Sain_FEH Posted August 29, 2008 Share Posted August 29, 2008 Sacred Stones, while it has a lot wrong with it, has some cool things too. I liked the branching promotions and some of the new unique classes that were introduced in this game. So which ones would you want to see back in future games? It's a multiple choice polls, so feel free to choose as many or as few as you like. For me, I personally like the Great Knight and the Mage Knight. The Great Knight gives you a horse that can tank even better than usual and the Mage Knight is great for having a mobile spellcaster (Lute is perfect for it). The others I wasn't so impressed with, though I would vote for the recruit classes just because I liked the concept and it gave them extra levels to get awesome with (if you have the patience to build them up). Quote Link to comment Share on other sites More sharing options...
DragonBladeSniper Posted August 29, 2008 Share Posted August 29, 2008 I picked a lot. GK for being medieval tanks, all the recruits for giving so many choices and pwning and rogue for being stronger thieves. Quote Link to comment Share on other sites More sharing options...
_____ Posted August 29, 2008 Share Posted August 29, 2008 Imagine someone like Lowen being a Great Knight instead of a Paladin. Lolz. Great Knights and Summoners, especially if someone like Canas became one. Quote Link to comment Share on other sites More sharing options...
Liz Posted August 29, 2008 Share Posted August 29, 2008 mage knights aren't really unique classes. they had already appeared in FE4 and FE5.... AND they used swords! Quote Link to comment Share on other sites More sharing options...
The Envoy of the Beginning Posted August 29, 2008 Share Posted August 29, 2008 Great Knights were also in FE4/FE5. Quote Link to comment Share on other sites More sharing options...
Raven Posted August 29, 2008 Share Posted August 29, 2008 I chose Rogue because they are promoted units, capable of the same abilities a thief are useful for. I also chose the three trainee units because I thought they were a good idea. I chose nothing else. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted August 29, 2008 Share Posted August 29, 2008 I want sword-using Mage Knights to come back. And Mage Fighters and Master Knights and Barons and.... Quote Link to comment Share on other sites More sharing options...
CGV Posted August 29, 2008 Share Posted August 29, 2008 Well, Rouges and Wyvern Knights are in RD, so it's not like I'm missing out on them Quote Link to comment Share on other sites More sharing options...
Florete Posted August 29, 2008 Share Posted August 29, 2008 I wasn't particularly impressed with any of them. Quote Link to comment Share on other sites More sharing options...
Knife Posted August 29, 2008 Share Posted August 29, 2008 Summoners seem the most interesting class. Too bad it's so easy to abuse summoning for EXP. Perhaps EXP gained should be linked to the Phantom, not the creation of it? Also, Rogues are in RD. Quote Link to comment Share on other sites More sharing options...
Serene Posted August 29, 2008 Share Posted August 29, 2008 I pick the Great Knight. It's link a Tank on Wheels Quote Link to comment Share on other sites More sharing options...
Kintenbo Posted August 30, 2008 Share Posted August 30, 2008 The only two classes I liked were Rouges and Great Knights, the others not so much. I didn't like how Rangers lacked that Native American vibe Nomadic Troopers gave off. Something about the Wyvern Knight really annoyed me. Summoners never got a good deal, either take a good fighter that makes lousy phantoms or take a lousy fighter that makes good phantoms. It also deprives the guy of Anima magic. Quote Link to comment Share on other sites More sharing options...
HowAreYaBud Posted August 30, 2008 Share Posted August 30, 2008 Great Knights and Mage Knights. They were just absolutely amazing. Quote Link to comment Share on other sites More sharing options...
Admiral "Bull" Halsey Posted August 30, 2008 Share Posted August 30, 2008 Great Knight, they're like the best unit of all that list. Quote Link to comment Share on other sites More sharing options...
Not Changed by VASM :( Posted August 30, 2008 Share Posted August 30, 2008 All. Quote Link to comment Share on other sites More sharing options...
Raven Posted August 30, 2008 Share Posted August 30, 2008 Summoners seem the most interesting class. Too bad it's so easy to abuse summoning for EXP. Perhaps EXP gained should be linked to the Phantom, not the creation of it?Also, Rogues are in RD. They were unique to FE8 at the time, though. So I guess they would still count. Quote Link to comment Share on other sites More sharing options...
Big Klingy Posted August 30, 2008 Share Posted August 30, 2008 (edited) Great Knights and Mage Knights GK's because they offset the weaknesses of armoured classes somewhat and look amazing to boot. MK's because having an offencively orientated mounted mage is a rater interesting idea, something I'd like to see return. (Technically, the Great Knight class DID return, as it was the Japanese name of RD's Axe Paladin class) And because Wyvern Knights are notorious because of a glitch, I don't see them returning any time soon. Edited August 30, 2008 by Big Klingy Quote Link to comment Share on other sites More sharing options...
noremaC Posted August 30, 2008 Share Posted August 30, 2008 i picked the recruit/journymen/pupil and summorners even though in rd the consept of the first three is kind of in it because of the 3 tiers insted of 2 and i don't really seo summorners coming back Quote Link to comment Share on other sites More sharing options...
Sir Canas Posted August 30, 2008 Share Posted August 30, 2008 I liked the concept of the trainee units so I would like them to return, maybe in future games they could be even more expansive. Summonners were a nice idea, their ability to summon phantoms made them unique. I found summonners to be a nifty little class, but they're not too high a priority on my list of classes in want to return in future games. If you want to be technical, you could say summonners (or summonner) returned in RD since Izuka was one. Wyvern Knights I never particually liked, so I don't want them to return. In opinion having the use of swords (or axes in the case of the most recent games) is better than the pierce skill. Mage Knights... I don't really know what to say about these since they're basically valkyries (FE6/7 valkyries). Maybe they could return as units who can use swords as well as magic, like they did in past games. To be honest I don't care whether these return or not, as long as they keep valkyries. Great Knights, these were one of my favorite classes in Sacred Stones. They were like a cross between Paladins and Generals (two fantastic classes), which made them amazing tanks. They looked great also. Rogues, this class was my favorite class introduced in Sacred Stones (from the previous two games) with the exception of the trainee classes. I know they returned in RD, but in future games I would like to see Rouges as the promoted class of thievss (yes they should promote) instead of the role going to assasins. Rogues are the 'true' promotion from theif, not assasins. A theif promoting to a rogue is the theif improving his skills as a theif, a theif promoting to an assasin is a theif changing their skills (becoming killers at the cost of them losing the ability to steal). I don't really care what happens to the assasin class. Quote Link to comment Share on other sites More sharing options...
Kyrra Posted September 1, 2008 Share Posted September 1, 2008 I voted Mage Knight because mounted magic user sounds unique. I also voted recruit because I love the idea of a spear-user without shitloads of armor on. Quote Link to comment Share on other sites More sharing options...
Magical CC Posted September 1, 2008 Share Posted September 1, 2008 Recruit rule! She so cute! Look at her Dress fly like Marilin Moonro!!! The cutest class forever!!!! Quote Link to comment Share on other sites More sharing options...
DeSu Posted September 1, 2008 Share Posted September 1, 2008 I voted everything except Summoner and Mage Knight. Mage knights are the old Valkyries, just with stupid animatons. Summoners are ok, but not something I'd be rooting for coming back. Quote Link to comment Share on other sites More sharing options...
torifae Posted September 1, 2008 Share Posted September 1, 2008 Lute = Mage Knight! Quote Link to comment Share on other sites More sharing options...
_____ Posted September 4, 2008 Share Posted September 4, 2008 (edited) I also vote for the return of recruit/journeyman/pupil. Edited September 4, 2008 by ChaosNinji Quote Link to comment Share on other sites More sharing options...
Gemini-Saga Posted September 4, 2008 Share Posted September 4, 2008 Summoner: I love this class and summoning monsters is cool :P Mage Knight: how ever I prefere with Magic And Swords. Quote Link to comment Share on other sites More sharing options...
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