TheDarion Posted April 10, 2014 Share Posted April 10, 2014 Looked around a bit for the solution to this, got nothin on the forum. In the ultimate tutorial it says something along the lines of "Check the Doc," I don't remember for which program, but that didn't help. I was just wondering if there was any way to make stats above 31 not loop over when restarting. A few people asked but the topics were unresolved. Thanks. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 10, 2014 Share Posted April 10, 2014 (edited) one of feditor's autopatches does this pr much makes the hard cap 31+initial base stat (of the unit, not of the class) EDIT solution two is to rewrite the way the saves are done so that they use more than 5 bits to store a stat Edited April 10, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 10, 2014 Share Posted April 10, 2014 (edited) Which is basically what FEditor does, if you think about it (the "rewrite the way the saves are done" part, not the "more than 5 bits" part) the doc for FEditor is included with FEditor which, incidentally, is included within the doc referenced in my signature Edited April 10, 2014 by Izayoi Quote Link to comment Share on other sites More sharing options...
Solum Posted April 10, 2014 Share Posted April 10, 2014 Talking about this, the auto-patch that fixes this stats cap. "Application occurs after successfully loading a ROM." Well actually I used FEditor since long to edit things in my roms. But after testing the Resume problem is still here. The originally 33/35 stat i gave for the test still resets. I don't really mind because I don't plan on making 31+ stats but I was wondering if it was normal? Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 10, 2014 Share Posted April 10, 2014 did you do this part pr much makes the hard cap 31+initial base stat (of the unit, not of the class) Quote Link to comment Share on other sites More sharing options...
Solum Posted April 10, 2014 Share Posted April 10, 2014 Not sure, I just capped in the class editor a class's skill to 35 then moved to a character using this class. Making him start with 32 skl. Quote Link to comment Share on other sites More sharing options...
Lamia Posted April 11, 2014 Share Posted April 11, 2014 I had to 'darn' after realizing this probably wasn't about FE4, a problem I wish I could fix, but alas Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 11, 2014 Share Posted April 11, 2014 If the issue is the number of bits used to store the stats then you could theoretically solve the issue the same way. Hope you know 65c816! Quote Link to comment Share on other sites More sharing options...
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