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FE4 Gen1+Gen2 Tier Lists


Moishe Oofnik
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Best Gen 2 Unit?  

73 members have voted

  1. 1. Best Gen 2 unit?

    • Leif
      9
    • Aless
      13
    • Celice
      23
    • Shanan
      2
    • Levin!Sety
      8
    • Levin!Arthur
      12
    • Leen/Laylea
      3
    • Roddlebad
      3


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You have to realize that until chapter 2 and some parts of 3, Cuan and Finn are under weapon triangle disadvantage. Not to mention lances weight is huge, meaning Cuan will get hurt. A lot. As a high level prepromote, he'll hardly get levels on his good growths, and he still has continue which isn't great.

Finn has the advantage of Prayer and no cost access to the brave lance, as well as a mini buff from Cuan in chapter two. As stated before, Finn is more than capable of killing enemies with a steel lance.

Prayer doesnt activate when using the arena on 1 hp. The only skill that comes in handy for dying combatants is Wrath, and only Tailto has it.

Levin has the powerful elwind that weighs almost nothing, and high speed and skill means he'll activate continue and critical often. He has access to Holsety which helps greatly endgame, and comes in chapter 2, which isnt bad for availablity. He'll still see most of the game out.

In a sense, I agree that Cuan and Finn are on equal terms, but Levin is better than both.

Midir is awesome, Azel can become great with enough patience, Dew sucks. Good luck stealing gold when you can't kill anything.

Finn has prayer to dodge and negate the WTD. Plus, even with WTD, Cuan and Fin are doing more damage than anyone else but, like, Sigurd and lolAzel. He joins at the same level as Sigurd, yet he isn't a high level prepromote either.

Prayer does activate in the middle of an arena battle, it only doesn't work when you die and then reenter the arena.

Holsety is received during late chapter 4, and Sigurd also gets Tyrfing in early chapter 5, and he's basically immortal at that point. Levin is only likely fighting Reptor or one of the loser squads of Lubeck. During chapter 2 he has to worm his way out of woods, and then chill out by Evans in order to recruit Fury. Not doing much there.

Cuan and Fin have horses in a mount dominated game, whereas Levin doesn't. He's lower than both of them.

Dew sucks in combat, that doesn't warrant a low tier. You only need to hit an enemy to take their gold. Plus, money dumping is more valuable than just able to take gold.

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Dew sucks in combat, that doesn't warrant a low tier. You only need to hit an enemy to take their gold. Plus, money dumping is more valuable than just able to take gold.

Dew can't give gold if he can't live a round of combat outside of early axe users.

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Dew can't give gold if he can't live a round of combat outside of early axe users.

Magic Sword!Dew on a forest is surprisingly good. At range he doesn't suffer WTD against Javelins, and he gets oodles of experience to utilize his killer growths. Plus, as said, he only needs to hit things in order to take their money. Those are very high odds when he wields the ridiculously accurate swords and only needs to chip enemies that stronger units can kill.

Plus, Dew is a great father choice because he passes down Bargain and his awesome growths. Given that half of the sons (and Patty) use swords, he can also give them some decent inheritance.

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Dew can't give gold if he can't live a round of combat outside of early axe users.

It isn't like he CANT take a hit or dodge. Hell, the more he dodges the more money he gets!

Magic Sword!Dew on a forest is surprisingly good. At range he doesn't suffer WTD against Javelins, and he gets oodles of experience to utilize his killer growths. Plus, as said, he only needs to hit things in order to take their money. Those are very high odds when he wields the ridiculously accurate swords and only needs to chip enemies that stronger units can kill.

Plus, Dew is a great father choice because he passes down Bargain and his awesome growths. Given that half of the sons (and Patty) use swords, he can also give them some decent inheritance.

This is all true, but we aren't including father utility in the tier lists.
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Dew definitely makes a couple of things possible that you can't achieve without him though they're probably not that important if we're using 220 turns as our benchmark. You're not really running out of turns in generation 1 if you take your time and pair up units so they can just transfer money as they need to without Dew being around. Aideen is probably the only unit that really needs a cash dump by Dew at one point and that's not a big thing to manage considering how easy it is to have Dew finish Ch.1 with like 30K or something.

The lower the turncount limit the more important Dew becomes. In an LTC run he's 100% essential but if we're using 220 as our benchmark then he probably shouldn't be that high. He doesn't actually suck though of course.

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Since Tal has been suspended until April 9th, I've come to give Duke of Dozel this bulletin in his place:

Sigurd Tier:

(The greatest unit in Fire Emblem history. Enough said.)

  • Sigurd

S Tier:

(The paragon of the game. Units highly reliable who do require almost none, or not any resource at all or team to do a certain job. Not using them makes the game more difficult.)

  • Sylvia
  • Lewyn
  • Lex

A Tier:

(Great units. Solid combat units, or supporting units who are integral in the game. They have an important impact in the game, and they barely need resources to work effectively and reliably.)

  • Ayra
  • Holyn
  • Quan

B Tier:

(Good units. Useful units who are reliable on their job, but need some help to stand out or have flaws that prevent them to stand out.)

  • Finn
  • Jamke
  • Briggid
  • Ferry
  • Adean
  • Ethlyn

C Tier:

(Decent units. They don't contribute a lot, but aren't a net negative. They need help to work and are not very reliable.)

  • Beowulf
  • Alec
  • Claud
  • Noish
  • Midayle

D Tier:

(Mediocre units. They require a considerable amount of work to do a certain job without affecting the playthrough negatively.)

  • Raquesis
  • Azel
  • Tailto

E Tier:

(Units who affect the playthrough negatively since they require a lot of resources to be useful. In some cases, they have no redeemable qualities. Using them makes the playthrough more difficult.)

  • Dew
  • Diadora
  • Arden

A group of members in this Fire Emblem group helped contribute to this list. Thoughts?

Duke of Dozel, don't post your tier list in this thread. If you don't like the community driven list that Tal started, please start a new thread and create your own list.

Tal's thoughts on Dew:

https://www.youtube.com/watch?v=TeXatquVqAc

Dew is one of the greatest contributors to character funds. He only needs to hit an enemy to steal his/her gold, and magic swords are a thing as early as Chapter 2. He is one of the few characters that can easily acquire huge amounts of money (thanks to him being a thief) and can help any potential father or mother, as well as money deficient units in general, with funds by dumping money on them.

Also, personal experience counts for nothing. Just an FYI. Here are some average stats for Dew: http://fea.fewiki.net/fea.php?character=dew&game=4

P.S: Until Tal gets back, I'm in charge of this tier list.

Edited by Smiley Jim
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Dew can't give gold if he can't live a round of combat outside of early axe users.

He can actually solo the Cross Knights, Shin proved this.

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While I'm at it, I'm going to respond to a few other of these listings. Responses in bold.

Sigurd Tier:

(The greatest unit in Fire Emblem history. Enough said.)

  • Sigurd

S Tier:

(The paragon of the game. Units highly reliable who do require almost none, or not any resource at all or team to do a certain job. Not using them makes the game more difficult.)

  • Sylvia
  • Lewyn As others have said, this is a definite no. Levin is a foot unit, while yes he destroys with Holsety, he doesn't get it until late in the game, and it usually costs at least one turn to acquire. He has no chance in hell of getting the Leg Ring, so there's no chance of him catching up to the horses, ever.
  • Lex Lex has Elite, so while he doesn't require as many resources to be good, he lacks Pursuit, doesn't take any priority for the Pursuit Ring, and is axelocked. He's great in Chapter 2 for parts of it, but that chapter is the Fin show, not the Lex show. The Hero Axe also costs turns. Lex is good, but not that good.

A Tier:

(Great units. Solid combat units, or supporting units who are integral in the game. They have an important impact in the game, and they barely need resources to work effectively and reliably.)

  • Ayra Someone once commented to me that Ayra can't kill a unit X amount of times over with Astra if she can't reach said unit. Ayra has overkill combat but no horse to reach combat with. This is a game about movement, and Ayra can't reach the main objectives fast enough. She's best relegated to cleanup duty, which unfortunately doesn't warrant her being that high.
  • Holyn Suffers the same fate as Ayra.
  • Quan

B Tier:

(Good units. Useful units who are reliable on their job, but need some help to stand out or have flaws that prevent them to stand out.)

  • Finn Much higher. Fin is the second MVP of the first generation. When Sigurd isn't killing it, Fin is. He has the almighty combo of Pursuit and Prayer. Even when facing WTD in his first two chapters, Fin is able to use Prayer to his advantage and kill most anything. He arguably contributes the second-most in Gen 1 after Sylvia. He can solo Voltz' squad in Chapter 2 including Voltz himself with the Hero Lance that is exclusively his (unless he gets paired, in which case it goes to Fury) and Prayer. He takes priority over anyone else for Voltz' Elite Ring to reach promotion level, which is quite easy for him to do. Yes, Fin suffers from that stupid availability, but he's around for a good chunk of the first generation, and he's contributing in all of it. I would honestly place him right below Sylvia.
  • Jamke
  • Briggid Ichival isn't that good. Sure Briggid kills things with it, but by that point, everyone is killing things. I don't think that makes Briggid that special.
  • Ferry
  • Adean Exclusive rights to Warp, Restore, and Libro? How is she this low? Just because she starts low-leveled? That's bullshit. She's on foot but her staves have 10-range, and she's your only warper until Lachesis promotes; fun fact, Nanna can't get Warp unless you do Claude!Nanna, and why would you ever do that. Warp is glued to Aideen. She's necessary for warping/returning Sigurd to various castles, as well as anyone who's promotion-primed. Promoting Aideen is not hard, either. Spam Warp a few times (Chapter 2 is warp friendly after Anphony is captured) and she's good to go. With Dew giving her nearly endless cash, repairs are also not an issue.
  • Ethlyn Ethlin below Aideen is utter crap, and that's the tip of the iceberg. Ethlin is your only healer until MK!Lachesis who can keep up with Sigurd and co. She gets a free Return which is basically hers until she leaves, and that gives her a lot of time to use it and gain easy levels. Combat wise, she's not doing much, but who cares when she's one of Gen 1's dodgiest units? You can at least not freak out over protecting her like your other healers. While she's not healing as much as Aideen, she's healing enough. Worst case? Give her the better Relive. But she does just fine with Live. Did I mention the fact that she is basically guaranteed the Pursuit Ring?

C Tier:

(Decent units. They don't contribute a lot, but aren't a net negative. They need help to work and are not very reliable.)

  • Beowulf
  • Alec
  • Claud
  • Noish
  • Midayle

D Tier:

(Mediocre units. They require a considerable amount of work to do a certain job without affecting the playthrough negatively.)

  • Raquesis
  • Azel
  • Tailto

E Tier:

(Units who affect the playthrough negatively since they require a lot of resources to be useful. In some cases, they have no redeemable qualities. Using them makes the playthrough more difficult.)

  • Dew
  • Diadora
  • Arden

A group of members in this Fire Emblem group helped contribute to this list. Thoughts?

Enough people have contributed about Dew, and the other points are pretty minor. Plus, it's late and I have work in the morning. But feed off of that what you will.

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He'll need the pursuit ring, which is why I would have dew Light sword them for money then have Levin kill them off with the ring.

Dew can hold them off without it, he'd just rather appreciate the Elite Ring. This makes it way easier to promote him for chapter 4, and helps him save turns getting to the drawbridge.

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Dew probably won't have the Pursuit Ring by that point because Ethlin wants it to pass down to Leaf. I do agree that he can hold them off with just the Elite Ring, since he only needs to hit them to steal their cash. I'm sure there will be plenty of other allies nearby who can land finishing blows on the Cross Knights while he's tanking them. Silver Bow!Lachesis, it's your time to shine!

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Dew probably won't have the Pursuit Ring by that point because Ethlin wants it to pass down to Leaf. I do agree that he can hold them off with just the Elite Ring, since he only needs to hit them to steal their cash. I'm sure there will be plenty of other allies nearby who can land finishing blows on the Cross Knights while he's tanking them. Silver Bow!Lachesis, it's your time to shine!

well we're not letting Ethlin take the Elite Ring with her because Sigurd needs to pass it to Celice, and that's more important.

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well we're not letting Ethlin take the Elite Ring with her because Sigurd needs to pass it to Celice, and that's more important.

I don't know who would ever give Ethlin the Elite Ring over the Pursuit Ring. Leaf can just buy it later once Celice/Arthur/etc. are promoted.

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Back

Levin is now upper mid and dew and Fin are in high

Oifaye VS Beo delmud

Tristan janne added to mid amid lowered to mid and linda lowered to mid

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Beo Delmud is significantly better.

The only thing Oifaye really ever has over him is a higher magic stat and durability for a couple chapters. Delmud's even better in chapter 6 because Oifaye starts with weak weapons.

Edited by General Horace
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Beo!Delmud is better than Oifaye overall but not significantly. Same tier imo.

Edit: Dew shouldn't be anywhere near high tier if 220 turns is our benchmark. Like, other than a money dump for Aideen/Claude he won't actually have to do anything and his combat sucks. We also pretty much universally agreed that Fin > Lex.

Edited by Yojinbo
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Beo!Delmud is better than Oifaye overall but not significantly. Same tier imo.

You ninja

Beo!Mud to one spot above Oifaye

Next Topic:

Sword kids shitty subs and Incest whore (julia)

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Julia for Mid. Foot unit, but she is the most reliable way of beating Julius. Plus she can Nosferatank, albeit badly. Bad twins go Low. They have availability and Pursuit for whatever it matters.

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Julia for Mid. Foot unit, but she is the most reliable way of beating Julius. Plus she can Nosferatank, albeit badly. Bad twins go Low. They have availability and Pursuit for whatever it matters.

does roddlebad and her actually reach offence in time doe?

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roddelbad and badney are the worst non armoured characters in the game, they're only better than Hannibal in gen 2.

Julia really is ok in chapter 7, otherwise she's just a staffbot. She'll be promoting at about the same time as Linda, and they have roughly the same avalibility, (since Julia might as well not exist in chapter 6), but Julia has better stats and Julius zapping powers, so she's probably just above her somewhere.

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