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Hello, Hi, Hey: I'm $$$ richh


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Okay I finished the d&d thingy a loooong time ago but I had to leave but now I can post the results~

True Neutral Halfling Druid/Ranger (1st/1st Level)

Ability Scores:

Strength- 11

Dexterity- 9

Constitution- 10

Intelligence- 11

Wisdom- 11

Charisma- 10

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:

Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Primary Class:

Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)

Lawful Evil ----- XXXXXXXX (8)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXX (6)

Law & Chaos:

Law ----- XXXXXXXX (8)

Neutral - XXXXXXXXXX (10)

Chaos --- XXXXXX (6)

Good & Evil:

Good ---- XXXXXXXXXXX (11)

Neutral - XXXXXXXXXXXXXX (14)

Evil ---- (0)

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXXXXXXXX (12)

Halfling - XXXXXXXXXXXXXXXX (16)

Half-Elf - XXXXXXXX (8)

Half-Orc - XX (2)

Class:

Barbarian - (-4)

Bard ------ XXXX (4)

Cleric ---- (-4)

Druid ----- XXXXXX (6)

Fighter --- (-4)

Monk ------ (-21)

Paladin --- (-21)

Ranger ---- XXXXXX (6)

Rogue ----- (-8)

Sorcerer -- (0)

Wizard ---- XXXX (4)

My strength is definitely better than what it used to be~! ^o^

... and yet.... still quite below average~

Aw yiss evil 0

I have literally no clue if my stats are good or bad

Ahhhhhhhh I remember qotd going over this question but based on stats, I remember that somebody linked to a guide on what the numbers meant but I went back and found it and the link seems to be broken =< It seems to be from the same site of the quiz as well even. I guess they got rid of the explanation

All I can do is try comparing to what everybody else got http://www.easydamus.com/hallofheroesstats.html

I swear everyone has been a human

[spoiler=Seems like human is most common]bq4tF.png

And I got that from the link above~

Edited by Freohr Datia
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That lowen doesn't have 20 str

Shit/10

would not promote again

But that speed def, res and luck DOH. And dat 1 above hp.

Also that's what Rebecca is for.

And Sain is the Offensive paladin since he has max Speed/Strength at level 6.

Edit: I almost put skill WOW

Edited by WaluigiWeegee
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Neutral Good Human Druid/Bard (1st/1st Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 17
Intelligence- 15
Wisdom- 12
Charisma- 11

those stats tho

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