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Maron

do you want me to hold you to protect you

in bed

Depends

Is the bed horror proof?

Because that would be nice

Im not gonna any sleep tonight and be late and blugh

I need to find some sleeping pills

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They did

The one part is when Foxy runs down the hall and Ross says

"GODDAMN PIECE OF SHIT WOLFY BULLSHIT AHHHHHHHHH"

something like that

Oh my god

That sounds glorious

Ill probably freak out and then laugh

it'll be a weird feeling

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Hmm so after washing some dishes I checked the overview on ISFP

So far... I think it's been a bit less accurate than usual. Still fairly accurate in some aspects, but some... not quite so much

Also I don't have time to take that D&D thing atm but maybe later. But the other two times I've taken it I'm usually a Halfling and... with at least one of my classes being Druid... =o

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Chaotic Neutral Gnome Wizard (1st Level)

[spoiler=full result]You Are A:

Chaotic Neutral Gnome Wizard (1st Level)

Ability Scores:

Strength- 13

Dexterity- 13

Constitution- 13

Intelligence- 12

Wisdom- 10

Charisma- 9

Alignment:

Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:

Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.

Class:

Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Web page and journal code: Copy and paste the following:

I Am A: Chaotic Neutral GnomeWizard (1st Level)

Ability Scores:

Strength-13

Dexterity-13

Constitution-13

Intelligence-12

Wisdom-10

Charisma-9

Alignment:

Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:

Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.

Class:

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXX (14)

Neutral Good ---- XXXXXXXXXXXXX (13)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)

True Neutral ---- XXXXXXXXXXXXXXXXX (17)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)

Lawful Evil ----- XXXXXXXXXXX (11)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:

Law ----- XXXXXXX (7)

Neutral - XXXXXX (6)

Chaos --- XXXXXXXX (8)

Good & Evil:

Good ---- XXXXXXX (7)

Neutral - XXXXXXXXXXX (11)

Evil ---- XXXX (4)

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXX (4)

Gnome ---- XXXXXXXXXXXXXX (14)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXX (9)

Half-Orc - XXXX (4)

Class:

Barbarian - (-2)

Bard ------ XX (2)

Cleric ---- (-8)

Druid ----- XX (2)

Fighter --- XXXX (4)

Monk ------ (-23)

Paladin --- (-21)

Ranger ---- XX (2)

Rogue ----- (-2)

Sorcerer -- (-2)

Wizard ---- XXXXXX (6)

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Hmm so after washing some dishes I checked the overview on ISFPSo far... I think it's been a bit less accurate than usual. Still fairly accurate in some aspects, but some... not quite so muchAlso I don't have time to take that D&D thing atm but maybe later. But the other two times I've taken it I'm usually a Halfling and... with at least one of my classes being Druid... =o

INTJ doesn't seem perfect for me either. But since I usually get INTP I read that description and it was so accurate it sent shivers down my spine

Anyhow, off to that d&d one

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[spoiler=My result, this test was too long]

You Are A:
Chaotic Neutral Human Sorcerer (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 13
Wisdom- 14
Charisma- 13

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXXXXX (12)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-4)
Bard ------ (-6)
Cleric ---- (0)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-15)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)


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[spoiler=Euk's Test]You Are A:


True Neutral Elf Bard (1st Level)



Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 10
Intelligence- 12
Wisdom- 9
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)

Class:
Barbarian - (-6)
Bard ------ XXXXXXXX (8)
Cleric ---- (0)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- (0)
Wizard ---- XX (2)

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[spoiler=Euk's Test]You Are A:

True Neutral Elf Bard (1st Level)

Ability Scores:

Strength- 10

Dexterity- 13

Constitution- 10

Intelligence- 12

Wisdom- 9

Charisma- 13

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:

Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:

Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)

Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:

Law ----- XXXXXXXX (8)

Neutral - XXXXXXXXXXXXXX (14)

Chaos --- XXXXXXX (7)

Good & Evil:

Good ---- XXXXXXXXXXX (11)

Neutral - XXXXXXXXXXX (11)

Evil ---- XXXXX (5)

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXXXXXXXX (14)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXXXXXX (12)

Half-Elf - XXXXXXXXXXXX (12)

Half-Orc - XX (2)

Class:

Barbarian - (-6)

Bard ------ XXXXXXXX (8)

Cleric ---- (0)

Druid ----- XX (2)

Fighter --- (-2)

Monk ------ (-21)

Paladin --- (-23)

Ranger ---- XX (2)

Rogue ----- (-4)

Sorcerer -- (0)

Wizard ---- XX (2)

Wow Kitty, stat wise, I'm universally better, but you probably can use spells and buffs without much trouble.

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how about that pm, kitty

checking it right now

Wow Kitty, stat wise, I'm universally better, but you probably can use spells and buffs without much trouble.

shut it I got noodle arms

but so far I am the only bard so that is pretty cool for me ohoho

What a shame >:

take the test so I can see yours! and maybe laugh at yours!

Edited by Koneko
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shut it I got noodle arms

but so far I am the only bard so that is pretty cool for me ohoho

'Shut it'? Quite an upgrade from shush.

It is, the bard can use a few of the sorcerers spells without advanced preparation, apparently.

Basically meaning you don't take as long to cast magic.

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'Shut it'? Quite an upgrade from shush.

It is, the bard can use a few of the sorcerers spells without advanced preparation, apparently.

Basically meaning you don't take as long to cast magic.

Quite indeed. Though that seems like a pretty cool asset to have!

b-but

oh fine

thanks friend c:

Whew, finally back from work! Evening thread~!

And I have tomorrow off too. Can't wait to relax. :D

Evening Silva! How have you been?

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Ahhhh relaxing~

I feel kinda bad because I've been doing a lot of that lately

Uguuuuu that feel when before when I took the D&D test, I couldn't answer that I exercised regularly, but now I caaaaaan

#feelsgood ;u;

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