Knight Posted July 12, 2014 Share Posted July 12, 2014 They're dark, they're mystical, they've only been in one game. This is a thread for all things summoner, one of the funnest classes to use IMO. I never hear many comments on summoners, they certainly aren't as good combat units as Druids or Sages, but summoning phantoms is a really neat ability. I'm also wondering what people think should happen to the summoner, should it come back? How should the class change? (also, I know Izuka is a summoner) Quote Link to comment Share on other sites More sharing options...
BrightBow Posted July 13, 2014 Share Posted July 13, 2014 It's a shame that summoning appears so rarely since it was introduced in Gaiden. Especially in Tear Ring Saga, I appreciate the ability to distract enemy catapults and hidden archers with disposable meatshields. Quote Link to comment Share on other sites More sharing options...
Silver Lightning Posted July 13, 2014 Share Posted July 13, 2014 I love Summoners and its one of the many reasons I love FE8. I really hope they come back in some future installment. Maybe with multiple options of things to summon as well (spirits, animals, monsters, etc). Quote Link to comment Share on other sites More sharing options...
Irysa Posted July 13, 2014 Share Posted July 13, 2014 The weapons they spawn with need to not be random, and the EXP they gain needs to go directly to the summoner. And item drops on enemies they kill should go to the convoy. Just quality of life stuff really. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted July 13, 2014 Share Posted July 13, 2014 Summoning actually isn't as uncommon as it might seem. Bright Bow already pointed out that it first appeared in Gaiden, but it also made a more recent appearance in the form of Tanith's reinforce skill. Anyway, I always thought that enemy summoners would be interesting. They could function as mobile spawn points that can fight back. Obviously player-controlled summoners would have to function differently. I think it would be interesting to limit the summoner's combat ability in favor of giving them stronger and more varied phantoms to summon. The Einherjar cards in Awakening were an interesting idea that I think could be retooled and worked into a summoner class. I like the idea of a summoner only being able to conjure a basic phantom at first but later being able to call phantoms of their particular continent's heroes of yore and maybe various mythical creatures. Quote Link to comment Share on other sites More sharing options...
Knight Posted July 13, 2014 Author Share Posted July 13, 2014 I didn't know they were in Gaiden and I forgot about Tanith (although she doesn't really count I don't think). I like some of those ideas, where you can make different types of phantoms. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 13, 2014 Share Posted July 13, 2014 The way I want to format my own version of summoners: Phantom's stats are 1/2 summoner's stats, until the summoner reaches level 15. From there on, the summon has 3/4th the stats the summoner does. The summoner can activate the "Defend" command on the next turn after summoning, which immobilizes him, but gives the phantom +2 movement, and the summoner +10 DEF/RES. The phantom's weapon can be any of the four weapon types or a tome, and ranges from an E to a C rank based on a random die roll. You could get an iron sword, or a killer axe phantom, who knows? This is how I'd make my summoners. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted July 13, 2014 Share Posted July 13, 2014 (edited) Enemy Summoners worked quite well back in TRS. They were indeed interesting enemies to fight. Every Summoner can summon three monsters at once and this monsters can move immediately after they are summoned. Since you can look in their inventory to see what they will summon, they are never unfair. ...unlike the reinforcements in certain other DS and 3DS games. I especially hate love Harpie summons. As flying bow users, they make it difficult for other fliers to approach the Summoner or any other target in the area. Edited July 13, 2014 by BrightBow Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted July 13, 2014 Share Posted July 13, 2014 TRS summoners were amazing. Also the number of summons is dependant on the Magic stat of the caster and if it's a maingame map or not. They're also at a variable level hovering around your summoner, though staff users get decreased experience pretty fast in this game. Quote Link to comment Share on other sites More sharing options...
WIRE Shut Posted July 13, 2014 Share Posted July 13, 2014 A cool idea is making them always spawn with a slayer weapon like an Halberd, but the part of being random kind of takes the cool out of it as you cannot choose if you want a horse killer or a armor killer, either way our best summoner in SS is Knoll because high magic and he is really bad outside of summoning, most people don't bother making Ewan a Summoner because Ewan actually has stats outside of magic and so can kill stuff better than Knoll, the reason summoners aren't better is because our 2 potential summoners are either Nostats McEmo and Shotamage Estinon, one is bad the other needs massive amounts of training and both in the game where dark magic sucks the most. Quote Link to comment Share on other sites More sharing options...
Jotari Posted July 13, 2014 Share Posted July 13, 2014 (edited) I'd like if summoners could summon more than one phantom at a time but an infinite army of reinforcements would be a tad too broken. Maybe it could be like thanith's six maximum per chapter or maybe summoners could be competent fighters but for every phantom they summon it would reduce their stats as they're putting their power into the summoned phantom. A variety in classes of the summoned creatures would be nice too. Even hearing they're in Gaiden and Tear Ring Saga makes me want to play those games even more. Edited July 13, 2014 by Jotari Quote Link to comment Share on other sites More sharing options...
Ewan101 Posted July 13, 2014 Share Posted July 13, 2014 Forever upset that Izuka wasn't recruitable. I know he's a dickface who deserves to die but DAMN did I wanna play as a Summoner. Quote Link to comment Share on other sites More sharing options...
Psych Posted July 13, 2014 Share Posted July 13, 2014 Forever upset that Izuka wasn't recruitable. I know he's a dickface who deserves to die but DAMN did I wanna play as a Summoner. I'm not upset Izuka wasn't recruitable, I was upset Pelleas wasn't a Summoner. I mean, come on, you had Tanith with Reinforce in 9. You took it out and couldn't retune the Dark Mage into a summoner? Quote Link to comment Share on other sites More sharing options...
RJWalker Posted July 13, 2014 Share Posted July 13, 2014 I always loved it when a Phantom would spawn with a Killer Axe and absolutely wreck everything. Obligatory images. Quote Link to comment Share on other sites More sharing options...
Psych Posted July 13, 2014 Share Posted July 13, 2014 I always loved it when a Phantom would spawn with a Killer Axe and absolutely wreck everything. Obligatory images. These are the best Knoll's usually my go-to summoner since I like having one of each class and I feel he usually pales compared to Ewan due to Ewan's extra levels. I like Ewan as a Druid, and I've actually never unlocked Lyon so... Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 13, 2014 Share Posted July 13, 2014 Lyon is legit the best summoner though. I mean... his summons have way better stats than the other two characters, to the point where I consider him a third tier class that summoners should promote to. Quote Link to comment Share on other sites More sharing options...
Knight Posted July 13, 2014 Author Share Posted July 13, 2014 Lyon is legit the best summoner though. I mean... his summons have way better stats than the other two characters, to the point where I consider him a third tier class that summoners should promote to. Only if you're willing to spend the cash on the stat boosts he needs, as he won't cap magic, defence or speed and he definitely needs some con for naglfar. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 13, 2014 Share Posted July 13, 2014 Only if you're willing to spend the cash on the stat boosts he needs, as he won't cap magic, defence or speed and he definitely needs some con for naglfar. You make it sound like FE8 is a game where you don't have unlimited money and statboosters available. A better defense would be "Lyon can't support with anyone" but even that is almost nothing. Also the topic is about summoners, and considering summoners are going to be, you know, sending out their phantoms to fight, it stands to reason that the one with the better phantom is the better summoner. Lyon's abilities are hardly even bad as it is, since he has a 30 MAG/DEF/RES cap and a fairly good SPD cap. In fact, if you're going to debate his points as a character, he's the BEST summoner if relying on his own abilities, and even BETTER when you count his OP phantoms. The only good defense you could make for Ewan/Knoll as summoners being better than Lyon is the goddamn insane amount of grinding you have to do to get Lyon. That's almost inexcusable. Isn't it beating the Tower like 10 times? Christ. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted July 13, 2014 Share Posted July 13, 2014 (edited) No, all you need is beating the Lagdou ruins 3 times. The tower isn't even required and unlocks different characters. Bishops destroy that dungeon anyway, especially if you give them Dark magic. A lone Bishop with Nosferatu and a Chest Key for the final level with the Dragon Zombies is a fun sight. Edited July 13, 2014 by Woodshooter Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 13, 2014 Share Posted July 13, 2014 Right, the ruins, that's what I meant. I get them mixed up easily :P Also only 3 times? Well that's still a lot, I think it took me 5 hours total. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted July 13, 2014 Share Posted July 13, 2014 Plenty of games barely last 10 or 15 hours. That much extra content is good in my book. Quote Link to comment Share on other sites More sharing options...
Celice Posted July 14, 2014 Share Posted July 14, 2014 In Gaiden, the amount of summons was related to your stats. I once buffed up one of the characters and they got a huge swath of phantom soldiers by their side :o Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted July 14, 2014 Share Posted July 14, 2014 (edited) I'd combine them with Exorcists from Gaiden and let them summon monsters. EDIT: Is the above image from the Fan remake of Gaiden? Edited July 14, 2014 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
Celice Posted July 14, 2014 Share Posted July 14, 2014 It's from a romhack I was making almost a decade ago. It's unfinished, but you could have whatever is done if you'd like. Quote Link to comment Share on other sites More sharing options...
Jotari Posted July 14, 2014 Share Posted July 14, 2014 Exorcist is a weird name for a summoning class. You'd imagine they'd be more likely to banish or exercise monsters instead of summon them. I wonder if it's an accurate translation or just the best thing the translators were able to come up with. Quote Link to comment Share on other sites More sharing options...
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