MacLovin Posted March 18, 2014 Share Posted March 18, 2014 How would this go? aside from the PC and early banga being bosskillers, and time mage montblanc for support. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 18, 2014 Share Posted March 18, 2014 How do you define 'a turn' in that game? Anyway, speedrunning without earlygame grinding (i.e. making sure there are no allies or enemies around and spamming something like First Aid with Marche until he levels up a lot) is the most luck-reliant thing ever. It's Last Breath/Rockseal spam and maybe some Beatdown procs, and all of those are prone to missing a lot. When I speedran the game 4-5 years ago (as a challenge for personal enjoyment; not for submission anywhere), I relied on the Gadgeteer class a lot to ease up the enemy done on me (saving frames of course) and making sure my own attacks land more often. Overall, nearly every storyline mission could've been improved in that run. Quote Link to comment Share on other sites More sharing options...
Hawk King Posted March 18, 2014 Share Posted March 18, 2014 Since there aren't really turns in the FFTactics games, you could maybe do Low Action Count (LAC) instead. Basically every time a Player Controled unit's turn comes up your # goes up. Regardless of whether you attack or not. I could see this being easily exploitable though. idk. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 18, 2014 Share Posted March 18, 2014 Basically every time a Player Controled unit's turn comes up your # goes up. Regardless of whether you attack or not. I guess a Marche solo is the way to go then (get Counter ASAP + earliest Excalibur from Treasure Hunt). Or maybe not! The game doesn't record turns anywhere, so this metric is pretty arbitrary, especially with a 'turn' being so hard to define. Quote Link to comment Share on other sites More sharing options...
Elieson Posted March 18, 2014 Share Posted March 18, 2014 (edited) Since the game doesn't measure turns, it's impossible to do a "LTC". Maybe a "Low Time Run", but not low Turn count. If you chill as a Thief for a while, and/or hit Ninja, your speed increases faster, which skews the Player:Enemy turn ratio even more. Edited March 18, 2014 by Elieson Quote Link to comment Share on other sites More sharing options...
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