Shadow Knight Posted January 17, 2015 Share Posted January 17, 2015 Yeah, Ike was always the best looking Hero, in more ways than one, imo. <3 Although, if more Heroes got capes and headbands, they might look a bit too much like him... I see your logic but I'd at least want the main characters to have the option of a headband. It's just too badass Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted January 17, 2015 Share Posted January 17, 2015 (edited) It saves a lot of time and effort to re-use the same engine. I mean, of course their going to tweak it a bit here and there and IMO the Awakening engine is a good base for any future 3ds FE games. Edited January 17, 2015 by Monado Boy Quote Link to comment Share on other sites More sharing options...
Roivann Posted January 17, 2015 Share Posted January 17, 2015 Why not use the same engine? Awakening's engine was pretty solid. Quote Link to comment Share on other sites More sharing options...
Light Lord Posted January 17, 2015 Share Posted January 17, 2015 From the designe'rs perspective, it is best to re-use the same engine, because it's already there, you just need to change things and test them with whatever they might want to try as a new thing, it just wouldn't be possible to change or build a completely new one; now, the good part of this is, they can work on editing the actual 3D models, textures, and make them look even better and add their feets perhaps lol In the end, it's a work that has already been made and spares them time that hopefully will be used on improving on other areas of the game. And I agree with those saying that the Hero class needs to be updated in their looks and design XD though not sure how haha Quote Link to comment Share on other sites More sharing options...
Dandragon Posted January 17, 2015 Share Posted January 17, 2015 I wanted my HD Fire Emblem. I didn't get it. Quote Link to comment Share on other sites More sharing options...
Sentacotus Posted January 17, 2015 Share Posted January 17, 2015 I wanted my HD Fire Emblem. I didn't get it. To do that they'd need to release it on the Wii U which is a risky move for IS provided the lower install base and higher development costs. I'd rather them continue to get some notoriety and keep putting themselves on the map so that they can someday do that confidently. Quote Link to comment Share on other sites More sharing options...
powerserg Posted January 18, 2015 Share Posted January 18, 2015 Remember, IS did expand they could very well have a Wii U Fire Emblem in the works. If they do it likely won't be mentioned until after the release of SMT X Fire Emblem (Since I assume that will be after If's release). The 3ds is where the core fan base is, it's where most RPG fans really are these days so it makes sense to keep the series mostly on the primary place where people want to play it. Graphics don't matter in FE at all to me, I would love if they just keep using sprites. What they threw in works and if it means they saved time and are able to make an even better game since they don't need to use dev time to work on a new engine then awesome. Quote Link to comment Share on other sites More sharing options...
Gima Posted January 18, 2015 Share Posted January 18, 2015 I think it depends on how well Xenoblade Chronicles X sells here. If it sold well, that would indicate there were enough Western WIi U owners that would be interested in JRPGs now for it to be feasible. Same thing goes for the East. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 18, 2015 Share Posted January 18, 2015 Mm. I'm not surprised they re-used the engine, it's kinda odd to expect them to make a new one, if you look at the company history with other FEs, to be honest. Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted January 18, 2015 Share Posted January 18, 2015 (edited) Hopefully the character models will include feet this time. That's my only real complaint about FE13's engine. Well, that and the Heroes' shields. I liked the way they looked in the GBA and DS games much better. I'm also partial to Raven's and Linus' coats, and I'd like to see more Heroes wearing something like that. Edited January 18, 2015 by Paper Jam Quote Link to comment Share on other sites More sharing options...
Aura Of Twilight Posted January 18, 2015 Share Posted January 18, 2015 Hopefully the character models will include feet this time. That's my only real complaint about FE13's engine. Well, that and the Heroes' shields. I liked the way they looked in the GBA and DS games much better. Good news. They have feet. Quote Link to comment Share on other sites More sharing options...
Book Bro Posted January 18, 2015 Share Posted January 18, 2015 I really like Awakening's engine and I expected them to reuse it, so I don't mind. I don't generally dislike the class designs, either. It looks like they've tweaked and updated some things, and if the GBA trio is anything to go by I don't think they'll really be that limited if they want some major changes. Sacred Stones is a lot different than Binding Blade after all. So I'm optimistic about it. Quote Link to comment Share on other sites More sharing options...
DragonLord Posted January 18, 2015 Share Posted January 18, 2015 (edited) It only makes sense to use Awakening's engine. It saves development costs, and they already have a huge fanbase that loves Awakening too. I don't mind at all, I look forward to any additions they make to the engine. Plus, feet. Edited January 18, 2015 by DragonLord Quote Link to comment Share on other sites More sharing options...
Kysafen Posted January 19, 2015 Share Posted January 19, 2015 If this game utilizes the Awakening engine and made levels half as good as Thracia 776 did with Genealogy's engine, then consider me satisfied dumbfounded because it's hard to imagine Nintendo being able to design levels that can be considered above sub-par what with Awakening's very existence satisfied all the same. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted January 19, 2015 Share Posted January 19, 2015 Why not use the same engine? Awakening's engine was pretty solid. Indeed. Its also cost effective. I wasnt surprised in the least when i saw reuse of the engine. Quote Link to comment Share on other sites More sharing options...
Anya Posted January 19, 2015 Share Posted January 19, 2015 If anything, I'm disappointed that since it'll be the Awakening engine, the some of the characters will have the same exact outfit as its same class when the second seal thing is used. But then I realized that it's because of the online mode, perhaps. I kind of wish they did some sort of recolor for each character, or something, though. Maybe it'd take long, but still... Quote Link to comment Share on other sites More sharing options...
Knight Posted January 19, 2015 Share Posted January 19, 2015 I don't think there's any reason they can't do that with the current engine except for a little extra work. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 19, 2015 Share Posted January 19, 2015 If anything, I'm disappointed that since it'll be the Awakening engine, the some of the characters will have the same exact outfit as its same class when the second seal thing is used. But then I realized that it's because of the online mode, perhaps. I kind of wish they did some sort of recolor for each character, or something, though. Maybe it'd take long, but still... That isn't an engine issue, it's the dev team didn't make those assets issue. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 19, 2015 Share Posted January 19, 2015 Disappointed? Yes. I didn't like Awakening's engine, the maps, unit sprites, etc. At least the characters I've seen so far look good or passable. I'm not disappointed about reusing a recent game's engine because of how many resources it saves (time, cost, development, etc.) but yeah I'm not a fan of awakening's layout. Quote Link to comment Share on other sites More sharing options...
dragonlordsd Posted January 19, 2015 Share Posted January 19, 2015 I'm not disappointed that they used the same engine, as long as that translates to more content. There have been good and bad examples of reusing engines: Persona 4 used the same engine as its predecessor and it was amazing. Kotor 2 reused 1's engine, and it was a disaster. It all depends on the game. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted January 19, 2015 Share Posted January 19, 2015 FE12 was based on FE11 and it's far, far more amazing. Similarly, FE7 and FE8 introduced class skills that FE6 lacked. I do hope that FE14 will beat FE13, at least in some aspects. At least we do know that it's graphically superior. Quote Link to comment Share on other sites More sharing options...
dragonlordsd Posted January 19, 2015 Share Posted January 19, 2015 I agree with nocturnal. FE 12 made huge improvements on FE 11, largely because it felt like the developers were more comfortable with the engine. Reusing an engine generally gives developers more room to experiment, although if they reuse to much, it can be a huge problem. Overall, I think that reusing the engine will be good, because I believe they'll be able to do more graphically that they couldn't previously, specifically in terms of cut away backgrounds. In awakening, they had a large number of backgrounds that only got used in one or two levels, and then a bunch that got used in 15 or 16 different levels. I'd like to see more detailed backgrounds, and more variety within the same basic locations. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 19, 2015 Share Posted January 19, 2015 Yeah, even just comparing FE6 to 7 shows that after getting comfy and cleaning up the engine they do fine. Quote Link to comment Share on other sites More sharing options...
darkkfan Posted January 25, 2015 Author Share Posted January 25, 2015 That isn't an engine issue, it's the dev team didn't make those assets issue. For me its kind of indicative of how they are going to focus the game. I know it doesn't definitively mean they won't improve anything, but it seems like it means the chance of getting customized models/classes is lower and the chance of getting pair up (which is pretty much confirmed at this point), and second seal reclassing for example are higher. I know those are their own arguments (and they each have their own threads right now), but i just think people like myself who were looking for a lot of things done differently will be disappointed that their probably won't be as many changes as there would have been if they had used an entirely different engine. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 25, 2015 Share Posted January 25, 2015 (edited) By customized models for reclasses, you mean each character would get a custom for every class in their set, yes? If they made a new engine there would be even less of a chance of that happening, as they would then be putting more time/resources towards building an engine. Especially since Awakening already supports custom models by class, it's just not used for anything other than base classes, aside from a handful of characters that got texture recolors. Edited January 25, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
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