Espinosa Posted June 2, 2015 Share Posted June 2, 2015 What exactly are the mechanics behind this ability? I looked up all sorts of sources and googled everything but found no answer. If I have a 47 atk character target Grima's 41 defence, it will result in precisely 1 point of damage. The description states that it "more than halves damage", and simple maths would suggest it should be 3 damage instead ((47-41)/2) but maybe "more" means there's something else to it. Has anyone bothered looking into this, or do people just not pay attention because they faceroll the final boss every time? Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted June 2, 2015 Share Posted June 2, 2015 (edited) It halves and then rounds down if the damage is odd. Your confusion is coming from the fact that Grima is sitting on an Ire tile which provides +3 Def/Res and +20 Avo (same as a Gate but without healing). 41+3 Def gives 44, knocking your damage down to 3 before Dragonskin, which is halved to 1.5 and rounded down to 1. Edited June 2, 2015 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 2, 2015 Author Share Posted June 2, 2015 Aha, gotcha. I didn't notice the tile at all! Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted June 2, 2015 Share Posted June 2, 2015 Yeah it's not very obvious. You're definitely not the first one to have missed it and then wondered why your attacks were doing less than they should. Quote Link to comment Share on other sites More sharing options...
Admiral "Bull" Halsey Posted June 4, 2015 Share Posted June 4, 2015 (edited) Its a real shame that Dragonskin is an enemy-exclusive skill in Apotheosis too... : ( Edited June 4, 2015 by Formerly Colm Quote Link to comment Share on other sites More sharing options...
Melissa Posted June 4, 2015 Share Posted June 4, 2015 Its a real shame that Dragonskin is an enemy-exclusive skill in Apotheosis too... : ( Made super-dickish by the fact that it also negates Lethality and Counter Quote Link to comment Share on other sites More sharing options...
Admiral "Bull" Halsey Posted June 4, 2015 Share Posted June 4, 2015 Actually what I had in mind was if only Dragonskin is a available Skill, I can imagine it being associated with Manakete. It's kinda asking too much I know XD Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted June 4, 2015 Share Posted June 4, 2015 Made super-dickish by the fact that it also negates Lethality and Counter When does one ever put those to good use on non-Dragonskin enemies, though? Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted June 4, 2015 Share Posted June 4, 2015 That could possibly be what contributes to the frustration, though. I mean, it's one of those rare situations where the enemies are high-powered enough that those skills may finally be worth considering for something, but they're preemptively negated. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted June 4, 2015 Share Posted June 4, 2015 (edited) I think Dragonskin would be a cool skill for manaketes. It'd probably be waaaay too good though. Negating counter! Edited June 4, 2015 by Ownagepuffs Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 4, 2015 Share Posted June 4, 2015 That ire tile was a pain in the ass to accomodate for in my Tier1 Run, I'll never forget it! Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted June 5, 2015 Share Posted June 5, 2015 That ire tile was a pain in the ass to accomodate for in my Tier1 Run, I'll never forget it! That must have been awful! I mean, there's stuff like hex, anathema, demoiselle, and charm but still. The difference between promoted and unpromoted caps is pretty severe. Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 5, 2015 Share Posted June 5, 2015 That must have been awful! I mean, there's stuff like hex, anathema, demoiselle, and charm but still. The difference between promoted and unpromoted caps is pretty severe. Funny thing is; Grima was tolerable, but breaking through the WALL OF GENERALS with a bunch of scrubby Barbarians and Myrmidons wasn't very tolerable, even with max Tier1 stats. It was a chore to not get doubled by the I won't ever miss Grima Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted June 5, 2015 Share Posted June 5, 2015 Made super-dickish by the fact that it also negates Lethality and Counter Which would actually be worth crying about if they didn't suck. That could possibly be what contributes to the frustration, though. I mean, it's one of those rare situations where the enemies are high-powered enough that those skills may finally be worth considering for something, but they're preemptively negated. That's a very good point. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 5, 2015 Author Share Posted June 5, 2015 That must have been awful! I mean, there's stuff like hex, anathema, demoiselle, and charm but still. The difference between promoted and unpromoted caps is pretty severe. A lot of runs don't come even close to hitting their caps on quick runs, though. You should be able to double Grima with a brave weapon though, letting Chrom attempt to attack four times with his Exalted Falchion, though the hit rates will be shaky. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted June 5, 2015 Share Posted June 5, 2015 (edited) Falchion still only does ~11 damage in the back and has ~60 listed Hit. Against Grima's 99 HP, that's not much. Also doubling Grima in an unpromoted class is kind of stretching it when it's already a huge deal to just not get doubled. Edited June 5, 2015 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 5, 2015 Author Share Posted June 5, 2015 (edited) Depending on the difficulty, sure. You need 38 speed to double Grima on Hard Mode. Myrmidon has a speed cap of 28; apply +4 modifier to that (Robin speed asset) and you get 32. +2=34 from a Speed Tonic, then add an A/S Chrom support (Chrom is a Lord) and you get a Pair Up bonus of 3+2+2=7 for a total speed of 41. Edited June 5, 2015 by Espinosa Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted June 5, 2015 Share Posted June 5, 2015 Thought Elie was doing it on Lunatic. My bad. Quote Link to comment Share on other sites More sharing options...
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