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Question about Lancebreaker Severa's Avo


MelonGx
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Here's my calculation of Lon'qu!Severa vs. Anna:

Lon'qu!Severa @ Hero with Avo+10, Lancebreaker, Vengeance, Galeforce (no-DLC-skill run)

Her Avo: [42(Hero's SPD)+6(mod)+8(Berserker support)+2(Tonic)]*1.5+[45(LCK)+3(Support)+2(Tonic)]*0.5+50(Lancebreaker)+10(Avo+10)+15(Dual Support+)=187

Anna's hit: 70(SKL)*1.5+65(LCK)*0.5+90(Hack forged Spear's hit)+20(Throne)-15(Lance-Axe)=232

The result is (232-187)% = 45%.

But AC had said that it's 11% in a GameFAQs thread.

So I wondered if I missed anything in the calculation?

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Why are you adding 20 hit for the Throne? You're calculating her hit, not her avoid... I make it 25% based on that, everything else looks correct. And really, I wouldn't trust GFaqs users to be accurate in calculations...

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First off: Video Demonstration without Rallies or full support [so... it's 5 up because no one is adjacent, or 16]

This was with All+2 instead of SPD+2, which... is 1%

With Rallies, it hits 0%

Lon'qu!Severa SPD: 48

SPD+2: 50

Berserker @S-rank: 58

Tonic: 60

Rallies: 68

Lon'qu!Severa LCK: 45

Pair Up: 48

Tonic: 50

Rallies: 62

Base Avoidance: 133

(base avo without Rallies: 115 (116 A+2))

Support w/Dual Support+: 15 Avoid (148, 130, 131)

Lancebreaker: +50 Avoid (198, 180, 181)

Weapon Triangle Advantage: +15 Avoid: 213, 195, 196

Charm range: +5 Avoid 218, 200, 201

Full Support: +5 Avoid 222, 205, 206

Avoid+10: +10 Avoid 232, 215, 216

Anna SKL: 70

Anna LCK: 65

Anna Base Hit: 137

Spear++: +90 Hit: 227

5 Overkill without DLC [0% (so, one of Charm or another adjacent unit is unnecessary)], 12 without Rallies or A+2, 11 without Rallies with A+2.

Does this account for 2 RNs calculated for hit?

It's just the Displayed value.

Edited by Airship Canon
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You could probably swap Avo+10 with Slow Burn for a bigger boost. Apo is long enough that it should fully charge, and if you need more time it's pretty easy to box a Sniper and stall a few turns.

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You could probably swap Avo+10 with Slow Burn for a bigger boost. Apo is long enough that it should fully charge, and if you need more time it's pretty easy to box a Sniper and stall a few turns.

If turns = x...

10 < x <16, then Slow Burn is a point, but...

Slow Burn stops working at the 16th turn.

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Found an interesting thing that: (Maybe it had already been discovered too)

Lon'qu!Severa @ Assassin (natural SPD) with Berserker:

SPD = 46+6+8+2 = 62

Apo's enemies whose SPD > 57:

59 Regular Wave 2 FK, Secret Wave 3 FK, Secret Wave 4 non-boss Berserker

>59 Secret Wave 2 Boss Sniper, Secret Wave 3 Boss Sorc, Secret Wave 4 Boss Berserker, Secret Wave 4 Boss Sage, Secret Wave 5's unit x6

That means Lon'qu!Severa/Berserker can double hit most of the Apo's enemies without rallies and LB.

Edited by MelonGx
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