Book of Ereshkigal Posted September 29, 2014 Share Posted September 29, 2014 The sword guys standing pose confuses me, is he supposed to be balancing on one foot? Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 2, 2014 Author Share Posted October 2, 2014 (edited) His pose is based on this guy: Axe and sword variations Dodge with lance Latest splice comp. entry Edited October 2, 2014 by Lt.Smirks Quote Link to comment Share on other sites More sharing options...
Mew Posted October 2, 2014 Share Posted October 2, 2014 (edited) Oh man that reference. That pose is awkward, and makes your battle sprite look awkward, imo :\ Like I could see if you wanted to make him stand on one foot, but the way he's leaning makes it look like he would just fall over. The drawing sort of works because it's more detailed, whereas the sprite is really tiny and that pose doesn't have enough of a silhouette to read properly. It's reading like the lower half of his body is still facing the enemy, which it's not. I really like the other parts of the sprite, just not really into the still standing pose. [spoiler=excuse this rly dumb ref lmao but] I feel like this has a similar attitude but makes more sense in terms of "standing" and is not standing on one foot/balanced weird. Oh and um the splice comp entry is way cool! I dig the eyepatch. It's sort of overshaded but it is a super cool idea 8D Edited October 2, 2014 by Mewyveon Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 2, 2014 Author Share Posted October 2, 2014 Yeah but that's the pose Baldo wanted :/ Maybe I'll make a variation with a better standing pose. Quote Link to comment Share on other sites More sharing options...
Mew Posted October 2, 2014 Share Posted October 2, 2014 Yeah but that's the pose Baldo wanted :/ Maybe I'll make a variation with a better standing pose. After posting, I thought about it a bit and kind of figured that was the case, ahhh ^_^;; Well, if you get a chance, it's a pretty cool looking animation and I think it'd improve it a lot to change that pose. Just my 2 cents~ Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 2, 2014 Author Share Posted October 2, 2014 Dodge Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted October 2, 2014 Share Posted October 2, 2014 If you make the critical a chain flail, I will love you Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 2, 2014 Author Share Posted October 2, 2014 like this? ;) Actually though his critical should look mostly like the general's. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted October 2, 2014 Share Posted October 2, 2014 (edited) No, I mean, for each weapon, the critical is him whirling the chain around with the weapon swinging from the end, instead of being boring like the general and just spinning the weapon in a circle before launching it Edited October 2, 2014 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Agro Posted October 3, 2014 Share Posted October 3, 2014 The shading on the shield changes in a way that shouldn't be occurred. The light source is from the left, not above. The right foot OPV moves in a funny way (like.. up one pixel and across one pixel?) in the dodging animation whereas I feel it could do with being one smooth movement. IMO the sword could do with a darker outline, too. Otherwise, awesome work. inb4 it turns out that the guy can wield both Tyrfing and Helswath WRT the swordsman, one thing I think looks funny is the way he sheathes his sword after the attack. The way the sword is moved is almost too smooth. Perhaps it might be worth looking at how Lyn's Lord animation does it? His arms look a little noodley in the standing frame as well (not at all like they're crossed) so it might be worth working on that. I really like the magic sword animation (and main attacking animation, of course), though. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 3, 2014 Author Share Posted October 3, 2014 Flailin' away. Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted October 3, 2014 Share Posted October 3, 2014 OH MY GOD. It's so beautiful. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted October 3, 2014 Share Posted October 3, 2014 Not bad, but maybe you should change the preparation flail where he push it forward before spinning it around? It's making an illusion that he's attacking at that time rather than after the spin. I would recommend trying spinning first and he slam it down on enemy to crit? Quote Link to comment Share on other sites More sharing options...
ghast Posted October 3, 2014 Share Posted October 3, 2014 (edited) i think it's fine the way it is... edit- Is he missing his cape in his standing position? Edited October 3, 2014 by Y.O.L.O Dewey Quote Link to comment Share on other sites More sharing options...
Klokinator Posted October 3, 2014 Share Posted October 3, 2014 (edited) The animation wants a second spin on that critical attack. Also, I think this is the regular and critical attack in one gif, maybe? Edit: When he goes to toss the flail in the air, he needs to lower it first to give himself the thrust to toss it up. It looks like a really jerky toss otherwise. Ref the mercenary sword toss. Edited October 3, 2014 by Klokinator Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted October 3, 2014 Share Posted October 3, 2014 kk love you now Quote Link to comment Share on other sites More sharing options...
Klokinator Posted October 3, 2014 Share Posted October 3, 2014 And here's a few battle sprites I've been working on as a request from Baldo as a request from Baldo from Baldo Baldo oh god why Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted October 3, 2014 Share Posted October 3, 2014 I dont care who its for I like it Quote Link to comment Share on other sites More sharing options...
singularity Posted October 3, 2014 Share Posted October 3, 2014 oh god why looks like someone hates a person who wanted requests for a *possible* hack Quote Link to comment Share on other sites More sharing options...
Klokinator Posted October 3, 2014 Share Posted October 3, 2014 It's more that he's the annoying new guy who pm's me and every other person on sf asking them to do requests which vary from kinda-doable to never-in-a-million-years. Whole custom hacked weapon systems, a fully animated sprite sheet, custom fe4 skill system in fe7... etc Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 3, 2014 Author Share Posted October 3, 2014 Lord of G.K.: Thank you Fateborn: It's a fake attack. You'll notice a few other characters do it ( I'm thinking Lyn right now). It makes a flash like an actual hit, but doesn't cause any damage. Y.O.L.O Dewey: Yes kinda... I say it's behind his leg and shield because I didn't want to have to animate it in every single frame. :P Klok: Yeah I was thinking about adding a second spin, didn't get around to it. No, it's just the critical attack in this GIF. I hadn't actually noticed the issue with the toss, thank you for pointing it out. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 3, 2014 Author Share Posted October 3, 2014 (edited) I forgot I hadn't posted this one here yet Forgive the random bits floating at the edges :/ Edited October 3, 2014 by Lt.Smirks Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted October 3, 2014 Author Share Posted October 3, 2014 Addressed a few of the problems ya'll mentioned and added hit flashes Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted October 3, 2014 Share Posted October 3, 2014 (edited) You know, now that I look at it a bit more, the animation doesn't seem very fluid. Technically, it's cool (and I'd love to use it once you finish it because damn), but there doesnt seem to be enough motion blur frames. Kind of like the vanilla cavalier or berserker. OH ALSO remember that in most battles the sprites are actually pretty close together, I feel like that critical hit would overshoot the enemy, maybe shorten the chain? Edited October 3, 2014 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Kiseki Posted October 3, 2014 Share Posted October 3, 2014 It's more that he's the annoying new guy who pm's me and every other person on sf asking them to do requests which vary from kinda-doable to never-in-a-million-years. Whole custom hacked weapon systems, a fully animated sprite sheet, custom fe4 skill system in fe7... etc Wasn't he the guy who was trying to do exactly what Arch gave up on years ago and flooded the Questions category on FEU with practically the same question over and over again without realizing it? Love the flailing on the animation, but I think you could have him take at least one step back on the second hit. It looks as if the axe will miss the target quite a bit. I'm not saying you should do it, but you could give it a try and see what you think about it. Quote Link to comment Share on other sites More sharing options...
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