Ema Skye Posted March 2, 2014 Share Posted March 2, 2014 (edited) In the "Totally a Thwomp" corner, General Horace! In the "P. Sherman 42 Wallaby Way" corner, Shark Bait! Stats General Horace's Team Unit Class HP ST SK SP LC DF RS Ogma Hero 60 22 27 25 17 15 03 Barst Hero 55 25 29 25 19 15 03 Bord Hero 55 25 30 17 14 13 03 Cord Hero 52 25 21 26 20 13 03 Dolph Thwomp 57 21 21 20 07 30 03 Shark Bait's Team Unit Class HP Str Mag Skl Spd Lck Def Res Frey Sniper 54 22 1 30 27 19 15 3 Cord Hero 52 25 1 21 26 20 13 3 Radd Swordmaster 54 21 1 23 29 16 16 3 Dolph General 57 21 1 21 20 7 30 3 Merric Sage 49 3 17 23 23 20 7 15I will RNG a number from 0-100. 50 or lower has Horace go first. 50+ has SB start.20 Horace starts. Edited March 2, 2014 by Athena Quote Link to comment Share on other sites More sharing options...
Darros Posted March 2, 2014 Share Posted March 2, 2014 (edited) I FUCKED UP good luck dudes Edited March 2, 2014 by Dallas Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 2, 2014 Share Posted March 2, 2014 (edited) somehow sb and I got different stats for cord... one sec ok MY value for cord's strength is right and sb's skill and defence are right Cord SMASH Dolph with Hammer+ Edited March 2, 2014 by General Horace Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 3, 2014 Author Share Posted March 3, 2014 Cord doesn't have a hammer. ._. Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 3, 2014 Share Posted March 3, 2014 (edited) I just checked though... NEVERMIND WRONG DUDE Ogma has one though, i'll do that. Edited March 3, 2014 by General Horace Quote Link to comment Share on other sites More sharing options...
charlie_ Posted March 3, 2014 Share Posted March 3, 2014 gg Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 3, 2014 Share Posted March 3, 2014 Wouldn't it be better to use max stats instead, considering you have access to infinite stat boosters? I have no idea how it's possible to calculate those 20/20 averages otherwise. Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 3, 2014 Share Posted March 3, 2014 (edited) All we did was use their stats in their default classes then reclassed the 20/20 stats. There's a tool on FEPlanet for doing stats with reclass but it looked bugged. and yeah its not inifinate, all secret shops have 3 of each booster + w/e you get ingame. Edited March 3, 2014 by General Horace Quote Link to comment Share on other sites More sharing options...
PKL Posted March 3, 2014 Share Posted March 3, 2014 Wouldn't it be better to use max stats instead, considering you have access to infinite stat boosters? I have no idea how it's possible to calculate those 20/20 averages otherwise. You don't have access to infinite boosters... Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted March 3, 2014 Share Posted March 3, 2014 >Four Heroes Horace wins Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 3, 2014 Author Share Posted March 3, 2014 (edited) I'm saving hit and avoid info here because I'm on mobile a lot during the weekdays and I need somewhere to save the info. Weapon Triangle is +/- 10Ogma: 35 Hit, 33 AvoBarst: 68 Hit 64 Avo, 15 Crit, 15 Crit EvadeBord: 67 Hit, 54 Avo, 15 Crit, 15 Crit EvadeCord: 61 Hit, 65 Avo, 15 Crit, 15 Crit EvadeDolph: 24 Hit, 23 AvoHand Axe+: 11 MT, 90 HitPoleaxe: 12 MT, 90 HitKiller Axe: 13 MT, 100 Hit, 20 CritHammer+: 12 MT, 90 HitHauteclare: 18 MT, 85 HitWyrmslayer+: 13 MT, 95 HitSilver Sword+: 18 MT, 115 HitMercurius: 21 MT, 100 HitGradivus: 21 MT, 95 HitDragonpike+: 13 MT, 90 HitRidersbane+: 13 MT, 90 HitParthia: 19 MT, 105 HitSilver Bow+: 17 MT, 110 HitLongbow+: 13 MT, 90 HitKiller Bow+: 13 MT, 100 HitDevil Sword: 20 MT, 100 HitArmorslayer+: 13 MT, 95 HitWo Dao+: 13 MT, 100 HitThoron+: 18 MT, 120 HitSwarm: 6 MT, 70 Hit (-1 AS)Excalibur: 13 MT, 100 HitFrey: 39 Hit, 36 AvoCord: 31 Hit, 35 AvoRadd: 41 Hit, 37 AvoDolph: 24 Hit, 23 AvoMerric: 33 Hit, 33 Avo Turn 1 vs Hammer vs Gradivus58 Atk vs 30 Def = 28 Damage(123 Hit +10 Weapon Triangle)= 133 Hit vs 23 Avoid = 110 Hit13 Crit vs 7 Lck = 6 Crit25 AS vs 20 AS = Doubling(38 74 43)Ogma SMASH! No Crit (Dolph takes 28 damage)Dolph Counters!42 Atk vs 15 Def = 27 Damage(119 Hit - 10 Weapon Triangle) = 109 Hit vs 33 Avoid = 86 Hit10 Crit vs 17 Lck = 0 Crit(81 48 35)Dolph skewers Ogma (Ogma takes 27 damage)Ogma doubles!(22 42 12)Ogma SMASH!! (Dolph takes 28 damage.)Horace Unit Class HP ST SK SP LC DF RS Ogma Hero 33 22 27 25 17 15 03 Barst Hero 55 25 29 25 19 15 03 Bord Hero 55 25 30 17 14 13 03 Cord Hero 52 25 21 26 20 13 03 Dolph Thwomp 57 21 21 20 07 30 03 SB Unit Class HP Str Mag Skl Spd Lck Def Res Frey Sniper 54 22 1 30 27 19 15 3 Cord Hero 52 25 1 21 26 20 13 3 Radd Swordmaster 54 21 1 23 29 16 16 3 Dolph General 1 21 1 21 20 7 30 3 Merric Sage 49 3 17 23 23 20 7 15 Turn 2 vs Wo Dao vs Mercurius34 Atk vs 15 Def = 19 Damage141 Hit vs 64 Avo = 77 Hit42 Crit vs 34 Crit Evade = 8 Crit(29 21 1)Radd hits and crits! (Barst takes 57 damage)Barst is KOed.Horace Unit Class HP ST SK SP LC DF RS Ogma Hero 33 22 27 25 17 15 03 Barst ain't no kill like overkill! Bord Hero 55 25 30 17 14 13 03 Cord Hero 52 25 21 26 20 13 03 Dolph Thwomp 57 21 21 20 07 30 03 SB Unit Class HP Str Mag Skl Spd Lck Def Res Frey Sniper 54 22 1 30 27 19 15 3 Cord Hero 52 25 1 21 26 20 13 3 Radd Swordmaster 54 21 1 23 29 16 16 3 Dolph Trolled by weapon triangle Merric Sage 49 3 17 23 23 20 7 15 Horace's turn. Edited March 3, 2014 by Athena Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 3, 2014 Share Posted March 3, 2014 (edited) ogma has wta and ko's dolph EDIT: also radd only has 28 31 34 attack with a Wo Dao and doesn't OHKO Barst, should do 39 damage. EDIT EDIT: Wo Dao is forged so it'll do 57 IM BAD TOO BUT IT STILL DOESN'T DO 81 Cord killer axes Frey Edited March 3, 2014 by General Horace Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 3, 2014 Author Share Posted March 3, 2014 (edited) ...idk where I got the 21 damage on Wo Dao from. >_>I'll fix it and then do your turn.Turn 3 vs 38 Atk vs 15 Def = 23 Damage151 Hit vs 36 Avoid = 115 Hit50 Crit vs 19 Lck = 31 Crit(32 59 1)CORD SMASH! (Frey takes 69 damage)Frey is KOed.Horace Unit Class HP ST SK SP LC DF RS Ogma Hero 33 22 27 25 17 15 03 Barst ain't no kill like overkill! Bord Hero 55 25 30 17 14 13 03 Cord Hero 52 25 21 26 20 13 03 Dolph Thwomp 57 21 21 20 07 30 03 SB Unit Class HP Str Mag Skl Spd Lck Def Res Frey Went back to Normal Mode Cord Hero 52 25 1 21 26 20 13 3 Radd Swordmaster 54 21 1 23 29 16 16 3 Dolph Trolled by Weapon Triangle Merric Sage 49 3 17 23 23 20 7 15 Edited March 3, 2014 by Athena Quote Link to comment Share on other sites More sharing options...
PKL Posted March 3, 2014 Share Posted March 3, 2014 (edited) Tested in my Lunatic Merciless Endgame file: Caeda with a 15 MT Win Spear vs a Wyrmslayer Paladin. 37 atk +30 from Wing Spear effective = 67 -13 from the paladin's Def = 54 damage, but she does 55 damage due to WTA. Confirmed that WTA works differently from Tellius here as it adds directly to the final Atk and doesnt affect the weapon's MT. Edited March 3, 2014 by PKL Quote Link to comment Share on other sites More sharing options...
charlie_ Posted March 3, 2014 Share Posted March 3, 2014 Cord hammertimes Dolph. Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 3, 2014 Share Posted March 3, 2014 doofina dolph is still dead SB's that is. Mine isn't looking too good either. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 3, 2014 Author Share Posted March 3, 2014 Did I fudge up my math? Hammer+ has 12 MT, so 36 Effective. +22 Str = 58 Attack 58 Attack - 30 Defense = 28 damage. Dolph had 57 HP. 28x2 = 56. Or does weapon triangle add +1 Mt? All I could find on SF was that it did +10 Hit and Avoid. Either way I'll fix it later because I'm not generating a turn at 12:30. :P Quote Link to comment Share on other sites More sharing options...
charlie_ Posted March 3, 2014 Share Posted March 3, 2014 WTA doesn't add mt in DS games iirc, but weapon ranks do. I don't think axes apply to this rule though. Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 3, 2014 Share Posted March 3, 2014 (edited) its right under the damage calc. I'm pretty sure we're assuming A weapon ranks. Edited March 3, 2014 by General Horace Quote Link to comment Share on other sites More sharing options...
charlie_ Posted March 3, 2014 Share Posted March 3, 2014 Huh. The more you know. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 3, 2014 Author Share Posted March 3, 2014 Internet at school is really crappy, so I won't be able to generate the turn for another few hours (probably around 3.5 hours). Sorry guys. I'll go kill Dolph though. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted March 3, 2014 Share Posted March 3, 2014 Change of plans. Merric kills Ogma with Thoron. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted March 3, 2014 Author Share Posted March 3, 2014 Turn 4 vs ] Thoron+ vs Hammer+ 35 Atk vs 3 Res = 32 Damage 153 Hit - 33 Avoid = 120 Hit 21 Crit - 17 Luck = 4% Crit 23 AS vs 25 AS (88 91 3) Ogma got wrecked. (Merric crit. Ogma took 96 damage) Horace Unit Class HP ST SK SP LC DF RS Ogma Hero Was given a thunderbolt Barst ain't no kill like overkill! Bord Hero 55 25 30 17 14 13 03 Cord Hero 52 25 21 26 20 13 03 Dolph Thwomp 57 21 21 20 07 30 03SB Unit Class HP Str Mag Skl Spd Lck Def Res Frey Went back to Normal Mode Cord Hero 52 25 1 21 26 20 13 3 Radd Swordmaster 54 21 1 23 29 16 16 3 Dolph Trolled by Weapon Triangle Merric Sage 49 3 17 23 23 20 7 15 Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 3, 2014 Share Posted March 3, 2014 dolph gradivus radd Quote Link to comment Share on other sites More sharing options...
PKL Posted March 6, 2014 Share Posted March 6, 2014 [spoiler=Teams] General Horace's Team vs SB's Team Turn 5 vs Horace's Dolph (Gradivus) attacks SB's Radd (Wo Dao)! 26 dmg 92% Hit 0% Crit (37 55 31) Radd receives 26 damage! (28/54) Radd counterattacks! 0x2 dmg 81% Hit 34% Crit (76 12 12) A critical hit!...for 0 damage! (50 76 6) Another crit! Horace Ogma Hero 00/60 Barst Hero 00/55 Bord Hero 55/56 Cord Hero 52/52 Dolph General 57/57 SB Frey Sniper 00/54 Cord Hero 52/52 Radd Swordmaster 28/54 Dolph General 0/57 Merric Sage 49/49 SB's turn! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.