CitizenApathy Posted January 8, 2014 Share Posted January 8, 2014 Hello, FE hacking community. I humbly beseech you: is it possible to alter the game to allow Constitution to stand in for Strength and the old Strength stat to be reserved solely for Magic? That is to say, is it possible to give Constitution a growth rate, and have damage be keyed to it, on top of its role in determining AS? I understand that this may be a difficult task, but it is something I would like to pursue if there is any possibility, and I will admit that my current knowledge of ROM hacking is limited by inexperience. I am currently invested simply in redirecting the numbers; battle menu hacking is a bridge I will cross when I come to it, once the back-end work is completed. Thank you in advance for considering my question, and I hope I am not being too presumptuous by asking it before introducing myself to the community at large. Quote Link to comment Share on other sites More sharing options...
Agro Posted January 8, 2014 Share Posted January 8, 2014 I'm probably talking out of my arse here, but it's probably very possible, but would just take a lot of skill, knowledge and time with assembly hacking (the magic words). There's definitely a patch which allows Str to function as Con so I don't see why the reverse would be impossible--I believe the biggest issue would probably be with giving Con a growth rate. I'm not familiar with this area of hacking, though, so I'll leave it to someone else to answer the specifics Quote Link to comment Share on other sites More sharing options...
Arch Posted January 8, 2014 Share Posted January 8, 2014 (edited) Nintenlord tried that once. He jumbled the stats around to make luck a static stat (like CON in the games, easier than adding an entire growth rate), but using strength to buffer attack speed resulted in all kinds of imbalance (it was for FE4A; Noish could double, but Alec couldn't). Edited January 8, 2014 by Arch Quote Link to comment Share on other sites More sharing options...
CitizenApathy Posted January 8, 2014 Author Share Posted January 8, 2014 (edited) I was under the impression that FE6 included Con growth, but that it was altered to be 0% for all characters in the final version; I had assumed this carried over to FE7, as it seems to be rather heavily based on the former. This may all be misinformation, and it would be most unfortunate to learn that this was not the case, but I would be grateful just to learn that it is possible to provide it growth through other means. My primary reason for wanting to do this is to create units which can utilize both physical and magical attacks, and have separate stats for them (in the style of FE9 and forward). I suppose one might also remove weapon weight entirely to level the playing field, as NME and Awakening did. But as I said before, I believe it best that I take things one step at a time. Edited January 8, 2014 by CitizenApathy Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 8, 2014 Share Posted January 8, 2014 I was under the impression that FE6 included Con growth, but that it was altered to be 0% for all characters in the final version\i have literally never heard of this before also i'm taking shot for another str/magic split hope Quote Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted January 8, 2014 Share Posted January 8, 2014 What about using Luck as Magic and using Con as Luck(without growth), maybe that's easier Quote Link to comment Share on other sites More sharing options...
CitizenApathy Posted January 8, 2014 Author Share Posted January 8, 2014 i have literally never heard of this before also i'm taking shot for another str/magic split hope As I said, it might have simply been misinformation. I can't seem to find it anymore, which is depressing. But if no such stat exists, then perhaps Luk->Mag, Con->Luk is my only recourse. If calculating Weight AS loss via Strength is known to cause such problems, I might just follow my own suggestion and remove it entirely. That, fortunately, is easy (if tedious) to achieve in Nightmare. The hardest part about it would be rebalancing things to account for the change, but that was going to be an issue no matter what I did. Thanks for the help everyone. I might not have gotten exactly what I wanted, but having a course of action allows me to plan ahead and work towards it. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted January 8, 2014 Share Posted January 8, 2014 Or just Luck -> Mag, change the formulae involving Luck and leave Con alone. Unless you plan on getting rid of Rescue, Con still serves an important purpose while Luck can be replaced by other stats. Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted January 8, 2014 Share Posted January 8, 2014 (edited) But then you have the problem of luck being the only stat that never goes up on promotion, and i've never heard of anyone ever trying to add a bonus for it in any FE. Edited January 8, 2014 by FalconVegeta1986 Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 8, 2014 Share Posted January 8, 2014 i have literally never heard of this before also i'm taking shot for another str/magic split hope I've heard of FE6 having an unused CON growth before, actually let me find the article...? ... fake edit: The FE wiki mentions it, but who knows where they got it from, so nevermind. Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 8, 2014 Share Posted January 8, 2014 there was a patch made a by a YT user for Fire Emblem 8 that added the STR/Mag as separate stats but i dont remember it anymore. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.