Nicolas Posted March 2, 2015 Share Posted March 2, 2015 (edited) Out of those, Franz. He's the most solid for handling enemies at range.What happen to this forum if even mods are giving bad advices? If you want best team don't turn anyone into GK. Axes are quite good (especially hand axe), but it's not your only long range attack. Cavaliers have good enough stats to ORKO almost everything even with shitty weapons. Overall extra movement is much, much better. If you like GKs make few of them. I respect reasons why people like them. Everybody are doing something just for fun. However if you ask for strategic advise don't expect that someone who know anything about playing effective tell you that you should promote cavaliers to GKs. GK is just clearly worse class than palladins. By the way, I have seen people recommend Hero Ross.It seems you think thats the worst option than other (spoiler: no, it's not). Of course pirate is better choice for Ross because of +1 speed, but if you choose hero you still have same speed as berserker. Edited March 2, 2015 by Nicolas Quote Link to comment Share on other sites More sharing options...
le Wizard Posted March 2, 2015 Share Posted March 2, 2015 I think most of us are agreed on Franz. xD He was pretty ok, didnt have any other great knights in my roster. SInce you know, Seth was a God unit. Quote Link to comment Share on other sites More sharing options...
Florete Posted March 2, 2015 Share Posted March 2, 2015 (edited) What happen to this forum if even mods are giving bad advices?He said he wanted one Great Knight. I determined which one I felt was the best. The quality of Great Knight as a class did not apply. Don't tell me I'm giving bad advice when you don't even know what the person who's asking is looking for. Edited March 2, 2015 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 2, 2015 Share Posted March 2, 2015 (edited) Of course pirate is better choice for Ross because of +1 speed, but if you choose hero you still have same speed as berserker. And if you make him a Pirate, you also need an Ocean Seal, of which there's only one before chapter 14. Edited March 2, 2015 by Levant Caprice Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 2, 2015 Share Posted March 2, 2015 And if you make him a Pirate, you also need an Ocean Seal, of which there's only one before chapter 14. to be fair only ross and colm can actually use it and promoting colm is uh, kind of hard sometimes. Espcially by chapter 9. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted March 2, 2015 Share Posted March 2, 2015 It's mainly LTC move-wh**es who thinks no-8-MOV-means-worst-FE-class-evar. It's only desert stage & the wooded-terrain heavy Darkling Woods where that's really a disadvantage By the way made Forde my GK (and I don't go everybody-must-be-only-that-one-class way e.g. Sage Artur, MK Lute, Hero Ross are not playing FE:SS wrong) that was unwarranted because you haven't actually been involved with anyone who does ltc. the rate the unit threads don't count. On topic: GK's look cool and have pretty high caps. In exchange for 6 move, they get axes and higher promotion gains. This means that Forde/Kyle become better than mediocre combat units. It also means Gilliam can catch up!. Medis Tome!trainee->Knight-> GK Amelia is fun if you saved her for postgame. Quote Link to comment Share on other sites More sharing options...
Bullwine85 Posted March 5, 2015 Share Posted March 5, 2015 I made Franz a Great Knight and so far he's become almost a Great Knight version of Seth Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.