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Does this lag anyone else's 3DS?


Alastor15243
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Hey, just wondering, does anybody else get a slight stagger in their game's processing when they use the d pad to move onto an enemy unit and then select them for red zoning before the camera adjusts? It happens to me and it's the first time (besides running the game in 3D) where the processing has suffered at all. Is this normal?

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I haven't had that issue yet. I'm not sure what could be causing it either. What model 3DS do you have anyways?

XL. And it's just a tiny little temporary stammer, noticeable, but not huge. I got it in april and it hasn't suffered any damage. It fell onto carpet from like waist-height once or twice, other than that, nothing.

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XL. And it's just a tiny little temporary stammer, noticeable, but not huge. I got it in april and it hasn't suffered any damage. It fell onto carpet from like waist-height once or twice, other than that, nothing.

Huh, thats very bizarre. Sorry I'm unable to help :(

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It's normal for frame to drop when there are many special effects occurring on screen at once. It happened on games like Fire Emblem Awakening and Pokemon XY/ORAS. This is especially common when enabling 3D view. Thats why I'm hoping that the new hardware enhabced 3DS would come to America soon.

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It's normal for frame to drop when there are many special effects occurring on screen at once. It happened on games like Fire Emblem Awakening and Pokemon XY/ORAS. This is especially common when enabling 3D view. Thats why I'm hoping that the new hardware enhabced 3DS would come to America soon.

I've actually heard the new3ds does not alleviate the issues with pokemon, but I could've just heard bs

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Apo just lags when trying to select enemy ranges for some reason. I've never had it happen on any other maps, but it always happens there (both normal and secret), so I wouldn't worry about it.

Range checking like this is one of the more processing-heavy operations you can do in an engine like FE's anyway, so I'm not really surprised that it's where a slowdown occurs. But if you really want to see lag, turn the 3d on, go to Cht.10, be a Dark Flier paired up with a flying unit and fighting a flying unit, and activate Astra while equipped with a tome that has a long-lasting animation like Bolganone, Valflame or Book of Naga. Preferably on an original 3ds.

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Apo just lags when trying to select enemy ranges for some reason. I've never had it happen on any other maps, but it always happens there (both normal and secret), so I wouldn't worry about it.

Range checking like this is one of the more processing-heavy operations you can do in an engine like FE's anyway, so I'm not really surprised that it's where a slowdown occurs. But if you really want to see lag, turn the 3d on, go to Cht.10, be a Dark Flier paired up with a flying unit and fighting a flying unit, and activate Astra while equipped with a tome that has a long-lasting animation like Bolganone, Valflame or Book of Naga. Preferably on an original 3ds.

Thanks, that makes me feel better.

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