Apotheosis challenge: Fem!MU: +Skll, -Lck Lucina and Morgan: AvatarxChrom Owain: LissaxRicken (Sage) Inigo: FrederickxOlivia (Hero) Brady: Lon'quxMaribelle (Sage) Kjelle: DonnelxSully (General) Cynthia: HenryxSumia (Falcon Knight) Severa: CordeliaxStahl (Hero) Gerome: KellamxCherche (Wyvern Lord) Yarne: VirionxPanne (Wyvern Lord) Laurent: GregorxMiriel (Sorcerer) Noire: GaiusxTharja (Sniper) Nah: VaikexNowi (Wyvern Lord) Errrr... Why did you go +Skill?? Edited November 8, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Arenblier Posted November 8, 2013 Author Share Posted November 8, 2013 Picks seem solid. What do you have for skills? I'm not really should on which skills I should put. Planning on give Galeforce to all possible children and sol, luna, armsthrift, etc. Quote Link to comment Share on other sites More sharing options...
Arenblier Posted November 8, 2013 Author Share Posted November 8, 2013 Errrr... Why did you go +Skill?? Don't really like investing on Def or Res, not my strong suit. I don't want to invest on Str or Mag so it won't lack in the future, I intend to make my Avatar a Grandmaster, but I'm not so sure anymore. So between Skill and Luck...Asset and Flaw. Quote Link to comment Share on other sites More sharing options...
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