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Is there a way to fix King's animation?


Fateborn
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I dumped the animation from FE6 and inserted it on a class animation to test it.

Every battle, he'd have this specific (I think it's Nergal) animation that doesn't belongs plays as he preps up his attack, and after settling down his sword.

tD9FSZD.png

Any idea to get rid of it?

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Yeah this fix has been known for a while*. As best as I can remember the King uses an FE6 specific control code in its sequence data and the fix is just removing those usages of it.

* Like within a month of animation edting being added to FEditor ca. 6 years ago

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