Dunal Posted January 20, 2015 Share Posted January 20, 2015 I would think XNA comes before 7x. XNA is the groundwork of what 7x essentially is. And 7x won't be a small game. It's the same scale of an actual FE release. The first half of the game is stills a ways off completion apparently. Give it a couple years. Quote Link to comment Share on other sites More sharing options...
Crazy Li Posted January 20, 2015 Share Posted January 20, 2015 I would think XNA comes before 7x. XNA is the groundwork of what 7x essentially is. And 7x won't be a small game. It's the same scale of an actual FE release. The first half of the game is stills a ways off completion apparently. Give it a couple years. But 7x is the whole reason XNA exists. It's WHY he's making the editor. He wasn't even gonna originally release an editor public at all, so I can't imagine he puts a lot of focus into giving us the editor before his work on the game. At the very least, you won't see a fully finished editor prior to the game's completion, I'd have to think. And it already has private beta testers for the parts between now and finished... Of course, I could be wrong Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted January 20, 2015 Share Posted January 20, 2015 One more thing. Can I let characters join together to defeat enemies? Like for one enemy, if two people are around him, they three of them would talk, then they would both show up on the battle screen to battle. Kinda like in Awakening. But that is for particular people. And how easy is it to event, and add secret events on maps? Quote Link to comment Share on other sites More sharing options...
Topaz Light Posted January 21, 2015 Share Posted January 21, 2015 One more thing. Can I let characters join together to defeat enemies? Like for one enemy, if two people are around him, they three of them would talk, then they would both show up on the battle screen to battle. Kinda like in Awakening. But that is for particular people. So basically you want to implement a sort of limited-circumstance Dual system? I'd imagine that'd be sorta in the same vein of redoing the world map system. i.e: not really feasible at all without doing a ton of custom C# coding and recoding. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 21, 2015 Share Posted January 21, 2015 i can't imagine it would be too different from triangle attack Quote Link to comment Share on other sites More sharing options...
RikuTheHedgehog Posted January 21, 2015 Share Posted January 21, 2015 (edited) I would think XNA comes before 7x. Not exactly. Correct me if I'm wrong, but I remember that Yeti stated that he was going to focus on the release of FE7x then he would start working on the XNA engine. Regards. Edited January 21, 2015 by RikuTheHedgehog Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 21, 2015 Share Posted January 21, 2015 I've heard him mention after this next 7x update, he's gonna invest some time specifically in the engine/its features. It was earlier in this topic, as I recall. Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted January 21, 2015 Author Share Posted January 21, 2015 Something like that. Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted January 25, 2015 Share Posted January 25, 2015 (edited) And what is the size of CGs in FEXNA? What is the max size it an be? Also, how does battle spriting work? Same as GBA, I guess, when it comes to inserting, or easier? Edited January 25, 2015 by Baldur45 Quote Link to comment Share on other sites More sharing options...
deranger Posted January 25, 2015 Share Posted January 25, 2015 And what is the size of CGs in FEXNA? What is the max size it an be? Also, how does battle spriting work? Same as GBA, I guess, when it comes to inserting, or easier? I don't know how many options there will be made readily available for changing the length and width, but you can check the size the 7x demos currently use. Inserting battle sprites will be easier in all likelihood, and definitely not the same. Quote Link to comment Share on other sites More sharing options...
Crazy Li Posted January 25, 2015 Share Posted January 25, 2015 I get the impression sprite insertion is a matter of arranging stuff onto a sheet and having the sheet's file in the right folder... then you use an animation editor to tell the program what each animation is with a neat preview window you can see how it'd look in game. Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted January 25, 2015 Share Posted January 25, 2015 Neat! And I wonder if CGs have colour limits? And I would still like a size. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 25, 2015 Share Posted January 25, 2015 How many times now have you asked about color limits? That's a serious question. You keep asking the SAME questions over and over. Obviously the CG sizes will be the same as they were in FEXP, which is the size of the game window at 1x, which hasn't changed since FEXP as well. 320x192. Now be sure and come ask the same question again in a month when you've forgotten. Quote Link to comment Share on other sites More sharing options...
Nébulya Posted January 25, 2015 Share Posted January 25, 2015 (edited) Well, I see the project is advancing, great! Anyway, I wonder how many things the engine has now? How about the next release of Immortal Sword? (and yeah, the same question is asked over and over again, need a topic where they're a list of all the stuff in there for no more things like that I think ^^) I wonder how many times is needed for all the writing and co ; it must be a lot of time! Great job for this ;) Edit: I wonder many things. What class and features from Immortal Sword are going to be available for us? (I'm a fan of Phalanx,Zweihander, Halberdier, etc.. ; class from this game are very good looking ^^ and for features, I'm thinking about the training thing) Edit2: Oh, already asked for the class :/ (sad that some won't be in ^^) Edited January 27, 2015 by Metakirby Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted January 28, 2015 Share Posted January 28, 2015 Can this sprite be inserted into FEXNA, and frames added? Here it is: With/without additional coding? Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 28, 2015 Share Posted January 28, 2015 yes Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 28, 2015 Share Posted January 28, 2015 So who'd you steal it from? Quote Link to comment Share on other sites More sharing options...
Kon Posted January 28, 2015 Share Posted January 28, 2015 Not sure if joking, but it's one of Nick's freesource mugs, so ~o3o~ Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted February 1, 2015 Share Posted February 1, 2015 Yeah, it is one of Nickt's mugs. How about a mug in a hackbox this big: Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted February 1, 2015 Author Share Posted February 1, 2015 (edited) You can use any size, but the suggested maximum is about 104x96. This is so they're not too tall for conversations and interfere with the word balloons, or too wide for some of the menus. (only PCs show up on these menus though, so enemies have more room for width) The code could be edited to work with larger images, but I could just as well say the code could be edited to make the game 1080p Edited February 1, 2015 by BwdYeti Quote Link to comment Share on other sites More sharing options...
Fateborn Posted February 1, 2015 Share Posted February 1, 2015 So using an example. Demon King can have a portrait and talk trash? Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted February 1, 2015 Author Share Posted February 1, 2015 no it has image recognition for last boss face sprites and filters them out specif of course he could :T Quote Link to comment Share on other sites More sharing options...
Crazy Li Posted February 3, 2015 Share Posted February 3, 2015 no it has image recognition for last boss face sprites and filters them out specif of course he could :T That was an awesome reply Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted February 3, 2015 Share Posted February 3, 2015 Out of curiosity, will FEXNA have full screen? And, if I want to insert CGs into full screen FEXNA, what would be their size? I don't think there would be a colour limit for CGs though. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted February 3, 2015 Share Posted February 3, 2015 (edited) How many times now have you asked about color limits? That's a serious question. You keep asking the SAME questions over and over. Obviously the CG sizes will be the same as they were in FEXP, which is the size of the game window at 1x, which hasn't changed since FEXP as well. 320x192. Now be sure and come ask the same question again in a month when you've forgotten. The CGs will be the same size. Edited February 3, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
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