ZaHiro86 Posted December 27, 2013 Share Posted December 27, 2013 Hello everyone, I am planning a hack using the sacred stones as a base. I chose the sacred stones because of the split class tree and because I love the summoner class. Here are some things that I want to do but I don't know how feasible they are: The game will have 43 recruitable characters I intend to use characters from other fire emblem games, I want to know if it's easy to change sprite palletes. I want to change skill activation rates so that they rely on the skill stat I want to add bows to the assassin class and axes to wyvern rider/knight/lord Is this all doable? Fairly easily? Quote Link to comment Share on other sites More sharing options...
Agro Posted December 27, 2013 Share Posted December 27, 2013 I intend to use characters from other fire emblem games, I want to know if it's easy to change sprite palletes. Very easy, we actually have a few tutorials on it. Portrait palettes are incredibly easy since they're handled by FEditor and you basically don't have to do anything yourself. Battle sprites are slightly more involved but also very easy. I want to change skill activation rates so that they rely on the skill stat Almost certainly doable, but maybe not easy. It would require a bit of knowledge of assembly hacking, which is unfortunately outside of the skillset of the majority of hackers here. I want to add bows to the assassin class and axes to wyvern rider/knight/lord Incredibly easy as well, and there's even an animation for the wyvern rider and lord already available. None have been made for the wyvern knight or assassin classes, though. Quote Link to comment Share on other sites More sharing options...
ZaHiro86 Posted December 27, 2013 Author Share Posted December 27, 2013 I think I love you. Thank you. Any ideas on how to go about incorporating laguz/taguel? I was thinking of having them transform into hounds and attack that way. Also, can i import fe7 attack animations? Specifically lyn's and hector's animations Quote Link to comment Share on other sites More sharing options...
CT075 Posted December 27, 2013 Share Posted December 27, 2013 importing fe7 animations is really easy, FEditor makes it largely self-explanatory having fully functional laguz has been an idea tossed around here and there but i don't think anybody has managed to actually pull off the asm Quote Link to comment Share on other sites More sharing options...
Agro Posted December 27, 2013 Share Posted December 27, 2013 Laguz/taguel are a really tough one. The easiest way to do it would be to approach it like FE13 does it, and just incorporate the transformation into the standard attack, rather than having the character transform at the beginning of the battle and transform back at the end of the battle. This may cause some issues with FEditor (the program of choice for making animations) which won't accept animations past a certain size. The limitations are a little bit vague, but in essence, you'd just have to make sure you don't have any pointless frames in the animation. Having an FE9/FE10-like laguz system is, in all honesty, out of reach. There's (probably) only one or two people in the FE hacking community who could pull something like that off. One of them has been AWOL for years, and the other will charge an arm and a leg for it Cam ninja'd me but I wrote a long and detailed post so I thought I'd post it anyway Quote Link to comment Share on other sites More sharing options...
CT075 Posted December 27, 2013 Share Posted December 27, 2013 come to think of it i might be able to duct-tape some kind of dumbed-down fe9/10 system together i'm not sure how i'd deal with sprites and everything (would probably do some kind of class transplant) but it shouldn't be too hard to set up some kind of turn counter for the transformation Quote Link to comment Share on other sites More sharing options...
ZaHiro86 Posted December 27, 2013 Author Share Posted December 27, 2013 So I've run in to two different snags. First of all, how the heck do you reclass characters? I couldn't find it in nightmare Second, using FERecolor, how do I open the two sprites? Or how do I open a sprite to recolor? Do I use MS Paint? Quote Link to comment Share on other sites More sharing options...
RedAbsol0 Posted December 27, 2013 Share Posted December 27, 2013 So I've run in to two different snags. First of all, how the heck do you reclass characters? I couldn't find it in nightmare Second, using FERecolor, how do I open the two sprites? Or how do I open a sprite to recolor? Do I use MS Paint? Not sure, never used FErecolor. If you want to change class edit with either the Chapter Unit editor module for their introduction chapter, or edit it when you edit the events for their introductory chapter. IE: Editing eirika's data for chapter 1 is pointless, edit the prologue instead. Quote Link to comment Share on other sites More sharing options...
CT075 Posted December 27, 2013 Share Posted December 27, 2013 there's a button for loading images into ferecolor somewhere Quote Link to comment Share on other sites More sharing options...
ZaHiro86 Posted December 27, 2013 Author Share Posted December 27, 2013 Not sure, never used FErecolor. If you want to change class edit with either the Chapter Unit editor module for their introduction chapter, or edit it when you edit the events for their introductory chapter. IE: Editing eirika's data for chapter 1 is pointless, edit the prologue instead. Thank you! I figured it out! there's a button for loading images into ferecolor somewhere I can't find it.. Ok, so is there a map editor like there is for Pokemon ROM Hacks? And what tool do I need to edit events? Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted December 27, 2013 Share Posted December 27, 2013 Thank you! I figured it out! I can't find it.. Ok, so is there a map editor like there is for Pokemon ROM Hacks? And what tool do I need to edit events? You should check the Hacking Resources section - it's got answers and documentation for some of the questions you've asked. As for the last two questions, you should read these threads: http://serenesforest.net/forums/index.php?showtopic=35944 - Tiled Map Editor http://serenesforest.net/forums/index.php?showtopic=44699 - Resource Directory, Check under the Tutorials Spoiler and then the Events Spoiler Quote Link to comment Share on other sites More sharing options...
RedAbsol0 Posted December 27, 2013 Share Posted December 27, 2013 Thank you! I figured it out! I can't find it.. Ok, so is there a map editor like there is for Pokemon ROM Hacks? And what tool do I need to edit events? You're welcome c: As for Map Editors I'd recommend TILED or MAPPY. I'll make a Mappy tutorial if you want, as I've got it down pretty much on both FE7 and FE8. As for events you need a text editor such as Notepad++ and EA, the Event Assembler. Warning though, FE8 events are very. Very. Hard. Quote Link to comment Share on other sites More sharing options...
Agro Posted December 27, 2013 Share Posted December 27, 2013 If you happen to be one of those unlucky souls with a screen resolution of 1366 x 768 or lower then the bottom will be cut off, which might explain why you couldn't find it. Quote Link to comment Share on other sites More sharing options...
ZaHiro86 Posted December 28, 2013 Author Share Posted December 28, 2013 (edited) You're welcome c: As for Map Editors I'd recommend TILED or MAPPY. I'll make a Mappy tutorial if you want, as I've got it down pretty much on both FE7 and FE8. As for events you need a text editor such as Notepad++ and EA, the Event Assembler. Warning though, FE8 events are very. Very. Hard. Oh my. Can you tell me why they're so hard? Also, I was playing around with tiled and I was wondering if it was possible to directly edit maps? Using nightmare i'm having trouble positioning characters where I want them If you happen to be one of those unlucky souls with a screen resolution of 1366 x 768 or lower then the bottom will be cut off, which might explain why you couldn't find it. Ok, so I click on that option and all I can select is the stock photos that came with the program. I searched around but I can't seem to rip models off of the ROM...Can I do split promotions/add the rogue, summoner and wyvern knight classes to fe7? For easier scripting I mean And last but not least, 24 chapters is not enough, can I use the opposite route's maps to extend the game? Edited December 28, 2013 by ZaHiro86 Quote Link to comment Share on other sites More sharing options...
Agro Posted December 28, 2013 Share Posted December 28, 2013 Ok, so I click on that option and all I can select is the stock photos that came with the program. I searched around but I can't seem to rip models off of the ROM... You can only use actual image files like PNGs and GIFs with FERecolor. If you want to rip models from the ROM you need to take a screenshot (disabling layers will help) and rip the graphics yourself. Alternatively, head to somewhere like FEPlanet to use their sprite rips. FERecolor is not a ROM hacking tool strictly speaking, it just happens to be good for the same thing. And last but not least, 24 chapters is not enough, can I use the opposite route's maps to extend the game?I'm not sure that this is possible because of the way FE8's events work. In FE8, to proceed to a chapter, you need to have the lord character go onto the right part of the world map and there are only so many parts. I'll see if I can get Alfred Kamon or someone else to answer this because I'm not really familiar with FE8. Quote Link to comment Share on other sites More sharing options...
ZaHiro86 Posted December 28, 2013 Author Share Posted December 28, 2013 You can only use actual image files like PNGs and GIFs with FERecolor. If you want to rip models from the ROM you need to take a screenshot (disabling layers will help) and rip the graphics yourself. Alternatively, head to somewhere like FEPlanet to use their sprite rips. FERecolor is not a ROM hacking tool strictly speaking, it just happens to be good for the same thing. And last but not least, 24 chapters is not enough, can I use the opposite route's maps to extend the game? I'm not sure that this is possible because of the way FE8's events work. In FE8, to proceed to a chapter, you need to have the lord character go onto the right part of the world map and there are only so many parts. I'll see if I can get Alfred Kamon or someone else to answer this because I'm not really familiar with FE8. Thank you so much, that helps a lot! Is there a patch for fe7 that adds split promotions and the newly introduced fe8 classes? Quote Link to comment Share on other sites More sharing options...
Pixelman Posted December 28, 2013 Share Posted December 28, 2013 (edited) Thank you so much, that helps a lot! Is there a patch for fe7 that adds split promotions and the newly introduced fe8 classes? No, there is no patch that does that. Probably way too much work. And you could just use FEditor and nightmare to import FE8 classes into FE7... Edited December 28, 2013 by PixelmanFE Quote Link to comment Share on other sites More sharing options...
ZaHiro86 Posted December 28, 2013 Author Share Posted December 28, 2013 No, there is no patch that does that. Probably way too much work. And you could just use FEditor and nightmare to import FE8 classes into FE7... Will that allow for pierce/no lockpick unlocking/summon? And the main thing I want is split promotion paths Quote Link to comment Share on other sites More sharing options...
Pixelman Posted December 28, 2013 Share Posted December 28, 2013 Will that allow for pierce/no lockpick unlocking/summon? And the main thing I want is split promotion paths No for both. As of now, there is no skill hacks. There also aren't any patches for split promotions. Like I said, it would be way to much work. Quote Link to comment Share on other sites More sharing options...
Aleph Posted December 29, 2013 Share Posted December 29, 2013 Are Laguz functionally different from FE 6 dragons? Doesn't seem like they are. Quote Link to comment Share on other sites More sharing options...
Agro Posted December 29, 2013 Share Posted December 29, 2013 Are Laguz functionally different from FE 6 dragons? Doesn't seem like they are. You mean besides the whole transformation gauge thing? Quote Link to comment Share on other sites More sharing options...
Aleph Posted December 29, 2013 Share Posted December 29, 2013 The gauge sounds easier than adding transformations. Quote Link to comment Share on other sites More sharing options...
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