Brendor Posted January 6, 2015 Share Posted January 6, 2015 [2:20:26 PM] The Mighty Brendor of Keowa: I made a thing too[2:20:38 PM] The Mighty Brendor of Keowa: But it's shittier than I thought it'd be[2:21:08 PM] The Mighty Brendor of Keowa: You know how when you hit something the HP goes down 1 by 1?[2:21:41 PM] The Mighty Brendor of Keowa: I made it just update immediately in the hopes that it'd speed up animations[2:22:10 PM] The Mighty Brendor of Keowa: Y'know cuz having a dude linger while you wait for the hp to go down is awkward and bad[2:22:23 PM] The Mighty Brendor of Keowa: But it doesn't really speed it up that much[2:22:25 PM] The Mighty Brendor of Keowa: :/[2:22:43 PM] Librul Athist Scum: i actually like that[2:22:46 PM] The Mighty Brendor of Keowa: It saves code density[2:22:50 PM] The Mighty Brendor of Keowa: But[2:22:52 PM] Librul Athist Scum: the pause wwhile their health decreases[2:23:00 PM] The Mighty Brendor of Keowa: Yeah[2:23:06 PM] The Mighty Brendor of Keowa: I made that not a thing[2:23:12 PM] The Mighty Brendor of Keowa: For 8 at least[2:23:24 PM] The Mighty Brendor of Keowa: So the transition is immediate[2:24:01 PM] The Mighty Brendor of Keowa: So if you do like 100 damage you're not waiting around for 10 seconds[4:06:27 PM] Librul Athist Scum: nice[4:06:32 PM] Librul Athist Scum: now post it to sf[4:06:37 PM] Librul Athist Scum: i wanna see what people say about it So basically, I made it so that the HP number doesn't continually go down one-by-one in a loop anymore, but rather, just immediately updated the number. I only did it for FE8 and there's no source(I did it in straight hex) but if people voice demand and interest in this, I may make one for FE7 publicly available Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 6, 2015 Share Posted January 6, 2015 That's actually a pretty neat tweak. I personally like the fact HP takes a while to tick down, it makes you feel like "Whoaaaa that was a TON of damage! I slammed that guy!" Quote Link to comment Share on other sites More sharing options...
Brendor Posted January 7, 2015 Author Share Posted January 7, 2015 Yeah it seems like a lot of people feel that way Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 7, 2015 Share Posted January 7, 2015 (edited) Oh, hey, that's pretty neat actually. Hm, does this also prevent the issue with the Wyvern Knight animation? (But I admit, I like seeing the HP scroll, but perhaps this is because I am used to it.) Edited January 7, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
Brendor Posted January 7, 2015 Author Share Posted January 7, 2015 Yeah it does. I realised that after I made it, so I guess at the very least you could use it as a lazy fix? Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 7, 2015 Share Posted January 7, 2015 for a moment i thought you made it actually deduct hp on moves that deal multiple hits and was disappointed Quote Link to comment Share on other sites More sharing options...
Brendor Posted January 7, 2015 Author Share Posted January 7, 2015 for a moment i thought you made it actually deduct hp on moves that deal multiple hits Can't you just get around that by making all the hits except one "pseudo-hits" (just have a white flash and a sound effect) Quote Link to comment Share on other sites More sharing options...
Elieson Posted January 7, 2015 Share Posted January 7, 2015 That's actually a pretty neat tweak. I personally like the fact HP takes a while to tick down, it makes you feel like "Whoaaaa that was a TON of damage! I slammed that guy!" But earthbound.... Also, imagine the speedrun shenanigans if you simply disabled the meter drop speed. That time piles up o...ver...time...wow that was lame Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 7, 2015 Share Posted January 7, 2015 Can't you just get around that by making all the hits except one "pseudo-hits" (just have a white flash and a sound effect)but that doesn't deduct hp Quote Link to comment Share on other sites More sharing options...
Brendor Posted January 7, 2015 Author Share Posted January 7, 2015 Just make the first hit the actual one, no? Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 7, 2015 Share Posted January 7, 2015 but then that doesn't deduct partial hp on every hit Quote Link to comment Share on other sites More sharing options...
Brendor Posted January 7, 2015 Author Share Posted January 7, 2015 then rewrite the fucking code Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 7, 2015 Share Posted January 7, 2015 for a moment i thought you made it actually deduct hp on moves that deal multiple hits and was disappointed He thought for a moment that is what you did, thus beginning this conversation. Quote Link to comment Share on other sites More sharing options...
Brendor Posted January 7, 2015 Author Share Posted January 7, 2015 I guess if you wanted something like that it wouldn't be too difficult to write up but I don't really want to so Quote Link to comment Share on other sites More sharing options...
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